
Pull Stay is a wacky Beat 'em up game with Tower Defense mechanics. Use your fists or set crazy traps to repel enemies from rushing into your house! As a guardian robot, defend your buddy Susumu who has been a shut-in for years!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Beat 'em up brawler as the core mechanic. You can learn a new move by smacking each enemy type accordingly.
Silly and funny Traps: Baked fish missile, Toothpaste turret, Watermelon bazooka... and much more! 15 types of gadgets are ready to be unlocked by you!
Break neighbors' houses to collect resources. Use them to set traps or build a new room.
You can have Susumu make power-up items for you. But be careful! When he's goofing off, give him some loving punishment.
Besides defending your house, you need to counter various bosses coming this way. Don't be fooled by their strange appearance. It's their tactics!

Young jobless guy who is avoiding social interactions and shutting himself inside his room all day.
In Japan, people like him are called Hikikomori(shut-in), which has become a big social problem.
Enemies are trying to reach out to Susumu because they are worried about him, or want to mock him, or just want to see a hikikomori firsthand...
When enemies reach Susumu, the game is over. I cannot explain what exactly will happen there, but I can relate to Susumu so badly because I'm also a Hikikomori. I'm making this game solo just trying to reflect my own situation with this game...
[/B][/h2]
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An extremely goofy good time, while also an oddly profound insight into the world of social anxiety. Equal parts absurd and relatable. A true labor of love by a solo dev, full of jank in the best kind of way, and highly recommend!
Fun and silly. I love it.
I love you nito please make another game for me to jork it too
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.4K | 218 | 86% | $9.99 | |
| $60.3K | 260 | 79% | $11.99 | |
| $60.3K | 331 | 82% | $12.99 | |
| $60.4K | 283 | 65% | $5.99 | |
| $60.4K | 176 | 82% | $19.99 | |
| $60.3K | 318 | 77% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $860 | 40 | 90% | $0.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $0 | 0 | — | $14.99 | |
| $1.2M | 2.5K | 90% | $19.99 | |
| $53.3K | 123 | 91% | $16.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really enjoyable and imaginative game. I love the different traps and minigames. Janky in a fun way.
技やアイテムに小ネタが散りばめられていて、わかる人にはわかる面白さがありました。 画面がずっとしっちゃかめっちゃかでつっこみどころも多く、面白かったです。 進があまりにもサボるので目が離せなかったですw [h3] 気になった点 [/h3] ストアページの画像にもある獅子舞戦で、獅子舞が暴れまくってしまうバグ ゲームオーバーで復帰する地点が結構前 (ただこれも良い不便さなのかもしれません) ラスボスのギミックのわかりづらさと、方向キー2連続押しでの入力感度(間隔をあけても前転してしまう) これ系のゲームは初めてプレイしましたが、綺麗なまとまりで、パッと見バカゲーなのに色々出来ることもあって良いゲームでした。
This game is so cute and funny, I love the graphics and random mini games lol
super duper awesome
Fun game, with unique aesthetic. And it's lot deeper than it may seem initially.
Wow, now this is truly a amazing game, tower defense, home alone, wanting to be left alone Nito I understand you I really do, I don't like people either and would rather be left alone! I feel bad for having this on my wishlist since it's release, I just love games like this that I can't leave a review it's just an experience to behold!
Remember those bargain-bin Japanese imports from the early 00's like Katamari, Chulip, Mr Mosquito, etc? This game is trying to embody those type of games. I grew up with those and to this day love them, even though most of them never got much attention again (except katamari of course). Unfortunately, I feel this game fails to quite capture the charm of those previous titles. The tower defense aspect of the game is goofy enough, but never takes itself quite seriously enough to function well. The same goes for any of the combat. The hitboxes are nonsensical, the jumping feels very floaty, and the input buffer seems to be waaaay too long. I don't mind figuring out what I should be doing through trial and error, but when the game responds so poorly to inputs, it doesn't feel satisfying to play. I'm sure a lot of this is intentional, but that doesn't prevent it from not being a fun experience. It's a shame, I really wanted to like this game, and I almost did. The music and general style is the type of thing I look for in gaming. I think the screws need to be tightened on some of the animations, hitboxes, and controls to truly feel the whole picture come together.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.