
Rage Simulator is a minimalist hand-drawn beat-em-up simulator. I made this little game for myself and for you guys, I just wanted to beat something up.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $1.8K | 36 | 100% | $1.99 | |
| approximately $0 | 55 | 76% | Free | |
| — | 0 | — | — | |
| approximately $37.9K | 1.2K | 62% | $1.99 | |
| approximately $25K | 217 | 88% | $2.99 | |
| approximately $13.1K | 14 | 100% | $29.99 |