
Bringing back the 90's-era PC platformer with a game inspired by classics like Commander Keen, Conker, Ruff'n'Tumble & Jazz Jackrabbit.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Rad is a rambunctious but spirited young boy who maybe plays too many video games. After dozing off at the tail end of a long night of gaming, Rad awakens to find his dusty old console has turned itself back on. Suddenly a vortex emerges and he's sucked into his TV, where he finds himself the star in his very own video game adventure.
Dusty is Rad's good-hearted but foul-mouthed, now-sentient game console. His clock speed isn't what it used to be, but what he lacks for in megahertz he makes up for with experience and attitude!
Rad & Dusty's adventure takes them through many dangerous stages of action-packed, humor-filled, hardcore platforming fun. This decaying jungle world has been infected by a fierce corruption, and it's up to the unlikely buddy-duo Rad and Dusty to save the jungle's inhabitants and restore the Elder Tree as guardian of the land.
Weapons: Dusty arms Rad with a variety of radical bad-ass weaponry. The Bolt Blaster has unlimited ammo, is easy to use, and more than enough firepower to get the job done. The Phoenix Cannon shoots out a fiery bird whose wingspan lights enemies ablaze as it flies by.
Sounds & Music: Composer Andrew Hulshult combined his years of musical experience (both performing and writing) with his passion for retro-style gaming to create an amazing and authentic soundtrack for the game complete with MIDI-inspired music... And synthesizers!
The Pixelverse: While Rad and Dusty are a great team, only Dusty can enter the electrified Pixelverse -- a dangerous spacetime-breaking region that exists behind the game world. Dusty enters the Pixelverse when necessary to repair glitches in the running game world, allowing both Rad & Dusty to continue their journey.
Classic Easter Eggs: The game features hard-to-find collectibles in sometimes even harder-to-find classic secret rooms. Use your precision platforming skills to collect 'em all.
This new and improved version of Rad Rodgers also include these brand new additions:
2 Player Couch Co-op - Play together with a friend! Enemies can prepare themselves for tough battles!
Battle Mode – Tired of team play? Fight against your friends and show them who’s boss!
New Playable Characters
New Abilities!
New Minigames!
New Overworld!
New Levels!
And tons of new secrets, collectibles and unlockables!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Jump´n Run & Shoot :-) viel zum Sammeln (-: einfach Geilo
Es un tributo a los clasicos de 3D realms. Una mescla entre Comander Keen y Duke Nukem 2. Esta buenisimo. Tanto sus controles, como la tematica, la buena optimizacion, y especialmente los minijuegos. PERO... -Solo tiene 10 niveles y 9 minijuegos. Es cortisimo. -El Final Boss, deja mucho que desear. Aunque lo pongas en la dificultad maxima. No representa un peligro.
Te digo una cosa; parece un juego que no lo han terminado de pulir. Jugabilidad tosca y aburrida. Mecánicas simplonas. Y el aspecto visual desagradable, por no decir horroroso. Un truño.
Game Crashes in Pogo level 2, World 3, 5 and 7 cannot be 100% completed.
its a very nice beautiful graphic platform game
Good idea, nice art style but as a game it's boring. Makes me want to play better platformers that clearly inspired this one.
是真的容易迷路呀!!!!!!!!!!!找不到石板,找的我头都秃了,陪我一幅假发!
It is ok but better on PS 4.
I thought a platformer game was suppose to be a bit about skill and collecting things. Why would you implement a pinball stage to complete 100%. Where have I ever read that pinball is a skill based game? I haven't, so this feels like something to pad the game. I do like the look and level design but I have ran into a couple bugs. If I am doing a mini game and then sent back to my character with a cut scene I then should be able to control my character until the cut scene is done. I have killed and hurt myself with this flaw.
[h1][u]Rad Rodgers Radical Edition | Review[/u][/h1] In this review, I’d like to share my personal experience with Rad Rodgers and talk about what I enjoyed and what I didn’t. [b]Please note that this review may contain some spoilers.[/b] Hopefully, my thoughts help you decide whether the game might be for you. [hr][/hr] [h2]Review[/h2] I completed Rad Rodgers in about 4 hours of playtime, and while the core idea and presentation have charm, the overall experience felt pretty mixed. The level design is genuinely nice and the game’s humor gives it personality, though it sometimes tries a bit too hard and the jokes don’t always land. The pacing also fluctuates quite a bit, making some sections feel engaging while others drag noticeably. On top of that, the flow of the gameplay often shifts from enjoyable action to more tedious moments, which made it hard for me to stay consistently motivated. As a whole, the game shows potential, but its execution often gets in the way of enjoying that potential consistently. [h3]What I Liked[/h3] [list] [*]Nice, well-crafted level design [*]Humorous presentation; the style is fun, even if it occasionally overreaches [*]Good visual style with vibrant colors that fit the game’s retro-modern mix [*]Solid soundtrack that complements the action and atmosphere [/list] [h3]What I Didn’t Like[/h3] [list] [*]Very limited combat options (you essentially only shoot or use the melee attack) [*]Little personal motivation to replay levels for collectibles like hats [*]The sections where you play as Dusty and “repair” parts of the world are annoying and not enjoyable at all [*]Becomes repetitive, especially toward the end; the difficulty spikes turn sections into frustrating trial-and-error [*]The difficulty ramps up sharply in the final stretch; the last boss fight looks cool but doesn’t feel great to play [/list] [hr][/hr] [h2]Conclusion[/h2] I like the general concept behind Rad Rodgers, but this particular execution just didn’t click with me. Despite its charm and a few genuinely enjoyable moments, the game’s shortcomings outweighed the positives for me personally. The inconsistent pacing and repetitive combat made it difficult for me to stay engaged all the way through. Still, I can see how others might find more to appreciate if they connect more strongly with its style and humor. It’s a title that might appeal to players who enjoy retro-style platformers with a bit of attitude, but I ultimately can’t recommend it based on my experience.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, French, Italian, German*, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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