
Pumpkin's Revenge Embark on an epic adventure with the Pumpkin-Head Hero. Navigate through mysterious dungeons, collect powerful loots, and battle fearsome monsters. Can you survive and become a legend?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Destansı Bir Maceraya Çıkın. En karanlık zindanları delip geçen parlak bakışlara sahip deneyimli bir maceracı olan Balkabağı Kafa'nın yerine geçin. Güvenilir bir balkabağı topuzunu kuşanın, iskelet savaşçıları parçalayın, goblinlere üstünlük sağlayın ve ateş püskürten bir ejderhayla yüzleşin. Her zindanı fethettiğinizde değerli ganimetleri toplayın ve canavar yaratıkların istila ettiği bir dünyada efsanevi bir umut ışığı olun.
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Concurrent players on Steam, sampled daily since tracking started.
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It works I guess? There's nothing here I would call fun or a challenge. I kept expecting something to change, to improve, but nothing happens.
Game isnt worth the time, your really just clicking buttons, almost infinite room for error. only on the last level did i even come close to dying, but it almost felt planned like i was never gonna die there. I dont really see the vision here. Also it seemed like the games fps capped out at like 15
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A push-your-luck, route optimization game that's far too easy, simplistic, and shallow to merit a second play.
"Pumpkin's Revenge" might as well have been a mobile/browser game, with a static 2D hex map making up most of the playing area... frankly the whole thing could have been done in Adobe Flash. This comes across more as a tech demo or something. What do you do in the game? It's a simple and limited game where you move upwards through a selection of randomly dropped hex tiles.. you have to use your imagination and pretend it's a dungeon, I guess. Anyway each move could give you some nice pickup or get you whacked by adjacent threats, so choose carefully.... to not play glorified mobile apps on Steam. The game features really lacklustre 2D visuals (does the developer not know 3D graphics became mainstream in the mid-1990s?). Gamers don't spend thousands of dollars on gaming rigs and the latest 3D graphics cards to play 2D games. Even mobile phones and game consoles can do 3D graphics now. There's no excuse. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 2 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
It's definitely an unfinished game, gold doesn't do anything and there isn't really a shop. Content is kind of just missing. However I do like the game play, and hexagons are the bestagons.
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