
Follow a murder investigation in this point & click 1920s murder mystery. Solve room escape style lock puzzles to unlock Radley's interviews with the suspects. Use your newfound information to draw connections between characters, and fill out a timeline of events.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Radley Ravencroft's Spy Web Mystery is a point & click murder mystery set in a steampunk version of the American 1920s. Investigate digital recreations of the suspect's rooms in order to solve room escape style lock puzzles. These puzzles unlock video interviews with the suspects, which unlock event markers on your timeline. Draw connections between characters on your link board to unlock more investigations, and piece together the timeline of events for the day of the murder to solve the crime.
The game currently contains:
- 10 fully playable levels with non-linear gameplay (one per character profile)
- 25 FMV interviews with the suspects (green squares)
- 12 pieces of evidence the player can view from the hub (blue squares)
- All necessary event markers for the player to solve the timeline
- A link board with which the player can establish connections between the characters and unlock new investigations
- Flashy end credits containing a blooper reel
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Its unplayable because of its horrible audio. If subtitles were added then I wouldnt care much, but it is so difficult to understand what the characters are saying. It makes the game impossible.
Still haven't beat the first level.
I got through a bit of it but then was stumped in a room with bird feathers. I figured it had something to do with the audio but the music in this game is so horrible and there's no way to turn it off. There's also no way I found to exit a room back to the main menu. I'll give it a shot in a little while again.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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