
Experience a new dimension of puzzle action game fun in QuantZ for the PC; a fabulous adventure that goes beyond the Action-Puzzler, Match-3 and Marble Popper genres. The gameplay is simple yet addictive: you have the power to control a cube with your mouse and drop marbles onto it.
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Experience a new dimension of puzzle action game fun in QuantZ for the PC; a fabulous adventure that goes beyond the Action-Puzzler, Match-3 and Marble Popper genres. The gameplay is simple yet addictive: you have the power to control a cube with your mouse and drop marbles onto it. Create explosions of colors, chain reactions and win special rewards. Explore an immersive universe and become the QuantZ Oracle! With 24 unique and beautiful worlds to go through, 100 puzzles to complete and innovative game physics, QuantZ will amaze you!
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Key Steam-Exclusive Features:
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Japanese, Russian, Spanish - Spain
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hmm
best ♥♥♥♥ ever
QuantZ isn't bad, and has some surprising plus points. Visually the game has aged remarkably well, slowdown on some transitions aside, and the audio is pleasant, if repetitive. In fact, 'pleasant but repetitve' sum this puzzle game up quite neatly. It has a decent amount of content for a puzzler, is easy to pick up and play, and has a fairly interesting premise. It just gets dull too swiftly. The idea is to fling coloured balls down towards a cube that you can rotate at will - a match game with the twist that you can reposition the balls already in play by spinning the cube. This sounds good, and you can do some bizarre and wacky things with the physics, but in practice you're cracking a nut with a sledgehammer. The game was designed for a touchscreen, and it's difficult to finesse individual spheres about the place; mostly you'll resort to flailing the cube wildly and hoping that everything resettles in a more favourable configuration. There are other gimmicks to spice up gameplay, but the tried-and-tested formula is always present. I spent a decent amount of time with the game, and found that although Action and Strategy modes both have twelve distinct worlds, they may as well be the same game mode. You'll very rarely run out of time or balls in the latter, so you can treat it in the same manner as you would the former. I blitzed through the Action section and had a decent time of it, but things got stale pretty sharpish. The Puzzle mode consists of preset playing fields with a very low number of balls to play with...you'll have to caress them with a delicate touch, and complete the eruptions in as few strokes as possible. Ahem. It was a welcome distraction, but ultimately when things got difficult (and some of the achievements are absolutely dastardly), I found myself wondering why I was still playing. 2009 wasn't exactly an eon ago, but in terms of games on Steam it's about as ancient as the Steam Age itself. QuantZ was probably facing a less cluttered puzzle field back then; nowadays, with so many other options available, I can't recommend a game this limited.
Quantz is the most addicting puzzle game I've played in a while.
Your typical tablet puzzle game trashware. The title song has some guy saying 'QUANTZ' in a deep baritone voice, which is entertaining.
oui
Puzzle games are supposed to be fun. This one simply wasn't fun. So many better puzzle games out there.
Ok casual puzzler 65/100
For a brief period in my life i was fascinated by indie and casual games. I got bejeweled 2, astro pop, heavy weapon, peggle nights, and others. This game is what ended my casual player fever. It is utterly horrible. Don't buy it. On an unrelated note, eversion is what brought back my faith in indie games.
Game was fun for the first few hours, afterwards, it became increasingly obvious that this is basically another bubble popping game in a 3D package and a very 'woo'/third eye/ascended/crystals and alchemy type vibe. It's cool, it's stlylized, it's not very challenging and after the fun wears off, it's pretty tedious (as all games). I enjoyed it but it has limited shelf life.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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