
Rabbit Hole is a fast paced, tough-as-nails 2D RogueLike-Shooter, made with love for the genre. You are Disc, someone who was suddenly brought to the Rabbit Hole. Collect guns, fight foes and meet strange new characters on your descent to the bottom, all in an attempt to find your heart again.
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Languages: English**languages with full audio support
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
rly hard, totally recommend!
для всех русских игроков, если не работают кнопки поменяйте раскладку
Lovely, I love the style and flow. Could use some minor patchwork. New characters with unique unlock conditions would be great. [spoiler]Think Shed. A boss battle into an unlock is phenomenal.[/spoiler]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
is peak
games hard as ♥♥♥♥ but the shopkeeper can get it
firstly, it's a free game, which is a massive benefit. the sountrack is great, the variety of weapons is nice, the character designs are all appealing, the game's presentation is generally excellent. unfortunately, there's just a buttload of minor flaws that really stack up to make an often irritating experience. you're unable to pause while there are still enemies in the current room. huh?? the rooms are far too narrow to warrant having a set-distance dodge roll. it would feel much better to have even a slight amount of influence. also, the dodge roll really ought to have invulnerability on the first frame. this, combined with the player's hurt box being fatter than it probably should be, often results in taking damage that doesn't feel fair. you'll roll into a projectile that was lingering on the other side of the room, or you'll make contact with an enemy that probably shouldn't even be dealing contact damage. there's a lack of room variety. you will see consecutive identical rooms frequently. there's not much variation between runs at all. sometimes, i'm unable to see enemies or their projectiles past some of the more flashy effects that my guns produce. guns don't automatically reload when the magazine is empty. you have to click an additional time or press the reload key, for some reason. about the melee potentially being overpowered, i'm not sure i agree. it's true that it's far more effective during the early game than most guns, especially before any damage upgrades, but later on i think the balance smooths out. i see many claiming that the tank twins are overpowered, but that's really not the case. my first few times fighting them, i noticed the difficulty spike, but it's more than possible to get comfortable with their attack patterns. the real issue is just that the room becomes even more cramped with that tank in there.
Great game, I fell in love with the visuals, art style and with what the game appears to be at first glance, but DAMN is it uncomfortable to play, I spent the first 10-15 minutes just testing the controls until I found a config that I felt was bearable. The fact that this is the first roguelike game I play that has no permanent upgrades is NOT a bad thing, it's actually enjoyable as the game is intended to be like that, but sometimes the room generation can completely screw a playthrough if you start with mostly shops and barely any fight, which happens a little often and I have to admit it is a little annoying. I know my last point is kind of a "Skill Issue" thing and I'm working on it, I even got to beat the first boss no-hit so I guess that's something. For a free game? I would totally recommend anyone to give it a try if they're PATIENT or if they're masochists. If this were a game to pay for? I wouldn't, as the game's difficulty is a 50/50 between"Actually good difficulty/controls" If I could, I would give this a mixed like another guy said, but then I remember that the game is free so there's no harm on giving it a try to see if you just found your next favorite or end up with a headache like me, because of course I ended up with an actual headache.
awful.
Once you get used to the gameplay, it gets realy fun!
cool game
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.