
Push everyday materials to their breaking point in a destructive-testing simulation game with incremental progression. Apply force, earn Research, upgrade your machine, unlock new specimens, and discover which breaks first: the specimen or the machine?
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $141.8K | 257 | 74% | $14.99 | |
| — | 0 | — | — | |
| approximately $84.4K | 205 | 49% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |