
Turn the Duck upside down and defying the laws of gravity. Rainbow Duck is an addictive game that requires focus, concentration and precise timing. The intuitive one-tap controls allow you to discover the ideal path through all the challenging mazes.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
[b][quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote][/b] Rainbow Duck is a Unity Asset flip, what Valve calls a "fake game". The "developer", BoogyGames Studios, took the [url=https://assetstore.unity.com/packages/templates/packs/switch-the-gravity-63196]Switch The Gravity[/url] Unity Store tutorial/demo/game asset pack from the real developers, App Advisory, changed the name, and dumped the result onto Steam. They're attempting to scam people into buying this, so they can get your money for someone else's work. It gets worse... "Switch The Gravity" has also been shamelessly dumped on Steam by other asset flippers apart from BoogyGames Studios: [list] [*] "[url=https://store.steampowered.com/app/645360]CubeXL[/url]", asset flipped by My Way Games/Timberwolf Studios [/list] Take a look for yourself... these are all [i]exactly the same game![/i] BoogyGames Studios has shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab. Here's some examples so you can see for yourself: [list] [*] "[url=https://store.steampowered.com/app/713590]Hidden Object - Food[/url]" = [url=https://assetstore.unity.com/packages/templates/systems/hidden-object-game-template-19394]Hidden Object Game Template[/url] developed by Puppeteer [*] "[url=https://store.steampowered.com/app/714570]Hidden Object - Tools[/url]" = [url=https://assetstore.unity.com/packages/templates/systems/hidden-object-game-template-19394]Hidden Object Game Template[/url] developed by Puppeteer [*] "[url=https://store.steampowered.com/app/666800]Solitaire - Cat Pirate Portrait[/url]" = [url=https://assetstore.unity.com/packages/templates/tutorials/klondike-solitaire-complete-game-tutorial-101265]Klondike Solitaire Complete Game Tutorial [/url] developed by University of Games [*] "[url=https://store.steampowered.com/app/973200]Case Simulator Weapons and Armors[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/yet-another-case-opener-91635]Yet Another Case Opener[/url] developed by NeraQuam [*] "[url=https://store.steampowered.com/app/909830]Color By Number - Pixel Draw[/url]" = [url=https://assetstore.unity.com/packages/templates/systems/pixel-art-color-by-number-117587]Pixel Art: Color By Number[/url] developed by Moana Studio [*] "[url=https://store.steampowered.com/app/1431210]MahJong - Medieval Fantasy[/url]" = [url=https://marketplace.yoyogames.com/assets/3337/mahjong-game-engine]Mahjong Game Engine[/url] developed by SmallBigSquare [*] "[url=https://store.steampowered.com/app/1053780]Pixel Art Monster - Color By Number[/url]" = [url=https://assetstore.unity.com/packages/templates/systems/pixel-art-color-by-number-117587]Pixel Art: Color By Number[/url] developed by Moana Studio [*] "[url=https://store.steampowered.com/app/709940]Weapon and Armor: Mahjong[/url]" = [url=https://marketplace.yoyogames.com/assets/3337/mahjong-game-engine]Mahjong Game Engine[/url] developed by SmallBigSquare [*] "[url=https://store.steampowered.com/app/718350]Loot Collection: Mahjong[/url]" = [url=https://marketplace.yoyogames.com/assets/3337/mahjong-game-engine]Mahjong Game Engine[/url] developed by SmallBigSquare [*] "[url=https://store.steampowered.com/app/707610]Food Mahjong[/url]" = [url=https://marketplace.yoyogames.com/assets/3337/mahjong-game-engine]Mahjong Game Engine[/url] developed by SmallBigSquare [/list] Because this is an almost exact 1:1 copy + paste of the original Unity asset, it's in violation of the [url=https://unity.com/legal/as-terms]Unity Asset Store Terms of Service and EULA[/url]. Specifically, Section 2, Subsection 2.2.1a: [i]Subject to the restrictions set forth in this EULA, Licensor hereby grants to the END-USER a non-exclusive, non-transferable, worldwide, and perpetual license to the Asset solely:(a) to incorporate the Asset, [b]together with substantial, original content not obtained through the Unity Asset Store[/b], into an electronic application or digital media that has a purpose, features, and functions beyond the display, performance, distribution, or use of Assets ("Licensed Product") as an embedded component of that Licensed Product, [b]such that the Asset does not comprise a substantial portion of the Licensed Product[/b][/i] Because the developer misused the asset pack such that it comprises the vast majority of this "game", the developer has unethically and deliberately breached the license agreement. Worse, this intellectual property violation was done in an attempt to profit from their illicit actions. Why is this permitted on Steam? The products that result from asset flips aren't "real" games. They lack depth and content, because they're just simplistic copies of demos or tutorials. In this case, "Switch The Gravity" is just a simple one-buttom mobile app endless runner where you jump from floor to ceiling and back to avoid obstacles., and doesn't have any merit as a proper, fully fledged PC game, so this copy+paste of it can't be recommended. Asset flips don't involve any professional game development. Sure, sometimes they may change a few cosmetic things, swap out different assets etc, but at heart it's functionally identical to the asset they're ripping off. Asset flips like this are harmful to the gaming industry and to Steam because they reduce the visibility that sincerely made indie games should have, and make it harder for gamers to find real games from genuine developers. Don't reward this morally bankrupt, unethical behaviour from BoogyGames Studios. This game features a number of suspicious, likely fake positive reviews. The reviews all appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and all have very similar wording and writing style. This is highly unusual given the very low quality of the game and poor player counts. The "Positive" review score on this game should be taken with a large grain of salt. This might be done to deceive and scam gamers into paying for a bad product.
[h1]Game Categories[/h1] [i]Clicker, Fast, Animated, Bright, Difficult, Addicting[/i] [h1]Parent Observations[/h1] This game is fine for kids Clicking the "Like" button in the game doesn't bring you to a kid friendly website (gambling etc). Rainbow Duck was purchased for myself and my kids. The UI is simple, and the pre-loader screen allows for multiple monitor settings, similar to Skyrim. This game relies heavily on co-oordination and reflex. You'll need absolute focus to play this game for a high score, and it will be intense as it is rewarding. If you like a challenge, and you can click really fast. go for it.
6/10
controlling is NOT working. even i tried to setup the controlling in the 'before game setup' and redefined my keys new. it does not work. tried to run original mode - does not work. the only key that work in the whole game is the left mouse button to move the ducky up or down. thats it.
It's hard to predict map. I die to much and can't get far....
It's like you are on drugs... or ducks... rainbow ducks I guess
Best Game Ever
♥♥♥♥♥♥♥♥ ass game ♥♥♥♥ you Jon
yes
아래위로 움직이는 오리쉒 오리는 알아서 앞으로 가며 벽에 부딫히면 으악합니다. 부딫히지 않고 안전하게 가도록 마우스를 클릭해서 위로 아래로 이동을 시키죠. 그러면서 점수를 얻어 고득점을 노리는 게임인대.... 이유는 모르겠고 그냥 난이도를 높히기 위한건지 의도를 모르겠지만 화면이 뭔가 비스듬하게 되어있기도 하고 위의 영역은 넓고 아래의 영역은 꽤나 좁습니다. 그래서 아래의 길이 눈에 보이지 않는 경우가 많으며 벽을 피하고 벽에 부딫히기 전에 올라오도록 길을 어느정도 인지를 해야하지만 그러지 못하는 경우가 많죠. 타이밍도 뭔가 이상하기도 하고 중간 길은 어느정도 적응이 되는 시점에 나와야 점수를 올리는 재미에서 난이도가 오르는 느낌을 줄거같은대.... 모르겠구만. 아쉬운 점 -화면 하단 안보임
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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