Modeled estimate, not a reported figure. How we estimate →
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 103 reviews with recorded playtime.
Reviews
Themes across 103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's entertaining at first, I found the protagonist and his internal dialogue rather unique and charming, but it drags on like crazy, and once you get to the fun parts it starts devolving into some absolute nonsense and then it only gets downhill from there. It's just tiring to get through and not worth it, as soon as you get emotionally invested some ♥♥♥♥♥♥♥♥ happens and breaks the whole immersion. Plus the main draw, the time loops and the trials, are a miniscule part of the game. During the first trial [spoiler] the protagonist isn't even a participant![/spoiler] Waste of time IMO. I almost felt trolled at times playing this game, like it was laughing at me for ever getting invested.
人物立体,故事脉络逻辑性强,喜欢群像和推理的不容错过,剧本编写者的必备教材
民俗悬疑风很吸引人,两个主角的性格也挺有意思的,都有种淡淡的疯感,除了回末的设定有些复杂外其他角色的人设也没什么大问题,这游戏最大的看点就是多周目轮回引出真结局的反转,主角在每个周目担任不同的角色从而推动剧情层层递进,每个结局都有点出乎意料但是又在能想象的范围之内,民俗和狼人杀结合的氛围很刺激,设计得十分精彩,不过需要避雷的是剧情里时不时会有擦边,男凝有点严重(如果日漫看的比较多的话可能接受度高些)而且几乎一个周目换一个CP这点有些难受,好吧是很难受,不过整体还是很推荐的
评分8/10 缺点 1.部分人物角色台词语音节奏过慢,初期尚可,后期拖沓,点名李花子。 2.推理风格贴合文字冒险游戏,但无法和纯推理小说比肩。类比参考:前期《名侦探柯南》叠加神话世界观,推理建立在神话世界观上。本身不算硬伤,但如果玩家是冲着硬核推理体验而来,会有较大落差。世界观方面会有补充(快结局才会有)。 3.人物不一定每个人都可以接受,尤其是主角人设是亮点也是缺点,喜欢纯爱的一些人可能接受不了。 优点 1.推理部分做得很精彩,尤其是第一章的反转和最后一章的反转。 2.网上不少评价说的结局不佳,我觉得其实还好,没有否认神话的部分比如倒带,和神明附身。至于说的科学部分个人觉还是得写不错的,总不能让主角真的去弑神吧,那直接成龙傲天了,主角要有那实力还推理干什么直接一路杀穿了。 总结:比较喜欢Galgame和推理的人可以入,单纯喜欢推理小说的可以去看看或玩玩Galgame再说。
在废寝忘食地连续多日坐在电脑前点击鼠标左键后终于通关了,可喜可贺可喜可贺,还以为一定会得腱鞘炎呢。总的来说,这是一部完美的杰作,是在时代洪流中以其完美的故事框架,叙事逻辑,人物设定而留存下来的属于二次元领域的瑰宝。不依靠突脸和画面的血腥,其单纯用文字和音乐所营造的恐怖气氛是无与伦比的。暴露模式十分有创意,能在通关之后带着各种各样的疑问去重新认识这部作品,为这部游戏增添了许多乐趣。于是,希望更多的人能看到这一部优秀的作品,此去复还,咚☆
its fun and great when done. just play it.
Raging Loop is kinda like the Neon White of Visual Novels. It's super weird, edgy, and kinda freaky at times, and I just find that so charming. It's a pretty lengthy visual novel, taking me about 40 hours to reach the true ending. There are highs, there are lows. I think the game does a fantastic job of presenting interesting Japanese folklore, as well as tackling heavy topics like generational and religious trauma very well. I found every character compelling in their own quirky way, especially when the game gives each character their moment in the spotlight. I think that everyone can agree that there's one arc of the story that felt...bad? Uncomfortable? A bit weak? However you want to define it, I think that even through that part of the story, it's amazing. If you want a time-loop game of werewolf with a hint of trauma in it, this is perfect for you! Even if it's not, I'd say give it a shot! (The price of $29.99 IS a bit steep though, so I'd suggest snag it on a sale).
连着几天爽玩直接达到全结局力,代入感挺不错,没被剧透的情况下接连反转超爽的 不过由于看过一点点推理小说,或许是《象首》太过优秀导致我觉得这部作品没有十分精彩,事实上也确实有好些人对结局有意见。 我已经快俩年多没有这么沉浸得想通关gal了,上一次一口气通关的还是君彼女和euphoria。之前试着玩atri,命运石之门都只草草玩了开头就没再玩了,或许因为我口味比较独特和涉猎挺少)扯远了总之人狼村还是蛮好玩的,会是我蛮喜欢的视觉小说之一,推荐推荐^V^
面白い
As other reviews have pointed out, the game is very linear. There are multiple 'endings', but you will do them in a predefined order. The story is interesting and engaging for the most part. The ending isn't as bad as people make it out to be. That said, you may have to suspend your disbelief a little bit. I wouldn't say to get this game at full price, but right now the sale price at $12 is worth IMO Nosato might just be my favorite character besides Haruaki. Wish he could've had a whole route like that one review said XD
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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