
A 2D pixel art game where you escape crises born in a toxic workplace. With semi-randomized maps and an increasing variety of traps as you progress, players must master movement techniques and carefully plan the use of limited resources to survive. Perfect for fans of Celeste and Getting Over It.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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RABOLUT: Escape From Hell is a 2D pixel art game where you escape crises born in a toxic workplace. With semi-randomized maps and an increasing variety of traps as you progress, players must master movement techniques and carefully plan the use of limited resources to survive. Upgrading equipment can significantly lower the difficulty, making it easier for story-focused players to enjoy the narrative. For fans of platforming challenges, the endless mode provides an opportunity to test your limits.
Perfect for fans of Celeste and Getting Over It with Bennett Foddy, this game combines a compelling story with skill-based gameplay. However, as the story touches on themes of workplace manipulation and PUA (Pick-Up Artist) tactics, players with related sensitivities should approach with caution.
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese
Reviews
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⠀⠀⠀⠀⠀⢀⡴⠳⢤⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣠⣤⡀⠀ ⠀⠀⠀⠀⣰⠛⠀⠀⠀⢛⣦⣤⣤⣤⣄⣠⡤⠒⠋⠉⡡⠀⢹⡀ ⠀⠀⠀⣰⠃⠀⠀⠀⣰⡿⠉⣰⡾⠋⠁⠁⠀⠀⢀⠌⠀⠀⢸⡇ ⠀⠀⢸⡭⠂⢀⡀⠀⠉⠀⠀⠉⠀⠀⠀⠀⠀⠀⠉⠀⠜⠀⢸⡇ ⠀⢀⡾⠀⣰⣿⡷⠀⠀⠀⠀⠀⠀⣼⣿⣿⡄⠀⠀⠀⠀⠀⢸⡇ ⠀⡼⠁⠀⠙⠛⠁⡀⠔⢄⢀⡀⠀⢻⣿⡿⠇⠀⠀⠀⠀⠀⢾⠁ ⢾⡀⠀⠀⢀⡠⢊⡠⠊⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⣇ ⢰⠇⠀⠀⢸⠁⢸⣀⣤⠤⢤⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡤⠟ ⠘⢦⡖⠂⠉⠈⠀⠀⠀⠀⣀⣀⡉⢱⠀⠀⠀⠀⠀⠀⠀⠀⣸⠀ ⠀⡠⠇⢀⠂⠀⠀⢄⠀⣏⠀⠀⠉⠙⠦⡀⠀⠀⠢⣤⠦⣤⠇⠀ ⢸⠣⠀⡙⠀⠀⠃⠈⠀⢧⡀⠀⠀⠀⠀⠈⠢⠀⠀⢹⡄⠀⠀⠀ ⠸⡆⠀⠁⠄⠀⠀⠀⠀⢸⠱⢦⡀⠀⠀⠀⠀⠀⠀⠀⢻⠀⠀⠀ Deadly clumsiness, cup-dependent difficulty, African luck, and even having to fight the boss. This game is damn hard. 要人命的手殘、 靠杯般的難度、 非洲籍的運氣, 居然還要打魔王, 這遊戲有夠難。 [h1] 8/10 [/h1]
Zehirli bir iş yerinde doğan krizlerden kaçtığınız 2D piksel sanat oyunu. Yarı rastgele haritalar ve ilerledikçe artan çeşitlilikte tuzaklarla, oyuncular hareket tekniklerinde ustalaşmalı ve hayatta kalmak için sınırlı kaynakların kullanımını dikkatlice planlamalıdır. Celeste ve Getting Over It hayranları için mükemmel.
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Concurrent players on Steam, sampled daily since tracking started.
免费 有中文 有成就 三种技能 要考虑能量槽 多吃道具 让自己活久一点
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아래에서 올라오는 용암을 피해 목적지까지 도달하는 점프맵 게임. 리뷰도 몇없는 무료 게임이라, 똥겜이라 생각하고 여차하면 유기해야지란 마인드로 가볍게 시작했다. 하지만 플레이를 마친 후엔 조금 당황스러웠다. 이 게임이 보여주는 서사는 생각보다 훨씬 딥하다. 악덕 사장의 횡포와 소모품처럼 버려지는 노동자들, 그리고 그 안에서 묵묵히 버티는 Rab의 모습은 오늘날 우리 사회 직장인들의 슬픈 사연을 극단적이지만 날카롭게 투영하고 있다. 픽셀 그래픽의 가벼움 뒤에 숨겨진 그 묵직한 메시지가 가슴 한구석을 꽤나 쓰리게 만든다. Rabolut은 1~2시간이면 충분히 엔딩을 볼 수 있는 무료 게임이다. 단순한 점프 게임으로 즐겨도 나쁘지 않지만, 만약 당신이 매일 아침 무거운 몸을 이끌고 출근하는 직장인이라면 이 게임이 던지는 메시지가 남다르게 다가올 것이다.
Interesting game, I like it.
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[quote][url=https://en.wikipedia.org/wiki/AI_slop][b]Warning: AI Slop[/b][/url] This game is partially or completely made with talentless, soulless AI generated content.[/quote] "Rabolut: Escape From Hell" is one of literally thousands of retro 2D platformers infesting Steam and lowering the average quality of all video games everywhere... and I'm not kidding. Searching for "platformers" on the Steam store page yields over 17,000 results! Is this one of the best of those? Absolutely not. Unlike other platformers, which are usually pretty bad, this one is complete garbage because it's "Vibe coded" and made with disgusting AI slop, a sheer insult to both gamers and genuine game developers. There's nobody that shouldn't be offended by the disgusting use of AI slop anywhere, but even worse, this creatively bankrupt "game" was made with an intention to get YOUR money from some lazy LLM proompting. Never okay. Putting the AI slop aside momentarily (not easy to do because of how insulting and wrong the use of AI slop is), there's other reasons this garbage was a complete failure. Platforming is an old, mostly dead genre, and this lacklustre experience, while it doesn't have an upfront cost, isn't saving the genre... it's no surprise this failed to capture any attention from gamers in the era of immersive 3D gaming. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. As mentioned, this features really godawful, "wrong" looking AI slop instead of genuinely and sincerely created game assets. It's hard to say if this was because the developer didn't have the skill to do the job of creating real game assets or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks bad because of that decision. AI slop sticks out like a sore thumb... and it comes across as insulting. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too, and that's glaringly obvious here. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. On pricing, this is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. It's free... now, but it wasn't before. The developer was charging $2 USD for this. $2 for AI slop. No thanks. Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. It's also a bit of a slap in the face to anyone who paid money for this... nobody got refunded. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 2 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
Игра Rabolut: Escape From Hell – это дикий, безумный и невероятно захватывающий экшен-рогалик. С первого взгляда может показаться, что это просто еще один представитель жанра, но Rabolut быстро доказывает обратное своим уникальным стилем и харизмой. Главный герой, кролик, оказавшийся в аду, сразу располагает к себе своим отчаянным желанием выбраться и абсурдными комментариями. Геймплей динамичен и требователен к навыкам игрока. Каждый забег - это новый челлендж, сгенерированный случайным образом, предлагающий разные комбинации оружия, улучшений и врагов. Визуальный стиль в стиле мультфильмов также выделяет игру. Ад здесь представлен карикатурно, но в то же время ощущается угрожающим. Саундтрек отлично дополняет происходящее на экране, добавляя драйва и напряжения. Несмотря на некоторые шероховатости в балансе сложности (в начале может показаться слишком сложно), Rabolut: Escape From Hell дарит массу положительных эмоций. Это игра, в которую хочется возвращаться раз за разом, чтобы испытать новые комбинации, улучшить свои навыки и, конечно же, посмеяться над нелепыми ситуациями, в которые попадает главный герой. Рекомендую всем любителям динамичных рогаликов, кто не боится трудностей и ценит юмор.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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