
Qubicle is a professional voxel editor optimized for the easy creation of 3D models with a unique, blocky charm.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Dutch, Portuguese - Brazil
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Crashes on Windows 11. Stay away, its abandoned.
Cash grab. Bad UI. Outperformed on all accounts by free software. Get if you have money to burn, and if don't plan on using the product anyways (otherwise it's just annoying).
Not updated anymore.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]PROS:[/h2] -Como editor de Voxel es una gran herramienta. Te permite exportar en su propio archivo con más rango de colores que .vox (qb), FBX, OBJ, Collada DAE y a parte tiene una herramienta muy útil para optimizar los vóxeles y reducir enormemente los polígonos y la carga gráfica, también fusiona vértices con la opción "Non-Manifold", aunque ésta genera problemas a la hora de usar software de Rigging en mi caso. (Mixamo, AccuRIG, etc). -Tiene herramientas muy útiles y es muy cómoda de usar. -Si estas desarrollando un videojuego indie, haciendo voxelart, o modelos que sean estáticos para mi gusto es la mejor herramienta que hay. [h2]CONTRAS:[/h2] -Existen otras opciones sencillas con animador integrado o de código abierto y gratuitas. -Obviamente que vale 21 euros si quieres poder usar todas las herramientas que incluye. -Algunas funciones como cambiar puntos de pivote, renombrar "capas/matrices" son incómodas. -No hay plugins, addons ni acceso a mods. -No parece que actualicen y o añadan nada al software. -Te acaba forzando a animar en Blender o directamente en el motor para el que vayas a trabajar. [h2]¿VARIANTES?[/h2] Tienes MagicaVoxel, VoxEdit, Goxel, Voxelshop, entre otras opciones menos completas o de navegador. [h2]CONCLUSIÓN:[/h2] ¿Vale la pena comprar el pack Indie? Si te gusta el voxelart y vas a enfocar una buena cantidad de tiempo en trabajar sobre este estilo personalmente te recomiendo comprar Qubicle al igual que si te gusta el pixelart te recomendaría comprar Aseprite. Consejo: Si vas a centrarte en modelos de personajes o que requieran de esqueleto exporta con optimización "None" y preferiblemente antes pasados por la herramienta "Hollow". Espero haberte aclarado alguna duda.
Had a standalone license when it wasn't launched on Steam, and it was all good; great voxel modelling software but WITH TERRIBLE BUSINESS PLAN AND PRICING MODEL. In the Steam version *** KEY FEATURES SUCH A BASIC TRANSFORMATION TOOLS AND EXPORT TO .FBX IS LOCKED BEHIND PAYWALL*** so buyers, BEWARE!
It's a scam.
만든 모델링을 fbx로 내보낼려고 하는데.. 왜 텍스쳐 사진을 제외하고 fbx 파일이 제대로 익스포트가 안되는지 모르겠다;; 프로그램 자체의 문제인건지.. 이런 문제는 고쳐야되는거 아니냐? 게다가 시야적인 면 (View)에서도 불편하다. 카메라 뷰가 정사영 (orthographic) 방식으로 되어있어서 작업하는데 바라보는 쪽에서 영 불편했다.. 작업용으로는 도저히 못해먹겠다. 업데이트도 2021년 기준으로 2017년 1월 27일 이후 방치되어 있다. 차라리 메지카복셀을 써라.. 얘는 죽었다.
Very good program, big recommend.
Yes it works! I choosed the indie edition becauseof it's good and helpful export and import options to and from other 3D applications or game engines. All that DLC stuff you will find in the indie edition. You have not to buy it additionaly.
好软件,相比较于免费的 MagicaVoxel ,它更符合一般3D编程软件的使用习惯。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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