
Quash is a VR arcade game where you’re swinging your racket, destroying bricks, rising your score and climbing up the campaign or defeating your friends in multiplayer.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Came because of a farm mapper, stayed to whack some bricks. All jokes aside, this game is actually very fun, and I highly recommend it. You get to whack bricks at high speeds! What else could you ever want?
This was fun. I am terrible at it but looking forward to the next updates. It'd be cool to connect to my spotify account and play my playlists while I play. Maybe have a level where the wall advances towards you, like the walls are closing in. Good job so far!
Un jeu plein de potentiel, qui actuellement nécessite un peu d'espace (de déplacements). Mon deuxième bémol est (pour l'instant toujours) l'absence d'Options. pas de personnalisation de la raquette, ni de l'espace de jeu (orientation, ...) Avis à modifier.
Nice short little game. Ball direction seems intuitive and easy to use. Hopefully they add a level editor to give the game a lot more life, as I finished every level with max stars in the 66 minutes I've played, but I enjoyed them.
Works ok with my steam index set up. I like that I need to move around in my play area to make good hits. I strongly dislike that the visual effects keep me from tracking the ball through contact with my virtual racket. This really ruins the immersion; I need to see the ball hit the racket since I cannot feel it. Still for a cheap VR game it is pretty good.
スカッシュ的なゲーム。慣れていくうちに自分の思った所に玉が飛んで行くようになり成長を感じられるのが〇。 動き自体がそれほどハードではないため、長時間の運動としてみても良いかもしれません。
игра слишком примитивная. нет возможности играть поочередной левой и правой рукой. одна рука сильно устает за несколько минут. мяч возвращается слишком быстро. размер комнаты в игре слишком маленький. цветовой набор красок в игре не понравился.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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