
Roguelike where even enemies, bosses, and their attacks are randomly generated. Beat enemies and take the weapons they were using! With 1-4 players, find and beat bosses in the open world and advance towards the source of the chaos! High difficulty, but adjustable. Completely free!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Roguelike with a high degree of randomization, including:
Enemy sprites, built from multiple different parts. This also affects their behavior and stats.
Properties of weapons, including speed, size, damage, and numerous special effects and properties. All attacks are based on these randomized weapons and can be used by both enemies and players.
Armor is randomized similarly to weapons, allowing you to stack effects from 5 different armor slots.
The map. Although the same areas will always be present, there is variation in the exact layout.
Bosses have weapons with certain guaranteed special properties to give them a unique feel, and it's even possible for the player to get those weapons!
Each area and boss has unique self-made music!
Play alone or up to 4 players! Enemies scale based on the number of players. Use healing effects to support your friends. If your friends die, bring them back quickly by consuming items or returning to a waypoint so everyone gets to keep playing. Decide on your roles and distribute loot efficiently.
Attack from afar with ranged weapons or use melee weapons. See what kind of weapons the enemies have and avoid their attacks. Use shields to deflect projectiles, parry melee attacks or simply to block damage. Level up your max HP, arrows or MP to match your playstyle. Consume items you don't need to restore yourself and collect scrap.
Choose appropriate difficulty level:
Easy: Limits how much damage you can take. Infinite revives allow you to keep trying until you succeed.
Normal: You can take more damage. Reviving costs scrap, allowing a limited number of revives.
Hard: You can take even more damage. Less loot, no revives.
As you beat bosses, you unlock special powers, and the entire world levels up, allowing you to find stronger equipment. Although you can upgrade equipment, it may often be better to change weapons as you find new, stronger ones.
A single run is expected to be roughly 1-2 hours, but you can save at any time and continue later.
Genres
Stats
Languages: English
Engagement
Reviews
It's getting there, but not ready yet.
Black hole with blood magic carried my run. Rare no shield run. 5/5 Simple game, best with friends!
Got a healing staff that bonked my friend Mach speed down a ravine. 5/5
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 21 reviews with recorded playtime.
I mean, you don't need me to tell you this but this is clearly someone's Gamemaker project that they thought the premise alone would carry them on. At least it's free.
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This is surely a hidden gem! It may seem like a bad game but its a pretty cool rogue like and hard for sure. You uncover the map defeating different bosses and get different items trough the run. Playing this with a friend made it even more fun. This game doesn't require great pc specs and I'm sure it can even run on a potato device. Give it a try if you like rogue likes!
two fingers in my ass and then twist
have you heard of God of War? Literally PALES in comparison to Random Chaos Dungeon. It made me weep real tears of joy
This game is really good it really tries with the mechanics! its an entire game randomized with RNG, the enemies the layout and weapons! The difficulty is great for people who search for a more traditional hardcore experience with easy respawns or permadeath if you choose it. The bosses have great patterns and surprising attacks that make you fight with all your might. The music is the best part, everyone should try this its a free game!
Super fun in Co-op. Endless Weapon variety making every run feel unique. Snowarea = Club
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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