Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 111 reviews with recorded playtime.
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
購買注意事項: 1)遊戲真的長,三十多接近四十小時才到真結局,算上番外之類的話接近五十小時,怕跟不上劇情的話真的要選一個長假期來玩。 2)不要過分期待什麼智鬥巔峰之類。人狼村這款遊戲涉及狼人殺規則,新手老手都可以嘗試,反而老手可能會困擾為什麼他們怎麼不那樣做這樣做之類的,但畢竟場外招場內招都很難很嚴格的排除或允許,放輕鬆當成一個特殊的遊戲規則好了。 3)我玩這類文字冒險遊戲一般破了真結局也不會收集全路線之類,畢竟有時候通關也不知道該站什麼立場去看那些結局,但通關後暴露模式的設計(部分劇情會推供額外的視角),方便玩家放心回過頭去選那些沒選過或不可能選的選項。 優點:(盡量寫空泛一點,免得劇透) 1)神秘的界線我覺得劃分得很清晰 2)人物描寫出色,特別某些角色異常的部分 3)民俗那方面作為底層建立得很好,喜歡看人如何演變歷史可以嘗試一下 4)在劇情中習慣了狼人殺那一套思維,從宴會抽離出來用來理解劇情及角色也是別有一番風味 缺點(有劇透):: [spoiler]解謎篇一次拋那麼多資訊而且不少在暴露模式才有補充還是不太好,最後看主角的行動單純只是在看事情發展而已,投入程度有一點下降[/spoiler] [spoiler]作為會死人的狼人殺,不擇手段及搞清規則這兩點寫不好會有點影響劇情投入,當然寫深入也會產生很多支線讓劇情暴走,但至少可以限制得更好吧,先不說宴會內本身就可以進行許多手段,不討論位置就很影響投入,某些時候優勢劣勢差超大而且很影響推理,至少弄個規則固定每人的坐位吧[/spoiler] 個人感想(有劇透): [spoiler]結局3那個畫面,對,就是要這樣的絕望才配得上一路的顛沛流離,但同時打破未知果然是勝利的開始 [/spoiler] [spoiler]便利店果然是神秘中的神秘[/spoiler] [spoiler]咩子不能死除了夠強果然是因為不能死小孩[/spoiler] [spoiler]最真實的情侶吵架(互殺血腥版)[/spoiler] [spoiler]嚴格上來說黑芝麻布丁拯救了世界[/spoiler] [spoiler]釀田近望的能力有夠作弊,我都懷疑主角是不是真的叫HA桑了,[strike] 話說沒有望望線嗎[/strike][/spoiler] [spoiler]橋本那種壓力如果最終BOSS是他的話超恐怖[/spoiler]
开局扑朔迷离,过程紧张刺激,结尾放松大脑,有些地方不用细究,享受过程就完事了。
好玩!而且不吓人,点赞! 不难,仔细思考一下很少会遇到be,不过当时有一周目我马上成功了结果重启时一脸懵逼,前面那位经常gg的摄影师到后面才发现[spoiler] 是被ban了,不然都没法玩。 [/spoiler] [spoiler] 没想到最开始见的店员是前女友! [/spoiler] 后面几周目对很多角色都有改观,我越到后面越喜欢小春。 [spoiler] 几个结局都没有那么喜欢,感觉主角更适合独自一人。 [/spoiler] [spoiler] 狼老头!死! [/spoiler] [spoiler] 最后也不知道主角叫什么…… [/spoiler] 绵羊可爱!
克苏鲁也行走近科学也罢 我就是感觉最后没把故事讲清楚 草草结尾 感觉有更好的的解释 我不觉得世界上有真正的烂尾 只是确实他的结尾没有开头精彩 不过整体来看还是一部不错的作品
I have gone through the second big loop and the game has been very enjoyable thus far. It's a very slow read, and if killing games like danganronpa had teached me anything, is not to expect a grandiose reason as to why things are happening, but enjoy the process of deduction and exploring how the characters face the unknown and unveil a mystery. I'm not a writer or someone that's gonna sit here and pretend I can give you a proper analysis of the game's writing. I haven't finished it yet but I can tell the reason why the looping is happening to our dear protagonist is coming close. And before I scream PEAK or disappoint myself with the ending, if you're interested on the premise the store page gives you, give it a go, but beware, the game really takes its time and tends to explain some things a bit too much, because our protagonist is the very logical kind of person, and we get to listen to very single one of his nerd thoughts. Hell, the very tutorial tells you to take your time reading it. I advice you don't question why he is looping, because there are clearly bigger forces at play and I don't even expect the protagonist to really be capable of doing anything about it. If you're waiting for a scene where a third person acknowledges our looping in a 4th wall breaking manner (but for the protagonist, if it makes sense) that doesn't happen any time soon. Hopefully the game can keep going until the very end keeping me interested as it has thus far. Still, it has some great tracks and moments that have marked me, and for that I don't think I'm changing this review to negative any time soon, unless they really pull some ♥♥♥♥♥♥♥♥ at the end like Stephen King has done with some of his works.
好玩,如果哪一天能出附加更多cg、if线和新结局的重制版就好了。
神作
刚玩到三周目,雄大也太厉害了吧。。。 24.7小时打通TE,现在准备看看暴露模式。 人狼村对于日本民宿的描写真的很不错,但TE对于真实的描写就见仁见智了。
狼人杀的巅峰集大成之作,绝对值得游玩的神作!就是最后摄像头确实有点出戏了,但是瑕不掩瑜,主控爱好者狂喜!
终于打完全结局了。 剧情很精彩,角色塑造也很有特点 以及小春可爱捏(●'◡'●)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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