
Follow Asha’s journey as she jumps, dances, and attempts to escape from not only her home, but also her mind. Join her in discovering new things about herself and the delightfully colorful world around her. Wander and wonder through Quiet Thoughts, a narrative driven challenging platformer.
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Languages: English**languages with full audio support
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Quiet Thoughts is a Narrative Platformer about Asha’s journey. Asha is trying to beat the personal fears and frustrations that led her to escape the real world. Run-Jump-Die. Run-Jump-Die. Great, now do it again. Asha jump around a series of challenge rooms in order to reach the next next stage. The game doesn’t contain items and points, instead rewarding you with bits of the story. It’s not perfect, though. The gameplay can sometimes be a bit of a letdown. It's a difficult game. There are no Checkpoints. Quiet Thoughts is still worth a play in spite of its weaker moments. The art style is pleasant, the story is beautiful, and narrative is delivered well enough. Gameplay: https://youtu.be/2im0eANQDzs
A really fun platform game! The writing is wayward and mysterious while the segments are tight and responsive (and also brutal at times.) Only two gripes I had was that the volume is pretty low and you can't record with shadowplay or take screenshots for some reason. BUT I genuinely did not expect to get this much from a game I randomly bought on steam. Writing: 8/10 Gameplay: 7/10 Difficulty: Hard Favorite character: Deer or Owl Least favorite character: The hooded fellas in the cave that chase you everywhere. Conclusion: Solid purchase, well worth your money.
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Hours played at review time, across 23 reviews with recorded playtime.
Exceeded my expectations. The platforming is really difficult and feels rewarding when you get through a tricky part. I was also surprised by the subject matter of the story. I think many people will find that it's something they relate to.
Edit #2: Now that I've finished the game, I think I should be able to give a proper review. Quiet Thoughts is a 2D platformer, akin to the classic Mega Man games and Celeste. While you can only really run and jump (and dance), each new stage brings something new to the table in the form of stage gimmicks and different enemies, making you have to adapt each time. You can play it with a keyboard or controller (although for the latter you may need to do some tinkering. I wasn't able to just plug and play, I had to change the default control scheme in Steam's Big Picture Mode to do anything other than pause the game). It feels more comfortable with a controller, but I was able to beat it with a keyboard. Like the aforementioned 2D platformers mentioned, you will likely repeatedly die in some stages, but you will eventually learn how to progress. Each stage is quite fair, and beating them leaves you with a sense of satisfaction. There is also an accessibility mode available for those who wish to focus solely on the platforming and story without being bothered by the enemies, but I'd recommend playing through it without the feature on if you're able to. It's a welcome addition, but the developer believes the difficulty adds to the experience, and I'll attest to that. The story is very simple to follow, and the dialogue is quite endearing (especially towards the end). Even the background characters that you're not able to interact with are very fluid, and have their own story to tell just from their actions. For the developer's first publicly released game, it's quite impressive. It's simple, concise, and effective at what it sets out to do. It seems like it would be fun to speedrun. I loved the piano piece at the end, it left a nice aftertaste. But most of all, I'm quite surprised at how often I used the dance button. It's a nice addition. Edit #1: All of the issues have been fixed thanks to the developer's quick response! Original Review: It's a fun 2D platformer. It has a nice atmosphere and interesting character designs. Noticed it was free and decided to give it a shot. Unfortunately, I could not get my Playstation 4 controller to work in-game, but it was still fun to play with a keyboard. However, it appears I cannot finish the game. I reached the cave where you have to help the blue creature get a grip with his five arms, and no matter what path I take, the game crashes and I immediately get this message either immediately after going through an exit or completing a short stage: ___________________________________________ ############################################################################################ ERROR in action number 1 of Step Event0 for object oToTheRoom: Variable oToTheRoom.contr(100129, -2147483648) not set before reading it. at gml_Object_oToTheRoom_Step_0 ############################################################################################ gml_Object_oToTheRoom_Step_0 (line -1) At least I enjoyed the hour or so I spent on it.
A delightful find for all platformer lovers - and a nightmare for anyone expecting this to be a cute relaxing no-brainer. Don't be fooled by Quiet Thoughts' simplistic graphics and a fairytale-esque feel - as challenging as rage-quit-level classics such as Cuphead, this story-based sidescroller is anything but short and sweet. Well, maybe it is sweet. Just look at the protag's little face. Although don't get discouraged if spending hours calculating jump timing isn't exactly your cup of tea - the game provides an invincibility mode that allows anyone looking to read into the game's story an experience with just the right amount of challenge. There is a lot to read and a lot to look at, making the whole experience reminiscent of old-school JRPGs (maybe just me, anyone?), only that it has a lot more of much-needed action. The story itself is easy to follow yet granted to give you something to remember about this game. Starting with a crowd of charming characters right off the pages of something like Moomin or Grimm brothers' books, which your character will have lovely banter with; it unfolds into a familiar, yet hard to swallow philosophical dilemma. And just like that, it's almost like you're a teenager again, too. Very happy with the release of this game and can't recommend it enough - to anyone, frankly!
Play it if you like replaying the same level again, and again, and again. One inaccurate motion - and you start over.
For a first game, it's quite polished and well developed. I can tell that you put a lot of effort and passion into this. I also liked the art and the music, especially the piano piece at the end. That was beautiful, if I say so myself. Below would be the other things I'd say about the game if it wasn't your first, however... [spoiler]I would point out that there's a strange disparity in gameplay difficulty, where you basically went from one end of the spectrum to another. On one end, it's like a walking simulator, where all you're really doing is talking lots to yourself or other people; on the other end, it's practically a ragequit game, complete with pixel-perfect platforming and baloney enemy placement. I understand where you were going with this game, but I feel like instead of placing a heart at the end of a level, it should be placed in the middle instead - either that, or a checkpoint, especially for longer levels. In the later levels, there were some spots where you practically have to take a hit in order to get through, or have to commit suicide, because there's no way to proceed. Unless you're making an old-school, text-based adventure game, or like a Sierra-style point-and-click adventure, unwinnable situations are often seen as poor design in games. There are also some minor nitpicks when it comes to sprite animation and collision issues. Some of the sprite animations in the game don't loop seamlessly--so for example, the character's walking animation looks smooth from frames 1 to 4, but then when it goes back to 1, it seems quite abrupt. Have you ever seen animated GIFs where it's not properly looped? It's like that. As for collision issues, there have been several times where I got stuck in the floor or inside a wall, and I had no choice but to get killed. There was one point where I got stuck in the floor, and when I pressed left or right, I got sent to one side of the screen or the other. There was also the dance button: even though it was cute, it seems to have no real function, and the fact that it was positioned between the interact and jump button caused me a lot of mistakes during platforming. I wish it did something more - maybe like reveal a secret power-up, or stun enemies for a few seconds, letting you get by.[/spoiler] I hope you keep making more games in the future, because you seem pretty good at it.
Zıplayan, dans eden ve sadece evinden değil, zihninden de kaçmaya çalışan Asha'nın yolculuğunu takip edin. Kendisi ve etrafındaki rengarenk dünya hakkında yeni şeyler keşfetmesinde ona katılın. Anlatım odaklı zorlu bir platform oyunu olan Sessiz Düşünceler'de dolaşın ve merak edin.
Quiet Thoughts is a 2D platformer where you play an adolescent girl trying to find her way through a fantasy world, and to deal with her increasingly clamorous inner life. Gameplay is platformer-basic: running and jumping while avoiding various enemies. There are no power-ups or any way to fight back, so avoidance is your only real option (though you can choose to dance, not that has any effect). The artwork is impressive, and though not explicitly an anime game, Quiet thoughts does has a very strong Studio Ghibli feel to it, particularly in the second world where a number of creatures look very heavily influenced by Miyazaki classics like Spirited Away, Princess Mononoke, and to a lesser extent Nausicaa of the Valley of the Winds. This is the first effort by developer Luka Radulovic, and in places it shows. Despite the impressive levels of artistic design, animation for the main character is limited and less fluid than could be hoped for. Gameplay and level design can at times be unbalanced, with some stages being unnecessarily frustrating due to the length between save points coupled with a paucity of life restoration pickups and the exceptional fragility of the main character (she can only take one hit before dying on the second). And some environmental hazards aren't apparent until you smack into them and then immediately die/fall into a pit/etc, which more often than not throws you all the way back to the beginning of the stage. That there is an invincible mode does not palliate this as it instead goes too far in the other direction by simply zeroing out the challenge altogether; what would seriously improve Quiet Thoughts would be a directed effort to rebalance levels to be challenging, but not frustratingly so, perhaps by having more inter-stage save points, perhaps by having a slightly larger life bar, or some combination of the two. These problems and some other small quibbles do not detract in the main from Quiet Thoughts being an enjoyable game, and for a freshman effort it's reasonably impressive. With further development, I predict it could well be a very good game indeed should the problems I've mentioned here be successfully addressed.
did not beat difficulty takes away the fun playing Knytt Underground instead
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