
Physics-based online co-op rescue simulation for up to 4 players. Carry, drag, and throw, do whatever is necessary to save the patients! Gain money by healing them and upgrade your clinic.
Modeled estimate, not a reported figure. How we estimate →
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About
Carry, drag, and heal the patients through dangerous missions. Load the right equipment into your ambulance, and bring the patients back to your clinic! Upgrade your tools, and customize your clinic together!

Physics-driven chaos!

Every level is different, with new puzzles and new challenges!

Carry, drag, throw, and push. Do whatever you need to save them! Get a stretcher to carry them or use your bare hands!

Bring the patients to your clinic. Heal them and gain money! This is your clinic; upgrade, unlock, and customize!


Play as solo or play with your friends!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +18 more
Reviews
Seems like a good premise for a game, however in its current state it is extremely buggy and unplayable. In my mere 12 minutes of gameplay: • I had to recreate the lobby 5 times just to get the game working in sync with all friends. • The stretcher flipped upside down and there is no way to flip it right-side-up. • The first lobby created, my friend could not move and when bumped into would just slide unstoppably around the room. • Dragged patients would fling around, or sometimes would act like they weren't being dragged at all. These, among other bugs, make the game unplayable at this time.
Oyunun makarası sağlam ama buglardan dolayı hiç oynanmıyor. Mecburen alt f4 koymak zorunda kaldık.
it is fun and has huge potential we should support creators like this in early access
oyun bugdan geçilmiyor sedyeyi bile ilerletemiyorsunuz geliştirilmeli buglarla dolu bir oyun
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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