
Ride or drive the turbulent waves of luck toward victory! A novel rogue-lite vertical scrolling Shmup that puts your resourcefulness to the test!
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Ride or drive the turbulent waves of luck toward victory!
A novel rogue-lite vertical scrolling Shmup that puts your resourcefulness to the test!
A vast and random arsenal of misdelivered heavy weapons enter into your possession.
Find the most effective way to utilize them and turn the tides of battle in your favor!

The year is 2050 AD.
In a far flung corner of the galaxy, an area known as the Sepulch Space Archipelago is attacked by an infamous band of raiders known as the “Randomax Pirates”! These nefarious marauders quickly subjugate the peaceful islands, transforming the region into a sea of evil villainy.
Amid such turmoils, three women of exceedingly bold personalities appear on the scene determined to venture into these dangerous waters, along with a mysterious shipping company known as “ARGO EXPRESS”! Erika, a self proclaimed employee of this company offers them a proposal...
"We'll give you our stock of misdelivered weapons and ammo. Wanna use it to take out the bad guys?”
And so a chaotic battle fueled by a vast stockpile of mismatched weapons quickly ensues!

Cosmi The hot-blooded policewoman of the Planetary Police Force.
She proudly rides into battle piloting her ship the Blue Cosmic!

Urara The cyber idol and promising newcomer to the team.
At 9 meters tall and weighing 550...(ahem!) She IS her ship, the URARARA★Recital SP!

Dariha The dignified yet outcast aristocrat.
She may wear rags, but her heart is brocade. A ceaseless savior for the common folk.
Her ship is the Barra 35T.
Rogue-lite vertical scrolling STG with over 70 types of randomly supplied equipment and weapons.
Three equip slots to assign combinations of unique weapons such as “back bombs” and “bullet reversing barriers”.
How you attack, defend, collect items, your play-style and your luck will generate an infinite number of possibilities!
6 stages + 3 character-specific stages each for a total of 9 stages
3 types of ships each with distinct characteristics
More than 70 different types of equip-able armaments!
A unique ending for each character
6 adjustable difficulty levels
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese, German
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The latest Astro Port game to date has little connection to the wider (and tonally all over the place) universe of their games: the characters are supported by Argo Express, the liaison being a former pilot of [b]Vulvehicles[/b] who looks the same 40 years after the latter game because she's from a long-living alien race. That's all. Now not just the selectable characters are [i]moe[/i], but the enemies too; the interactions between them are really cringy, and there's also a fair dose of fanservice, defeated Avil is a fine view but I recall when they didn't need things like that. The Roguelike tag is misleading, as there is no real player progression: it's just that the order of the levels, the weapons and upgrades found at Argo stations, and the bosses are randomized in each run, but the levels themselves are always the same. The fun lies in playing again and again to see as many weapons as possible, with some being quite peculiar, like bees and party balloons, and a rare weapon that is Meglilo's teleport. Several bosses are locked behind higher difficulty levels. Staying on the top part of the screen, over a blue line, makes all bonuses fly towards the player. It's a nice risk-and-reward mechanic, and if upgrades are found, it's worth concentrating on the ones that lower the line. Visually, it's pretty much like the previous game [b]Vulvehicles[/b], some less detail in favor of a more colorful style. Elements recycled from previous games are really few, though, giving further merit to the job with pixel art. The soundtrack is quite catchy. A run in [b]Randomax[/b] lasts about 20 minutes, the game is clearly made for quick sessions to perfect the next run, with some luck to get good weapons of course. It can get quite confusing at times, and while fun it's certainly not as tightly designed as the Astro Saga's finest entries, a partial consequence of its semi-randomized nature; that also reflects on the bosses, there are over three dozens but none compares to the ones fought in [b]Mechblaze[/b] or [b]Zangeki Warp[/b]. Once again the skill ceiling has been leveled quite lower than in the past (and I say that as a player with little skill), with some challenge starting to appear only at Hard level. For the second time in a row, Astro Port has released a nice game worth playing but not at the level of the best of their catalogue, leaving me also dubious about their latest use of [i]moe[/i] elements that add nothing at best and are outright irritating at worst. Looking back at the whole dozen of Astro Saga games (fourteen if you count two never released on Steam), however, it's hard not to appreciate the variety of their releases, never resting on laurels, always experimenting within the 2D shooting genre, never releasing a truly bad game, making them one of the most productive and yet consistent indie developers around. A few less excellent entries can be forgiven, while hoping for many more games in the years to come.
Another gem from AstroPort, they don't miss!
Fun distraction for a bit.
There is a heap of bosses (look at the achievements list) and plenty of unusual weapons to use.
Huge fan of this developer. Nice to see them expanding the Saga again.
タイトル通りランダム性の高いゲームです。 基本に忠実な作りの縦シューですが、取得できる武器がランダムなせいで、 縦シューでよくある、敵の出現ポイントや攻撃を覚えて攻略パターンを構築するのではなく、 場当たり的な対応が求められます。 とはいえ取得できる武器はかなり強めで、オプションやシールドなど武器以外の強化もあるので、 わりと適当に遊べて難易度自体にはそこまで難しくありません。 あと武器や敵の攻撃は往年の縦シューのパク…オマージュに溢れています。 そういうのが好きならオススメ。
ランダムで支給される武器をボタン3つに割り振ることで、今持っている武器をアドリブで使いこなすローグライトな縦シュー。 武器は何十種類もあるので好みの武器が来る確率は非常に低く、その場しのぎの対応力が求められる。 つまりマニアックなシューティングにありがちなパターン化などはどうやったって出来ません。 というか逆にパターン化なんてしなくても、運良く強い武器を拾えればゴリ押しで行けるので初心者にも優しい設計。 私のような下手の横好きシューターでもノーマル程度は初見でノーミスクリア出来ました。 キャラ同士の掛け合いもコミカルで良いのだけど、一番のギャグ要素はこのランダムで出てくる武器ですね。 どっかで見たようなパロディはもちろん、それ武器じゃなくて地形ギミックだろ!みたいなネタ要素もあり。 次はどんな武器が出てくるんだろうとワクワクします。 結局のところイロモノシューティングなので、シューティングに慣れてない初心者は敬遠してしまうかも知れません。 しかし初心者でも大雑把に楽しめるこういうゲームはシューティングの入口として結構貴重だと思います。
今までやってきたSTGのなかで最も自分にフィットしました。 ローグライト要素のおかげで飽きにくい。 コントローラーの振動の具合や、画面を覆うキャラクターの演出など、ゲームの"感触"も気持ちがいい。 神ゲーです。
おもろかったです
武器の選択時に、現在装備中の武器の弾残数の表示が消えていることが非常に問題であると思う。 それさえなければ!
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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