
Proxyma is a hardcore retro-style 2D platformer that challenges you to finish 13 increasingly hard levels in a single run.
Modeled estimate, not a reported figure. How we estimate →
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About
Locked inside a computer called Proxyma, you must finish its 13-levels game to be completely free. Proxyma is a retro-style 2D platformer with increasingly hard levels where you have to run, jump on various platforms and drop bricks to destroy enemies, open gates and reach for the end.
13 levels with increasing difficulty;
Three lives per run;
Two modes: easy and hard (no continues);
Run, jump and brick-drop;
Trampolines;
Various platform types (moving, falling etc.);
Retro-style graphics.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Descent game. It gets tougher as you progress.
Good game with great brick dropping mechanic. Unfortunately, the game has common weird LGV platformers mechanics like jumping infinitely with spacebar held, Jupiter gravity (but these may be ok for you).
Good.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Proxyma is a compact retro-inspired platformer created and published by LGV, a developer known for producing small arcade-style experiences that emphasize classic gameplay mechanics and skill-based progression. The game adopts a deliberately minimalist design philosophy, focusing almost entirely on precision platforming and reflex-driven challenges rather than elaborate storytelling or expansive worlds. Players take control of a small character trapped inside a strange digital environment called Proxyma, a computer-generated system filled with traps, hostile creatures, and puzzle-like obstacles. The goal is straightforward but demanding: escape the digital prison by completing a sequence of increasingly difficult levels while mastering the game’s simple but unforgiving mechanics. The premise of the game functions mainly as a thematic backdrop rather than a deeply developed narrative. The player character awakens inside a mysterious computer system where every stage represents another layer of the program that must be overcome in order to escape. Instead of presenting story elements through dialogue or cutscenes, the game communicates its theme through visual design and level progression. The digital environment, combined with futuristic colors and abstract structures, creates the impression that the player is navigating a hostile simulation designed to test both patience and skill. This stripped-down storytelling approach reinforces the game’s arcade roots, where the emphasis lies in gameplay mastery rather than narrative complexity. Gameplay in Proxyma revolves around traditional 2D platforming mechanics built on precise movement and careful timing. Players must guide their character across narrow platforms, leap over hazards, and avoid enemy attacks while progressing through each stage. The controls are intentionally simple, typically involving movement, jumping, and a unique mechanic that allows the player to drop bricks. These bricks can serve multiple purposes depending on the situation. They may be used to eliminate enemies, activate switches, or unlock gates that block the path forward. This mechanic introduces a light puzzle element into the otherwise straightforward platforming structure, forcing players to think strategically about when and where to deploy their limited tools. The level design is the true centerpiece of the experience. Proxyma contains thirteen stages, each carefully crafted to challenge the player’s reflexes and spatial awareness. Early levels act as a tutorial of sorts, allowing players to become familiar with the character’s movement and the basic mechanics of brick placement. As the player progresses, the stages gradually introduce new environmental features that complicate navigation. Moving platforms, fragile tiles, bouncing trampolines, and increasingly dangerous enemy placements create scenarios where a single misstep can lead to failure. The later stages in particular demand precise timing and a strong understanding of the game’s mechanics, transforming each level into a test of endurance and focus. One of the defining aspects of the game is its commitment to a classic arcade difficulty structure. Unlike many modern platformers that rely on frequent checkpoints and forgiving respawn systems, Proxyma challenges players to complete its stages in a more traditional format. The player is given a limited number of lives, and failure forces them to restart from earlier points in the game. In addition to the standard mode, the game includes a harder variant that removes the option to continue after losing all lives, effectively turning the experience into a pure skill challenge. This design encourages players to learn from their mistakes, memorize level layouts, and gradually improve their performance until they can complete the entire sequence in a single run. Visually, Proxyma embraces a nostalgic pixel-art aesthetic that recalls the look and feel of early arcade and home computer games. The environments feature bold colors, simple geometric shapes, and cyberpunk-inspired backgrounds that reinforce the idea of navigating through a digital system. Although the graphics are intentionally minimalistic, they remain clear and readable, which is essential for a game built around precision platforming. The bright palette and stylized effects help differentiate platforms, hazards, and enemies, ensuring that players can quickly recognize threats even during fast-paced sections. The audio design complements the retro visual style with electronic sound effects and upbeat chiptune-inspired music. The soundtrack maintains a steady rhythm that matches the game’s quick pacing, while sound cues provide feedback for important actions such as jumping, defeating enemies, or triggering switches. While the audio presentation is relatively simple, it contributes to the nostalgic atmosphere and reinforces the feeling that the game is a modern tribute to classic arcade titles. Despite its strengths, Proxyma remains a relatively small experience. With only thirteen levels, players who quickly master the mechanics may find the overall content somewhat limited. The high difficulty may also deter players who prefer more forgiving platformers with gradual progression systems. However, these design choices are clearly intentional. The game aims to replicate the challenge-driven spirit of early arcade games, where mastering a short but demanding experience was the main source of satisfaction. In the end, Proxyma succeeds as a focused homage to retro platforming. Its tight mechanics, carefully designed stages, and challenging structure create an experience that rewards patience and skill. While it may lack the depth and scope of larger platforming games, its emphasis on precise gameplay and arcade-style challenge gives it a clear identity. For players who enjoy difficult platformers and appreciate the simplicity of classic game design, Proxyma offers a satisfying test of reflexes and determination. Rating: 6/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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