
You're an NPC who gives quests to heroes. Play through 7 scenarios in this humorous narrative adventure with management sim gameplay and a real sassy manager. Now get to work!
Modeled estimate, not a reported figure. How we estimate →
About

Welcome to your new job, NPC: Giving out quests to local adventurers!
Choose quests which are appropriate to their level to help them become mighty, and perhaps some day one of your clients will become the hero of the town.


Each With Multiple Endings:
Get Fired
Get Assassinated
Destroy the Entire World
Join a Cult
Start a Mutiny
... and More!
(A full playthrough is 3-5 hours, a completionist run is 10+)


Featuring Responsive Dialogue:


Who each have their own:
Personality
Class & level
Likes & dislikes

A selection of the world's mighty heroes! (aka not you.)
Playable with controller, mouse, keyboard, or hybrid
Playable with 1 or 2 hands
Curvy font option for readability vs the traditional pixel font
Option to adjust the text speed to show dialog fast vs. instantly

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really good game
I found it interesting trying to work out all the different story line endings for each scenario - A simple but fun, engaging game.
Wonderful game. The music makes it more interesting although it's so fun to choose whether to be a snarky or nice Quest Giver NPC. It's really funny and cute; there's a sidekick, there's a happy ending, many scenarios, is the perfect length and a good price with great art, story, and writing. I loved it! Reminds me of Papers Please which I absolutely loved but medieval themed and you can choose who you want to be (bad, nasty, nice, super nice). I finished the game and it felt long even though it was 2.7 hours so that's good. Games are for fun and this is a great example of time well spent.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Итак, что мы имеем? Уродливая пиксельная графика (к этому я был готов), отвратительная псевдо-восьмибитная музыка (к этому я был готов меньше), унылый геймплей (к этому я не был готов совсем). Игра представляет собой паззл, в котором требуется разобраться в том, кого на какие миссии отправлять. За любые отклонения от намеченного правильного пути, игрока карают, что довольно быстро приводит к завершению игры. Если вы любитель искать ответ и оптимизировать - вам сюда. Если вас интересует хоть какая-то ролевая составляющая - мимо.
I'm really having fun with this one. In Quest Giver, you take on the role of an NPC that assigns quests to adventurers. Simple enough. Your character works for an agency of sorts that hires out these NPCs under the expectation that you do as you're asked and give those quests to the proper individual and forward the story as necessary. If you do or not, however, is entirely up to you... The TL;DR is that it's fun, amusing, and simple, although there's a bit of stutter in the dialogue related to character emotes. Overall, 8.5/10; well worth it at full price and absolutely a steal on sale. What I like: • The humour is snarky and occasionally dark. • The art style is fun and distinctive. • The music and SFX have adjustment sliders. • The manager. Enough said there. • A fast forward button for when you want to skip dialogue to the next choice or the next day. You have the choice to either give the right quest to the right person, the wrong quest to the wrong person, or even no quests at all, if you wanna just phone it in. There are consequences, either way, and bonuses if the quest jives well with the character type. • Text speed options. • Volume sliders for the music and SFX. • Discovering the glory of Bazak'nar. What I think could be improved: • The flow of dialogue, mostly regarding characters emoting being their own separate line break. Everything else flows fairly well, but waiting for a wink or grin to play out so I could click through to the next line felt a little bit sluggish. • The mission select map is a little bit difficult for me to read and control using the mouse. • I disappointed Bazak'nar. Unforgivable. My day was ruined and my disappointment was immeasurable.
Super jeu, je me suis beaucoup amusée dessus. Des situations très cocasses et alambiquée qui m'ont rappelées mes soirées de JDR, je recommande ;)
I want to give this game a neutral. The premise is decent, but I found the gameplay boring. Rather than building up your "quest giver" reputation over one long play, you play a bunch of short episodic levels. Rules are not adequately explained, so there's a lot of trial and error, and replaying the same level I just played until I "pass". Then once I "pass" it's just more of the same. I'd prefer a continuous game that gives me a chance to learn from and correct my mistakes without repeatedly restarting, and an in-game mechanic that tracks things like "hunting bats gives this class hero extra XP". I did enjoy that I could send heroes to hunt bats, brats, cats, or gnats (but not all at once). There's an attempt to create backstories and personalities for the heroes, which is nice, but when I'm bounced from level to level, I don't feel I have a chance to get to know any of them, or my coworkers, very well.
I like the premise. Switching up the role from taking quests to giving them. However, despite how it looks when you do your first mission, giving quests is not going to be a challenge. It's a funny game with failing being something you go out of your way to discover out of curiosity. In other words, giving quests is the mechanic to move the story forward, but this is all about the story.
It's a simple game. You have Heroes, you give quest. But hey, there's a scenario (I think). I can't stop playing I can't stop mumbling the music. But hey my dad was wrong I have a job !
BANGER
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Players by region
Where this game's players are, estimated from review languages.
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