
A punishing 2-player co-op physics game. Pick your roles—Worker or Foreman—and haul a massive stone block to the peak of a pyramid. One mistake, and it's a long way down.
Modeled estimate, not a reported figure. How we estimate →
About
Two Players. One Massive Stone. The Ultimate Co-op Test.
Pyramidion is a punishing yet rewarding physics-based climbing game built entirely on teamwork. You and a friend must haul a colossal stone block from the base to the summit of a monolith. Forget playing solo. It's just you, your partner, and unforgiving gravity.
True Co-op: Sync or Sink
Communication isn't just helpful; it's mandatory. One player brings the muscle, the other clears the path. If you aren't moving as one, you aren't moving up.
Uncompromising Physics
Every ounce of the stone's weight feels real. Momentum is a double-edged sword. A single slip, a mistimed push, or a bad angle can erase minutes of hard work. It’s a brutal game, but an honest one.
Fall, Recover, Conquer
Failure is guaranteed. Checkpoints ensure a mistake isn't the end of the world, but you still have to earn every inch. You will fall, you will argue, and you will try again.
The Summit Awaits
Reaching the top requires patience, strategy, and moving as a single unit under pressure. Grab a friend, trust each other, and whatever you do: don't let go of the stone.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
六星級的連線品質,推薦!
一天到晚闪退
西西弗斯还是太轻松了
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Languages: English, German, Turkish, French, Italian, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Russian, Arabic, Traditional Chinese +6 more
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito bom! Me amarrei em ficar chicoteando meu amigo. Conseguimos zerar em 2h e a amizade continua... Estou no aguardo de novos mapas.
根本開不起來
Esse jogo é incrível e difícil, mas muito divertido, a cada checkpoint é um alivio hehe ótimo jogo para jogar com amigos, eu recomendo, valeu a pena chegar ao topo da pirâmide!
弱智物理引擎草拟木
I'm sorry but this game I just cannot recommend. It has technical, gameplay and even concept issues that just makes this game absolutely not worth your time. It is made with 1 thing in mind, streaming content. Which is not good if you want to make money. This game is definitely better to watch than to play. Technical: The game does not start up without a fatal error unless starting it with directx 11. I do have an intel arc gpu so blame me, but I think either DLSS or Ray Tracing or some other vendor specific setting is on by default which causes this issue. Also my friend told me at the end of the level the falling platforms were invisible for her from time to time when we reloaded the checkpoint and she does have an although older but proper nvidia gpu. Gameplay: Starting the game up with music volume 0 saying it is for the streamers is a terrible idea. First of all, live streams are allowed to use any music for years now, second, a streamer should be aware of what they can and cannot share, third it is only an issue for VODS and normal videos and fourth the first idea was that the developer just left out music. So yeah it makes the game look cheaper. Just ask in a pop-up at the start if you want to do this. The first half of the game is absolutely boring and has the easiest level designs you can think of. The second half only works because you need to use the foreman's buff for some parts but mostly because finally the foreman has something to do, even by helping holding it or pushing. Playing as the foreman is also boring. You want to play the game get through challenges of the pushing but you should not do that. You should just hit, coordinate and watch. As I said until the second part where it is necessary for the foreman to push as well. The whirlpools need a little bit of polish, as right now they are like a black hole. No pulling in slowly, or escaping if you are reacting fast like in any other game. No it's just instantly kills you as soon as you touch 1 pixel. The concept: This is not a co-operative concept. The foreman and the slave khm... worker... would definitely not want to work together to build a pyramid. Also it is lacking in gameplay ideas, like making the foreman smarter, for example only he should be able to see the falling platforms, the traps, or at the boat he should not be just another paddle user, he should be the one to point out whirlpools. On the other hand the foreman should not be caring about the slave. I'm talking about the fact that he should not be able to see his stamina / exhaust level at all. Just look at the slave as a robot, without ideas and logical thinking, telling them everything at hit them. And most importantly they should not help with the pushing. The things above apply to the slave as well. They should be focusing on having enough stamina, not pushing always or searching for moments to rest, while the foreman is not looking to not sabotage the building process but make it more bearable for themselves. Maybe even steal some fruits in the market without the foreman seeing it to be able to do the job?
存档点给的挺多的,在这类型的游戏里面还算友善,挺好玩的hhh
Wer auf der Suche nach einem Spiel ist, das sowohl die Lachmuskeln als auch das Nervenkostüm auf die Probe stellt, ist bei Pyramidion genau richtig. Wir haben uns zu zweit an dieses physikbasierte Abenteuer gewagt und hatten sehr viel Spaß bei diesem Koop-Titel! Das Spielprinzip klingt simpel, hat es aber absolut in sich: Man muss die pyramidengeformte Spitze – das Pyramidion – ganz nach oben verfrachten. Die Krux an der Sache? Ziehen oder Heben ist nicht! Man kann dieses unhandliche Ding nur schieben und schubsen. Als wäre das nicht schon schwer genug, ist der Stein extrem empfindlich und kann verdammt schnell zerbrechen, wenn man unvorsichtig ist. Die absolute Krönung ist jedoch die Rollenverteilung: Einer spielt den Arbeiter, der andere den Vorarbeiter. Der Vorarbeiter kann den Arbeiter mit einer Peitsche "motivieren", wodurch dieser für kurze Zeit stärker und schneller schieben und schubsen kann. Aber Vorsicht: Übertreibt man es mit den Hieben, fällt der Arbeiter in Ohnmacht – oder er holt einfach aus und verpasst dem Vorarbeiter einen satten Kinnhaken! Dieses Feature sorgt für ein unfassbares Chaos und epische Lachkrämpfe. Vor allem, weil man als Vorarbeiter auch mal echte Nehmerqualitäten beweisen muss: Ich habe herabstürzende Steine mit meinem Körper abzufangen, wurde aufgespießt als ich nach möglichen Fallen Ausschau hielt und hab mich sprichwörtlich in die Luft jagen zu lassen, nur damit mein Teammate mit unserem empfindlichen Prunkstück unbeschadet weiterschieben konnte. Ein absolut filmreifes und urkomisches Opfer für das Team! Man sollte allerdings ehrlich zu sich sein: Wie bei allen Spielen dieser Art muss man eine gehörige Portion Geduld und Ehrgeiz mitbringen. Das Geniale an Pyramidion ist aber, dass der Schwierigkeitsgrad trotz allem extrem ausgewogen bleibt. Es gibt zum Glück ausreichend faire Checkpoints, sodass sich der Frust absolut in Grenzen hält, wenn die Spitze mal zerschellt oder der Vorarbeiter mal wieder in die Luft geht. Das Spiel ist hart, aber nicht unfair. Fazit: Eine absolute Kaufempfehlung für eingespielte Teams. Packt die Geduld ein, bringt Humor mit und stellt euch auf Tränen vor Lachen ein, oder Wutausbrüche!? Uns hat der Ehrgeiz gepackt – und dieses Spiel ist mindestens so Spitze wie die Stachelfallen die mich mehr als nur einmal erwischt hatten!
Players by region
Where this game's players are, estimated from review languages.
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