
In the far-off year of 20XX, constant attacks and hostility from an evil secret society have caused several private defense companies to spring up around Japan. Determined to get revenge for the destruction of her hometown, Haruka joins the public defense corp!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Japan, in the year 20XX... The evil secret society Jakou is plaguing the country, causing several private defense firms to be founded. These companies protect Japan alongside the police and self-defense forces.
With both Jakou and the protectors of peace using newly-developed mechs to fight, the battlefield has begun to change, with damage to cities and infrastructure reaching unimaginable levels!
And yet, despite Jakou's power, the citizens of Japan are fighting back. Haruka, the hero of our story, witnessed the destruction of her hometown several years ago, and she's determined to take revenge! Thus, she joins the public defense corp Toyokumo, aiming to pilot their freshly-designed machines to take down Jakou for good!
Pilot the cutting-edge Takefutsu to take down the agents of Jakou! Use the variety of weapons at your disposal to deal with threats as efficiently as possible while keeping damage to the city to a minimum. Of course, you may occasionally have to topple a few buildings to reach your objective, but all's fair in the name of justice!
Although Takefutsu is a cutting-edge mech, it can still be upgraded. Gather parts from defeated enemies and use them between missions to increase Takefutsu's capabilities, granting it perks such as increased armor or new special attacks.
Naturally, running a civil justice corporation and maintaining a huge mech doesn't come cheap. You'll also have to take part in publicity events around the city to gather support for the company and appease any citizens whose homes might have been damaged in the crossfire. Participate in television adverts and gather sponsors to raise funds!




Futuristic Adventure
Pilot a mech to defeat the evil agents of Jakou in urban warfare, even taking down buildings that are blocking your path if needed!
Upgrade the Takefutsu
Gather parts from defeated enemies to make your mech stronger and craft items that will help you in your mission to protect the peace!
Take Part in PR Events
Whether it be giving interviews, doing talk shows or advertising products, participate in different events to garner public support and extra funding!
Keep Track of Social Media
As you progress through the story, Haruka and her exploits will draw more and more attention. Check the Brouhaha app on your phone to see what everyone's saying!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h3]一款很“骨感”的黄油。[/h3] 这款游戏其实把一部分RPG黄油的内核逻辑赤裸裸的展现在玩家面前,即[b]【推进主线剧情】→【解锁H事件】→【通过H事件提升淫乱度】→【淫乱度提升解锁进一步的H事件】[/b],如果你玩过鲨鱼社的游戏就很明白了。但是为什么相较于鲨鱼社的当家作品《仙肴圣餐》《魔法少女天穹法尼娅》大受好评,《民间正义联盟2》就显得非常一般呢,就是因为这款游戏只有这一条线,让人感觉自己在流水线而不是游戏。 通过枯燥无味的“机甲”战斗推进主线(还是经典回合制,无非只是套皮),生硬地解锁可以提升淫乱度的“电视访谈节目”(这和机甲战斗有什么关系了我请问了),为了继续推进主线或者H事件,玩家需要通过刷之前的关卡或事件以获取材料或淫乱度(在黄油里面掺杂刷的要素是最愚蠢的行为,除非你的游戏性真的很不错,这里还是建议学一下CE或者安装一个黄油数据修改工具)。玩到现在两个多小时了,主线十几个图,已经没有继续打下去的动力了。关卡地图套皮,对战设置难度梯度防止一路打到底,剧情也丝毫没有代入感,战斗和H事件设计的很撕裂。优秀的黄油你可以追求处女通关,但是这个游戏你要处女通关那就是极其无聊的RPG小游戏,跟黄油的黄一点边不沾。我就这么说吧,鲨鱼社相较于前作褒贬不一的《艾妮希雅与契约纹》里面还能钓鱼呢。 但是话又说回来了,拿它跟鲨鱼社作品比还是太为难它了。第一次接触到这个社团的作品是《蒸汽之都的少女侦探》,假小子tag很特别,当时这款游戏的主线和H事件结合的蛮不错的,剧情也不赖,结局还有双分支,总之是很好的一款黄油。可以看得出来社团确实有在学习和进步,《民间正义联盟2》作为较早的一款游戏,也算是为后面游戏的制作提供宝贵经验了。如果你是玩完《蒸汽之都的少女侦探》想试试这个社团其他作品的玩家,那么《民间正义联盟2》我个人完全不推荐。
1、战斗关卡有24关, [u][b]难度循序渐进[/b] [/u]基本不需要去刷等级,这一点体验就很不错; 2、 [u][b]CG重复度尚可,搭配剧情个人觉得体验不算很差[/b] [/u],唯一不足就是四个反派每人只有一个事件,略显敷衍; 3、剧情最后只有GE和BE两个区分度不大的结局,整个游玩过程比较线性(作战-触发事件-作战-触发事件......),其次就是主角前后的转变很理所当然,没有记忆点(身体的抗拒、内心激烈的挣扎等),从始至终堕落感不强,玩到最后感想仅仅是靠PLAY支撑, [u][b]比较无聊[/b] [/u]; 4、一周目通关后(GE/BE),可解锁全回想事件;
At first glance it looks like a corruption game. But actually, it is in fact, a ENF focused corruption game. If you enjoy ENF, I cannot reccomend this game to you enough. Also patch is on the Kagura Games website for free.
这个社团在STEAM上架的三部游戏都玩过了,这作跟之前玩的两作都有同样的问题:CG重复度太多,不过整体来说游戏质量还是过得去的,打折情况下入一个不亏。 PS:我个人体感三部里面最好的是少女侦探
Public Defense Corp, developed by Clymenia and published by Kagura Games, is a sci-fi RPG that combines mech-based combat with light management systems and a character-driven narrative. Set in a futuristic Japan threatened by a mysterious hostile force, the story follows Haruka, a young woman whose life is shaped by tragedy after an attack destroys her hometown. Seeking both purpose and revenge, she joins a private defense organization tasked with protecting civilians and pushing back against the enemy threat. The premise is familiar but effective, providing a clear emotional anchor that drives the game forward even when the storytelling itself doesn’t fully explore its potential. The gameplay is structured around mission-based progression, where players pilot a customizable mech into combat scenarios that emphasize both efficiency and control. Battles follow a traditional RPG format, but with a slight twist: players are encouraged to minimize collateral damage while eliminating enemies, reinforcing the idea that they are operating within populated environments rather than isolated battlefields. This adds a layer of responsibility to each encounter, though it doesn’t drastically alter how combat plays out. The core mechanics remain grounded in standard RPGMaker conventions, with straightforward attack options, abilities, and stat-based progression. While not particularly innovative, the system is reliable and offers a steady sense of growth as players upgrade their mech with parts collected from defeated enemies. Customization is one of the stronger aspects of the game, as the ability to enhance and modify the mech provides a tangible sense of progression. Players can fine-tune their loadout to suit different combat situations, which adds some flexibility to an otherwise linear structure. However, this system doesn’t reach the level of depth seen in more complex RPGs, and experimentation is somewhat limited by the game’s relatively simple mechanics. Still, it succeeds in giving players a reason to engage with the upgrade loop and invest in their performance across missions. Beyond combat, Public Defense Corp introduces light management and social systems that attempt to broaden the experience. Running a defense company involves maintaining public trust, securing funding, and participating in promotional activities such as interviews or events. These segments break up the action and add a layer of immersion, giving players a sense of being part of a larger organization rather than just controlling a single character. While these features are conceptually interesting, they remain fairly shallow in execution and don’t significantly impact the overall gameplay beyond minor stat adjustments or narrative flavor. The presentation reflects the game’s RPGMaker roots, with anime-style character art that brings personality to the cast while environments remain relatively simple and functional. The mech designs are more visually striking and help distinguish combat sequences from exploration segments, giving the game a clearer identity during its most active moments. Sound design is serviceable, supporting the experience without standing out, and the overall aesthetic remains consistent even if it lacks technical polish or variety. Narratively, the game delivers a straightforward story focused on Haruka’s growth and her place within the organization. While the premise carries emotional weight, the pacing often moves too quickly to fully develop its characters or themes. Supporting cast members and antagonists are introduced with interesting ideas but are not explored in depth, which can make the story feel somewhat surface-level. The game maintains a consistent tone throughout, but it rarely reaches moments of genuine impact or complexity. As with many titles published by Kagura Games, the inclusion of mature content is a defining feature. This aspect is woven into both the narrative and progression systems, and while it may appeal to the publisher’s established audience, it can feel at odds with the more serious elements of the story. For some players, it adds variety and incentive; for others, it may detract from the overall cohesion of the experience. Despite its limitations, Public Defense Corp manages to deliver a cohesive and moderately engaging RPG experience. Its combination of mech combat, light management mechanics, and character-focused storytelling gives it a distinct identity within its niche, even if none of these elements are particularly deep on their own. The game is best approached with tempered expectations, as it offers a solid but relatively simple experience that prioritizes accessibility over complexity. Rating: 7/10
Худшая игра Clymenia из представленных в стиме. Хотя арты как всегда хороши. Размер окна маленький (примерно 1/12 от всего размера экрана в 2K). Управление мышью не поддерживается. Окна настроек нет. Геймплейно сильно урезанная rpgmaker-бродилка, поделоенная на миссии. Сюжет довольно мрачный и смысла в твоих действиях особого нет. Победы не приносят особого удовлетворения, боссы противников вызывают большую симпатию чем президент твоей организации. Много приятных девушек, но помимо главной героини, вражеских боссов (с каждой из которых по 1 сцене) и командира гг (2 сцены, мало), то других сцен в игре и нет. Т.е. минимум 3 персонажа не имеют контента. И да, DLC этого не исправляет. Вообще. Странно, учитывая что это одна из поздних его игр. Хоть это в целом бич Clymenia, но в других его играх есть хотя бы 1-2 сцены с основными напарницами героини. Учитывая мрачность сюжета я могу понять направленность сцен с вражескими боссами, но с цена где девушку бьют кулаками (судя по тексту до треска) в процессе это уже нехилый перебор. К слову, вариативности в сценах нет. Лучше купите Liz и Detective Girl от Clymenia, такие же классные арты (местами даже лучше) с более интересными историями и большим вниманием к персонажам. На данный момент от автора уже давно ничего не слышно (даже на японском), так что, к сожалению, вряд ли еще что-то увидим от него.
画风好评,女主形象很顶,综艺节目剧情挺有意思,但游戏性依托
几年了还不更新新游戏,最后的形象大师篇还特么是22年的
Скучно и неинтересно, вообще ничем не зацепило. Сразу говорю, до конца не прошел, дропнул, но если судить по галерее, то конец должен быть близко, желания дoдpaчивaть это тупо нет. Сюжет для галочки, месть yблюдкaм, в какой-то момент начал скипать из-за отсутствия интереса. Арт +- как у большинства игр на мейкере, мне он не очень нравится, должная быть хоть какая-то изюминка, а не тупо копирка. Сценки тоже самое, нас по кд будут шпилить разного рода потные мужики, по принуждению, по согласию, от безысходности и все в таком духе. Это ладно, дело привычное, азиаты, но сами сценки кaл, подобное происходит опять таки практически в любой игре на мейкере с +- теми же персонажами, ничего не цепляет. Местная система, условная, постепенного развращения состоит в том, что нас не выeбyт толпой в первые минут 10, но довольно быстро мы будем купаться в cпepмe этой самой толпы мужиков, причем вы даже не заметите этот переходный момент, вот мы стесняшка седовласка, а потом, внезапно, нас 10 японцев протягивает в джакузи, или в парке нacилуют. По геймплею это еще хуже чем сценки. То, что бои это пошаговое дpoчeвo, говорить необязательно, но они унылые и скучные прям ужас. В основном, играются одной кнопкой. Нет даже примитивной прокачки или там шмота, соррян, но условный грейд на +3 атаки я не считаю прокачкой. Чтоб делать эти грейды нужно гриндить, но делать это неинтересно, тк играть неинтересно. Управление только на клаве, но больше всего меня поразило то, что если нажать "управление" в главном меню, игра нам откроет текстовый файлик где написаны все кнопки, просто oxyитeльнo. В очередной раз забайтился на мехов и жидко oбcepилcя, пошел подмоюсь.
GOOD!!!!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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