
QuentBlast is a cool indie RPG, where you bowl to attack! In this thrilling game of chance, the renowned Dr. Quent Blast has taken you on as his apprentice. As he shows you the art and science behind bowling, enjoy snappy, witty dialogue.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ilofve quent blst
Loved the concept of a bowling RPG. However I uninstalled after the first boss fight when 3 cat enemies (who do too much damage for your character level) ended up killing me and the game put me back at the beginning of the game again. I was shocked and frustrated that every time you see the face at the bottom corner of the screen, I thought it was auto saving because there was no "Save game" option in the game menu. The cog symbol in the menu doesnt work or open any options. So i'm guessing its meant to be in there? But either way I am not going to play an RPG if there is no way to save the game lol. The game also does a bad job of explaining the commands you have in battles. What is "Cry" for? or "Groove"? I used it and nothing happened. So seemed to be just a way of wasting your turn
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Actually shocking this is free. God I love bowling.
you guys should mark this as a demo and then like get it into the next next fest. also the discord link on your website is expired (you need to set the duration to infinite when you make the invite) problems I had: random soft lock when you bowl, instead of showing the damage dealt and moving on it just stops with a blank text box and they just idle until I alt+f4. no clue why, thought at 1st it was I was overkilling things too hard, but it would happen randomly during the boss fight against kale. other issue was that the game balance is a bit off. I get that items are super important and you need a bunch to play the game, but like the hydrant boss for one, if I tried to fight him at lvl 2 I got handled, but at lvl 3 it was fine. felt like I had to grind, but like I hate doing that. might want to make exp to level up lower. I at 1st wanted to grind to lvl 4 before the last fight in the demo, but I got tired of it. kale was fine at lvl 3 though. this game is great though, want to play more of it. nice soundtrack, weird as ♥♥♥♥ story and vibe, interesting gameplay that's honestly pretty unique.
Like many of the RPGMaker style games (this is not one), combat is a hassle to you moving around, rather than actually being a meaningful part of the game (as in, for example, the Epic Battle Fantasy series). I can't even use items to heal myself out of combat. The audiovisuals are interesting (though for some reason you can control the camera with an always-visible cursor, this is useless), and the GUI - while Bad (unconventional, unrebindable inputs, inconsistent pictographic buttons VS labeled buttons, no pause) - is Usable. Also, the story... From the room to the bowling place it's whacky, but as soon as you walk outside of the bowling place (after some guy walks in), there might as well be no story. It's an overworld with 3D platformer gameplay (goes unused) and one shop owner who talks about le corporación. Too bad. (46 mins played) Also, the game hasn't been updated, as of this review, for little over a year.
♥♥♥♥♥♥♥♥♥ this is a yes play this game now give all your money to quent blast developers now bowling bowling
this is a very good game couple bugs though
this game is like if chibi robo was bowling instead of cleaning the house and instead of plugging in your tail you eat food and drink water.
I love the fire hydrant. 10/10
blood pressure high... you will die soon :)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.