
Hello! I'm a matchmaking game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i]A short but fun 3-in-a-row game where you need to achieve your objectives within a limited number of moves. Light on the dating, but calculating gameplay.[/i] Puzzle Dating is a short and sweet 3-in-a-row puzzler overlaid with a dating theme. If you're a fan of this type of game you'll probably spend more time on it that I have, but I enjoyed playing it nonetheless. The game is relaxing yet calculating in nature - can you get all the points you need within the number of moves remaining? There is no time limit so you can take all the time you need. Each of your dates has a personality that dictates the size of their Comfort, Attraction and Arousal meters. These each correspond to a color on the board. This means that you'll sometimes struggle to get enough matches of a particular color. Making matches of 4 or more tiles in a row counts as "humor" and will give you a smiley-faced wild card which can connect with every color and even grant you an extra move if you play them. The game's difficulty increases with each successive date, mostly by making the board smaller or irregular or creating holes in the center and corners. Luckily this game has a game mechanic that I haven't encountered in other 3-in-a-row games: You can shift an entire row or column at the cost of just one move. If you're lucky this can line up two or more matches for you to make afterwards. As far as the dating aspect goes, don't expect too much. There are no second dates with the same person or anything like that. That's a shame, considering it's called Puzzle [i]Dating[/i], after all. You can date both men and women, and before each date you can choose from either two men, two women, or one of each, depending on your chosen options. All in all, a short yet fun game that's perfect for when you want to do something quick and relaxing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's a fine concept here of a very basic match 3 game with changing goals but no matter how well you play, the game is luck based and can give maps that seem pretty unwinnable with so few moves.
id recommend this as a puzzle game, it requires some strategy and thinking a few moves ahead to create a set of 4 which gives you a smiley face, that can be used as "any colour" and also give you an extra move when you use it. took me a while to figure out i had to set up a few smileys at the start of each level so i had enough moves to get the required amount of blocks to pass the stage. passing 8 stages in a row to get the 9th date achievement was challenging! as far as a "dating" game though, no. nothing about this is really about dating other than getting red matching blocks to "tease/touch" increasing your arousal meter, green blocks to "flatter" for the comfort meter, and yellow blocks to "impress" for attraction meter. i didn't like the art style and both male and female "daters" look largely the same, there weren't many distinguishing features other than sticking a moustache on a few guys, and the women were very androgynous. i would've liked more effort/ originality in making the daters look more attractive and unique, to really enhance the "dating" element.
Wow I am beyond impressed at how personalities correlate to their emotional meters. Some of the people you are dating in this game will crave one feeling more than another. The puzzle mechanic is easy and difficult depending on the board spawn. I would recommend scoring with four or more blocks to get the smiley face which will allow you to get one extra move if used properly. Overall rating 7/10 based on price and entertainment. Also it is not too difficult to unlock all the achievements, but it will require getting past the 9th date.
Puzzle Dating, developed by M. Hanka and published by Liu Lidan, is a casual hybrid that combines simple puzzle mechanics with a light dating simulation framework. It presents itself as an easygoing, low-commitment experience, built for players who want something straightforward and relaxing rather than deep or mechanically demanding. From the outset, it’s clear that the game is designed around accessibility, offering a familiar loop that doesn’t require much time or effort to understand. The core gameplay centers on basic puzzle interactions, typically involving matching or arranging elements on a grid to achieve specific objectives. These segments are simple and intuitive, with controls that are easy to grasp even for newcomers. Completing puzzles advances the game’s progression, unlocking short dialogue sequences and interactions with characters. This structure creates a rhythm where gameplay alternates with narrative moments, giving the sense of moving forward even if neither aspect is particularly complex on its own. Visually, the game adopts a bright and clean presentation that complements its casual tone. Character designs are straightforward and readable, while the interface is functional and uncluttered. Everything is laid out in a way that minimizes friction, allowing players to move quickly between puzzle stages and story segments. While the art style does not aim for high detail or originality, it serves its purpose in supporting the game’s relaxed atmosphere. The dating simulation component, however, is quite limited in scope. Interactions with characters are brief and largely linear, offering minimal player choice or narrative branching. Rather than building deep relationships or exploring complex storylines, the game provides short, surface-level exchanges that act as a reward for completing puzzles. This approach keeps the experience light but also prevents it from developing any meaningful emotional engagement. Similarly, the puzzle mechanics, while functional, do not evolve significantly over time. Early stages introduce the basic concepts effectively, but later segments rely heavily on the same patterns without adding substantial variation. The difficulty curve remains relatively gentle, which helps maintain accessibility but also reduces the sense of challenge. Over time, this can make the gameplay feel repetitive, especially for players who are looking for more depth or progression. The pacing reflects this simplicity. The game moves at a steady, unhurried pace, making it well-suited for short play sessions. It doesn’t demand long periods of focus, and its structure allows players to drop in and out without losing track of progress. This makes it an appealing option for those who prefer casual gaming experiences, but it also means that it lacks the hooks needed to sustain long-term engagement. Despite these limitations, Puzzle Dating succeeds in delivering exactly what it sets out to be: a lightweight, easy-to-play hybrid that combines puzzles and character interaction in a straightforward way. It doesn’t attempt to innovate or expand beyond its core concept, instead focusing on providing a simple and accessible experience that can be enjoyed without much investment. In the end, the game is best approached with modest expectations. It offers a functional blend of puzzle and dating elements that can be enjoyable in short bursts, but it does not provide the depth or variety needed to stand out in either genre. For players seeking a relaxed and uncomplicated experience, it serves its purpose well, even if it leaves little lasting impression beyond its initial playthrough. Rating: 6/10
Really mid game. If you want to play a matching game, then play Candy Crush Saga or something. Buy only if you are an achievement hunter like me.
不是H油人物相当的丑,啥也没有
I got this as filler in a bundle and I'm still a bit disappointed. The dating part of the game is thematic fluff, I just picked a random person after each level completion. What it really is is a match-3 game... and not a good one. Tiles don't auto-detonate, you have to manually trigger them at the cost of a move each, so there's no magical cascading combos going on. Your goal is to complete dates (I think?) but there's also scoring, based on the quality of moves performed. ~30 mins to get all the achievements means there's not much here, so I'd rather play Bejeweled.
Characters you date are just a one-off thing. Kinda like, you tick their boxes and then off to the next character. Only buy when on sale. PROS: Mindless time killer. CONS: Not much plot as I thought there could be; simple match3 game.
A very slight thematic twist on a match-three game. It's interesting albeit not very challenging.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6M | 16.8K | 96% | $9.99 | |
| $1.1M | 8.1K | 96% | $4.99 | |
| $548.5K | 4.7K | 97% | $4.99 | |
| $442.5K | 5.9K | 97% | $2.99 | |
| $395.4K | 8.2K | 96% | $2.99 | |
| $427.9K | 8.9K | 97% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2K | 124 | 87% | $0.99 | |
| $2.2K | 115 | 47% | $0.99 | |
| $2.2K | 91 | 57% | $0.74 | |
| $2.2K | 50 | 94% | $1.99 | |
| $2.2K | 61 | 100% | $0.99 | |
| $2.2K | 135 | 61% | $0.99 |