Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 111 reviews with recorded playtime.
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The story has a bunch of twists, loved it. Lots of details and setup, and everything is tied together at the end. After getting to the ending, there's the extra option to see what different characters were thinking during crucial story moments (and it's even possible to skip the regular story bits to get to these extra ones immediately). That was so good, I really wish all visual novels had something like that.
诶多,没有云存档扣分;前中期很到位,后期看得确实比较累;一周目结束后还有许多可玩性,过段时间再继续
神 是之前玩完弹丸论破和命运石之门后翻视觉小说好评率翻出来的 现在这部神作能被国内几大主播发掘带火后真是太好了 诶多先生可以算是玩过游戏里面数一数二最有魅力的男主 其实本身作品人物比较简朴写实粗犷,一开始很劝退 对比其他游戏还是挺吃亏的 但是玩到人狼献祭开始时一切都烟消云散 其实整体旁观者→好人局→狼人局→破解的架构一眼望穿 真是贵在编剧能在每一段都给人切切实实不同的体验 无论是三个女主以及记者摄影师的加入都让本该雷同的循环充满变数 最终结局,本来初通和很多人一样是皱着眉头过的 一下子怪力乱神和现代科技融合实在难以接受 但后来重玩一遍细看,能发现他的结局还是挺能自圆其说的 现实本就荒诞古怪无奇不有 可能大多也是喜欢人狼推理部分,在这一幕脱离出来一下失去耐心吧 重品结局是能体会到主创把神话故事民俗融合在完美结局是非常自洽的 [spoiler] 过后的暴露模式也很有趣,没玩过的人只能说亏个百八十块的了(笑 [/spoiler]
。。
人狼村牛逼,人狼村夯爆了,是我超级喜欢的风格哈哈哈哈,文本量很大而且全配音!喜欢民宿恐怖推理的无脑入!另外打完主线之后的暴露模式也超级有意思!
好好好
只有一个缺点,没有汉化
能推理能杀人超血腥好喜欢
[h1] 神作 [/h1] 民间汉化b站能搜到教程,操作很简单。 本作一直在为四周目的科学解释做铺垫,网上诟病这点的大部分都是没真正完整玩游戏的云子。这个世界是有超能力的,但是这点跟科学解释[spoiler] 黄泉忌闭之宴 [/spoiler]并不相悖。不过有些部分确实是稍微有点扯,而且对于神学和科学的解释确实是不太清晰,可以和一些解析搭配食用。 这游戏可选的选项其实很少,我觉得对故事内容够感兴趣才能玩下去。 建议打完三周目之后再打一点四周目直到你看到希望。三周目太绝望了,当时打完三周目直接上床睡觉,给我绝望失眠了。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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