
Grab, throw, eat, and UTTERLY WRECK everything using a mind-controlled spork in this quirky, story-driven, console-styled platforming dramedy. With an emphasis on variety and a grand sense of adventure, Psycutlery offers a surprising full-course meal, despite all unassuming appearances...
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
It's a spoon. And yet, it's also a fork. Or is it either? It's a video game-type thing developed by Skye June (a.k.a. "Thunder Dragon"). A console-styled platformer with an action-adventure feel, complete with an expansive storyline featuring multifaceted characters across a widely varied world.
With an emphasis on variety through the constant introduction of new gimmicks and ways to play, Psycutlery is a game that prompts the question: "what's next?!"

Take control of Lillian the Alien and her mind-controlled spork (that YOU can name). Grab things. Throw things. Eat things. Jump in mid-air up to five times! Bring down an incomprehensible abomination of evil with a single piece of silverware (plus around 30 different power-ups!), and witness copious craziness unfold across Planet Geozaic!
For best results, playing with a controller is recommended (as this is a console-style platformer designed and tested with a controller in mind). Keyboard controls are supported, but not preferred. But hey. Options! Whatever you use, all controls are rebindable to custom user specifications.
Note that this game, though more or less family friendly, may contain some scary parts and dark storytelling moments that might not be suitable for small children.

Yep. All I want is to share my work and keep enjoying my game development hobby (without any of the stresses that come from the business side of things)!
This is the full, completed game. I would like to think of it having ample length and quality comparable to that of a commercial game. It's a completely original work, having been started between 2011 and 2012. All characters, art, music and so on are original to this project. Music was made with the help of me and a few friends (with most of the musical contributions coming from my friend Jon AKA DJ Yoshiman), while everything else has been solo developed by me. There are absolutely no microtransactions or anything of that sort. No catches to be found here - I just wish to share my passion with all who might appreciate it.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An awesome game from an awesome developer, and the music is awesome too.
This game is fantastic if you like platformers. And it's free, so what's stopping you from playing?
an incredibly good and cute game i really recommend! i could say a lot ore about it but i mostly review it so more people will hear about it, since it deserves much more attention!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I would gladly pay 20€ for a game like this but it's free so I'm not gonna complain ¯\_(ツ)_/¯
An extremely charming platformer that's easily worth $15–$20, it's a great time!!
Game is so good you'd think it cost money!, but it's for the whole price of FREE!
Great game, AWESOME soundtrack, lots of sporks AND its all for free?!?!!!?? would recommend very cool
It's wild that this game is free. My only complaint is that there's no button I can press to give the developer money. The developer's background in the romhacking community shows through here. Each screen of the game introduces and iterates on new concepts. Following the Celeste model of easy levels on the critical path alongside optional hardcore challenges allows for the player to choose their own pace. The overall theming and writing is deeply strange, although it doesn't really get in the way.
Great graphics, nice story, and very solid gameplay. There's also a ton of content. I think I'm about halfway through at 22 hours.
Абсурдный 2D‑платформер с психоделической эстетикой: игрок управляет пришельцем Лилиан, использующей телекинетическую вилку (spork) для взаимодействия с миром. Нужно проходить уровни, сражаться с врагами, решать головоломки и исследовать причудливые локации планеты Геозаик. Плюсы: оригинальная механика — вилка служит оружием, инструментом для перемещения блоков и даже средством создания статуй‑чекпоинтов; яркий сюрреалистичный стиль — уровни из блоков арбуза, тостов и сыра, необычные враги и динамичные фоны создают запоминающуюся атмосферу; разнообразие задач — помимо прыжков и боев, есть скрытые порталы, бонусные уровни (B‑side) и способности вроде «отправки» врагов за экран с помощью звука из классических платформеров. Минусы: нестандартная логика мира — использование необычных ресурсов (например, лечение зубной пастой, покупки за икру лягушек) может сбить с толку; высокая сложность некоторых секций — точные прыжки и реакции на хаотичные элементы требуют практики; самоироничный нарратив — обилие шутливых диалогов может понравиться не всем, особенно ценителям серьёзного сюжета. Итог: подойдёт любителям нестандартных платформеров и абсурдного юмора — впечатляет креативной механикой с вилкой, психоделическим дизайном и множеством скрытых механик. Может разочаровать из‑за странной внутренней логики, требовательных к навыкам участков и нарочито несерьёзного тона повествования.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.