
A Challenging & Psychedelic mind-bending runner with a control swapping mechanic that will mess with your head. Will you manage to catch the door ?
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian
Engagement
Reviews
Я не знаю почему эта игра не не особо популярно, всего 7 обзоров пользователей на данный момент (если бы не видос у Куплинова, сам бы не узнал про неё). Сама фишка игры с инвертированием очень классная, и как мне кажется заставляет напрягать мозг чаще, чем некоторые подобные игры которые проходятся чисто на рефлексах, бездумно вверх-вниз не по нажимать (имхо). Версию для смартфона бы. ПС. По какой то причине вместе с игрой запускается и ПО "Oculus".
music is awesome just be relax while playing this game casual . chill . easy~~~ 10/10
Very addictive game with great potential and beautiful visual style. I hope the developer will continue to add new levels to the game and implement interesting gameplay ideas. UPD: What, I've been in this game for 5 hours already??? I have 1300 mistakes, but the game is still not boring and, I don't know why, but to a huge surprise in this game starting a level over again is not annoying
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 23 reviews with recorded playtime.
Адская хрень, которая отлично работает через UEVR. Оно просто жестяка, в виаре - жестяка х2. Дошел до пятого уровня, рекомендую, фишка с инверсией взрывает мозг, играть только на клавиатуре. Мой видос, кому интересно: https://youtu.be/A8rHxs9JMsY
Fun
I need you to understand what kind of player I am so that you can understand my opinion about Psychocat The Door. I'm not used to Indie Games at all, neither to "Runner Indie Games" like this. I'm more of a RPG/MMORPG/Souls games/CSGO/Street Fighter guy. So, in a nutshell, I like the idea to try hard for progress, and I'm not reluctant to hardcore gameplays as long as it is fair, with an equitable progression curve. This is the case of Psychocat The Door. It took me about 8 hours and 2000 tries to finish my first cycle, and I'll certainely try again to lower my mistakes count. Every game mechanics are explained at the right moment, giving you the time to understand it. Then, you have a step to go through, combining every single mechanics you've just learned. In a way, there's no surprises : you can guess what kind of obstacles you'll face in the next level... and you will fail many times anyway. But it was fairly explained to you, so you'll not be frustrated for no being given the tools to succeed. If you die, this is your fault, and, in the end this is the only thing we're expecting from that kind of game.
Muito bom pra quem tem eplepsia mano, meu primo gostou tanto que começou a dançar no chão, mlk é brabo.
[b][u][h1]Just play it.[/h1][/u][b]
Es ist wie der erste Teil aber mit Level Abschnitten und kleine interaktive Zwischensequenzen, was mit gegenüber den ersten Teil sehr gut gefällt. Der einzige Grund, warum ich das Spiel zurückgegeben habe, dass man beim Richtungswechsel keine Pfeile mehr hat, die einen Anzeigen, was überhaupt geändert wird. Du musst an Hand der farbigen Blitze dir merken, was überhaupt geändert wird. Man kann sich zwar drüber streiten, dass man vom anderen Teil abweichen möchte und was anderes ausprobiert hat, und, und, und. Aber für mich ist es nichts. Probiert es gerne aus. Vielleicht macht es ja euch Spass
psychocat 3 when
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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