
Ashwood Creek, 1985. A child disappears without a trace. A local policeman is drawn into a national park, seeking the truth. Mysterious radio signals beckon him further and further. Investigate, survive and face the unknown in Radiolight— an '80s thriller by solo dev Krystof Knesl.
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About
WELCOME TO ASHWOOD CREEK, SEPTEMBER 1985
Step into the shoes of Ethan, a police officer in the quaint town of Ashwood Creek—a place where the trees whisper, the mountains loom, and secrets hide just out of sight. What begins as a routine investigation, quickly spirals into a haunting journey through the unknown.
Ashwood Creek feels frozen in time, untouched by the chaos of the outside world. But under the surface, something dark is stirring. A teenager has gone missing. A strange signal is cutting through the static of local radio stations. Lured deeper into Ashwood Creek National Park, you’ll need to tune in to every frequency and every echo of the past in the hopes of uncovering the truth.

A MYSTERY YOU CAN’T IGNORE
As you explore the vast, eerie expanse of Ashwood Creek National Park, you’ll find that your radio is more than just a piece of electronics — it’s your key to survival. Pick up supernatural signals and tune into otherworldly transmissions. But not all signals will guide you to safety… some are meant to lead you astray, deeper into the shadows, where the past waits to confront you.

WHO DO YOU TRUST WHEN DARKNESS FALLS?
Guided by the voice of Robert, your childhood friend and the town’s chief of police, you’ll venture through dense forests, foggy valleys, and forgotten trails. Together, you’ll piece together clues, follow mysterious broadcasts, and uncover the secrets that Ashwood Creek would rather keep hidden. But the closer you get to the truth, the more you’ll realise that some things are better left buried.
An Edge-of-Your-Seat Mystery: Unravel a story filled with suspense, supernatural elements, and dark secrets that blur the line between reality and the unknown.
Captivating Characters: Dive deep into a gripping narrative as you uncover the past and present lives of those in Ashwood Creek, including your own.
Stylized Timeless Graphics: Step back into the 1980s with beautifully stylized visuals that capture the nostalgic vibe of the era and the beauty of the nature that engulfs you.
A Beautiful National Park to Explore: Wander through the serene yet unsettling landscapes of Ashwood Creek National Park, where every corner hides a clue... or a threat.
Can You Uncover the Secret? Armed with only your radio and a walkie-talkie, you’ll need to think on your feet, listen carefully, and trust no one.
Created by the solo developer Krystof Knesl, Radiolight offers a unique blend of atmospheric tension, exploration, and a story that will keep you on the edge of your seat. Will you brave the darkness, or will the whispers consume you?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Spanish - Spain, Czech*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
echo beach
Якщо шукаєте нескладну гру з історією на вечір, де не треба розгадувати складних пазлів і довго блукати, а радше насолоджуватися сюжетом, то ви її знайшли.
I bought this on sale and I really enjoyed my time playing except right at the end. I used an xbox controller to play and it was pretty intuitive (though the demo did not work on controller for me). I like that you're not spoon-fed answers or how to progress but I did have to look up one part to be able to continue. Perhaps a hint system that kicked in after you spent x amount of time in an area would be a good addition. I LOVED the music player that you could equip and I have not stopped listening to Love Beast for days now! I wish you could equip the music player and map at the same time, I found myself waiting to finish a song before pulling out the map or triggering cutscenes. I generally don't like jumpscares and there was only really one in this game and it's pretty early on, the rest of the time I was just vibing and having a great time. However, I got stuck on the ending, no matter how many times I tried I just wasn't quick enough changing my radio frequency when there were multiple beasts. I looked up the ending (as I was unable to reach it myself) and the mystery isn't wrapped up in a way that I would find satisfying, but to be honest the gameplay was the main enjoyment opposed to the actual story ending for me.
What a fun game. I'm a big fan of radio mechanics in games, so this was a real treat. The setting and ambiance nail it. Easy to play and a fun map to explore. Took me 7 hours, the perfect length for a game like this IMO. Like others have said, if you liked Firewatch, you will love this. If you like tuning radios, you will love this.
Pretty solid story! The characters were pretty interesting and the scenery was really pretty! I think some things could've been fleshed out a bit more but besides that it was a good game!
fun and terrifying
amazing
I really enjoyed it the story is good and the main character is someone you can like. The story has a few twists and turns nothing crazy and there's some "horror" elements but nothing major or like a proper horror game. It is a walking simulator and it does that very well i enjoyed exploring Ashwood Creek! if you like Firewatch you will likely enjoy this game. The fact it's a solo dev makes it even more impressive :) definitely worth a play and one i will return to in the future to replay. The game runs well i locked it at 90fps as i was happy with that but it would have run maxed out at my monitors 175hz refresh rate there's absolutely no performance issues. Highly recommend
It feels like a lot of work went into this game, but I gotta say the story sucks.
Holy game W story, W graphics, W everything
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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