
Deep within the realm of sleep, Sybil finds herself pulled to a distorted castle. Grow strong, and unlock new abilities to build up a deep movement system, fight enemies, find secrets, and free the weary soul of Castle Sansa, in this retro-inspired 3D Platformer Metroidvania.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 15 → 8/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 586 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
мне нравится эта игра ведь штаны опциональны и я могу ходить без них по детской площадке
Очень понравилась. Чутка запутан процесс ориентирования по миру, но в остальном одни плюсы
To be honest this game is so fun with its puzzles and hard parkour and the mob designs and everything it really worth the money the end was fair but the best part was the parkour and also thank you omen for giving me the game!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Aug 10 → 9.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 587 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Goat mommy (10/10)
9/10 A very fun metroidvania 3D platformer, with both the metroidvania and platforming aspects done wonderfully. As a platformer, it plays like a dream, your movements quick and fluid. You start off with fairly limited mobility, which can make the early game feel a bit dull on replays, but only makes it more satisfying once you've unlocked a few abilities and get to zip around the map again. Once I got a good grasp on the controls, I was surprised at just how many little sequence breaks there are scattered across the game. Even before getting all the abilities, you can pretty much get anywhere if you're crafty enough with what you have, which is honestly both a highlight for me, and a bit of a fault. At times, it feels as though the level design isn't made with the moveset's full potential in mind. Skipping sections you don't have a correct abilitiy for yet using just wall jumps is fun, but it can feel like the developer wasn't aware just how truly flexible Sybil's capable of being. Little challenge minigames were added to the map post-launch that do amp the difficulty up a bit, but I'd still love to see a harder sequel that goes all out and bases entire sections around being quick, clever, precise as possible with the movement. Metroidvania-wise, the game is very, very pure in this regard, giving the player essentially zero guidance other than a few vague hints. Abilities can be unlocked in several different orders, the late-game ones especially. The exploration feels fairly intuitive. I feel like I rarely got lost or confused after gaining a new ability. Pretty much as soon as I unlocked one, an opportunity to use it was always presented to me soon after, then I'd find plenty more just by walking around and playing the game. It's honestly just one of the freest metroidvanias I've played in general, it's very delightful how the game simply trusts the player to figure things out on their own. Lastly, one complaint I'd like to address is with the boss fights. There's only two, one at the beginning, and the final boss. They're honestly not even bad fights, it's just the small amount that irks me. The game has a mechanic where as you damage enemies, you're given magic to heal yourself with, and that mechanic could be used as an excuse to make out some really engaging, drawn out fights. I don't think you'd need to add too many, maybe four or five total would be a good number for a game of this length. Preferably ones themed around abilities you'd have just gained, so you're not just slashing and dodging 'til the boss is dead.
My favorite Metroidvania game. Especially with the randomizer mod installed, you can easily play this for hours. Speedruns are also fun, but tricky.
It's a very stylish game that I should really love, but personally I find the focus on movement tech more frustrating than gratifying.
This was one of those games that hit all the right places. It's an early 3D metroidvania with a cozy atmosphere, great music, and a sexy furry protagonist. The game doesn't have much in terms of story, just that you are in a dream to help someone wake up and deal with things. There are details that get you thinking. The platforming is a ton of fun, it's easy to pick up but hard (yet satisfying) to master. Each of the upgrades also helps with the movement and helps unlock new areas. Some upgrades also aren't needed for completion though they do help nonetheless. There are even optional outfits to unlock via time trials. The areas are all good, the music that accompanies them is good too. They are varied and all make sense for the castle setting. There isn't a ton to do outside of the main progression, though there are time trials that unlock outfits. Overall I'd give it a 10/10
Many will discuss the charming art style and soundtrack. Some will discuss the tight gameplay and engaging move set. Fewer still will ponder the meaning of the cryptic story. And yet, none, other than my self, have the courage to discuss the sheer hypnotic beauty of Sybil's ample posterior. Truth be told, I don't remember anything that actually happened. It was like I blacked out for 5 and a half hours straight and by the time I came to, I had... come, too. Cause... Cause of the goat-cat-bunny lady's fat butt, y'see. Anyways, it's a good time for a shockingly low price. I got it on a sale, but off sale it's only $5.99, which the game more than justifies, even if you don't 100% it.
Pseudoregalia is a gem of a 3D platformer. While in many ways it feels familiar it brings many things to the table that make it feel unique. Pros: - Incredible artstyle and soundtrack - Areas are cohesive while being different enough to be interesting to explore - While veterans of the genre will find themselves at home psuedoregalia introduces unique platforming mechanics that allow you to learn and expand your horizons - Metroidvania elements reward exploration (which is itself enjoyable) and rewards are well placed and satisfying to collect. - Runs very well with few bugs (none game-breaking) Cons: - While the controls are mostly smooth, there were times where they felt a tad awkward (that being said by the end of the game I felt like I was able to work around the perceived awkwardness) - The game does essentially no hand holding, so it is easy to get lost - The story isn't that in your face (which is common to the genre, only marking as negative because I didn't feel like I gained any attachment to the characters) - You cannot see yourself on the map so I often found myself getting lost - No collectible tracker (that I am aware of) The cons are mostly nitpicks, Overall I would give Pseudoregalia an 8/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5K | 20 | 90% | $12.99 | |
| — | 0 | — | — | |
| $312.3K | 1.8K | 94% | $6.99 | |
| $0 | 0 | — | $19.99 | |
| $0 | 79 | 84% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 3.5K | 89% | $19.99 | |
| $2.3M | 4.4K | 88% | $19.99 | |
| $2.3M | 7.9K | 97% | $11.99 | |
| $2.3M | 3.8K | 86% | $39.99 | |
| $2.3M | 2.8K | 70% | $29.99 | |
| $2.3M | 3.3K | 94% | $19.99 |