
Pulang: Insanity is a psychological horror game set in a mythical culture of Indonesia. the games tell a story about Rudy, a man who once became poor and heavily indebted, he passed his poverty and became prosperous via the “Pesugihan” ritual, yet the happiness didn’t last long.
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Languages: English*, Korean, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I streamed this game. It was a viewer recommendation. At the beginning, the game got me hooked and interested on the story and gameplay. But the mask fell off pretty quickly. - walking simulator (you can even hold WA/WD and spam jump to move around faster..) - lost sense of direction (The mansion was PAIN, the UNNECESSARY light flickering in the entire house made the experience much worse, including for the viewers.. I could spam the inventory button and it would stop flicking randomly btw.. funny bug) - invisible walls that break immersion (I can't even say HI to the alligator) - NPCs that just "look at player and chase", nothing else (no sign of intelligence).. they are just there to be stabbed by the player, shaking like crack addicts. - Ghosts/Entities that can instakill and glitch through walls and stuff. - Annoying UNSKIPPABLE "getting up of the bed" respawn animation.. - The dog at the last level was barking at volume 0% during rain. Funniest sh*t I have seen - One of the final boss's pawns managed to kill the player during the "limping" cutscene.. - A weird bug that happens when you alt+tab the game, everything goes to 14fps causing massive problems with other computer's apps. Requiring you to restart every recording app or tool you had open again. In short, TERRIBLE experience. Maybe if the monsters AI were more than just making spoopy noises and chase player; IF the protagonist gave some hints randomly at times "Basement key.. hmm.. It'll probably work on the door next to my car" or something... ANY HINT...; and IF the unnecessary lights flicking at some point in the game were reduced to ONLY when something spicy happens (instead of being there 24/7 until you find the next goal)... The game would be much more enjoyable. I'm DONE with the game.. There aren't even guides on steam community about achievements neither.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a very good start to an local indie developer to build this game!, maybe many things to be fixed future like source optimalization and the frame rate seems buggy i think, once again it's still a very good start! interesting story and gameplay, reccomended 8/10!.
INDO HORROR VIBES NEVER DISAPPOINTED
Je suis fan de jeux asiatiques et j'ai adoré le côté creepy et "bizarre" du genre dans celui-ci, la façon dont les images étaient amenées et dont on attirait notre attention où il fallait pour ne pas louper des moments importants. Dans l'ensemble le jeu n'était pas mal du tout, le fait de diriger le joueur avec les lumières clignotantes fonctionne plutôt bien, par contre il y a tout de même certaines parties où ça manquait de clarté sur ce qu'on était supposé faire et du coup je tournais un peu trop en rond. Pour l'histoire c'était un bon scénario de jeu d'horreur, j'ai bien aimé aussi les petites cinématiques qui intervenaient tout au long du jeu et les changements de gameplay pour certaines étapes, même si les déplacements étaient un peu gauche sur ces parties là. Le fait aussi qu'on ne perde pas notre progression en cas de mort c'est vraiment cool, parce que les passages à recommencer, c'est vraiment pénible à mes yeux, du coup c'est déjà pas mal de ne pas avoir à retourner récupérer des items ou autre quand on meurt. Bon quelques bugs tout de même avec des séquences qui ne s'enclenchaient pas quand elles auraient dû ou un autre qui m'a obligée à redémarrer mon pc pour poursuivre l'histoire. Un peu dommage pour ça, mais dans l'ensemble, c'est tout de même un excellent jeu et je recommande.
ok
剧情不错,就是走太多的路了,转圈迷宫。
now with the new update and the extra content i feel like this game went up when it comes to content and atmosphere. They added a map a huge plus and they added a combat system! I think they took a good direction. New scary looking enemies and the disturbing/creepiness went up a scale ^
good potential, bad result
"Gabut"
2小时半.新更新的加原内容.好难啊.游戏自我感觉良好.希望开发商能做出更好的作品.耶
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Players by region
Where this game's players are, estimated from review languages.
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