
A first-person mystery solving game, where you try to find out what happened at Syn Archives.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Nice little detective game, I really enjoyed it! No hand-holding, actually reminds me a bit of Paradise Killer. You just have to make sure at the very end of the game that you click the silhouette of the culprit before you submit your choice. I just selected the silhouette in the list without clicking on it and got a bad ending because of it. I thought I missed something, so I investigated further, but then I realized it was just that. Also, while the game works with controller, it works much better with mouse and keyboard.
Okish free detective game.
"Provisional Detective" is a rather basic Unity asset flipped adventure game. Enjoy a standard Unity first person adventure game template populated with Unity Asset Store assets, wonder why it's so badly made, and then give up like both of the other people who bothered to play this. The game graphics look better than you might expect, but that's just because it looks like some or all of them are "borrowed" from asset stores or wherever. Gamers can tell... and it comes across as insincere. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 2 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. But it gets worse... the game has achievements... [i]and nobody bothered to play long enough to get one!!![/i] Not even the developer! I mean fair enough, if I had made an asset flip and dumped it on Steam, even for free, the last thing I'd want to do is play it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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Syn Arşivlerinde yoğun bir çalışma günü sırasında bir alarmın çaldığını duyarsınız! Aniden siz ve iş arkadaşlarınız binanın içinde mahsur kalırsınız. Yöneticiniz sizden ne olduğunu anlamanızı ve ona rapor vermenizi istiyor. Dedektif şapkanızı takıp neler olduğunu anlamanın zamanı geldi! Provisional Detective, eski bir eserin yardımıyla tesiste ne olduğunu çözmeye çalıştığınız bir gizem çözme oyunudur! Paradise Killer ve Danganronpa gibi oyunlardan esinlenerek, çeşitli NPC'lerle diyalog kurarak mevcut duruma bir açıklama bulmak için mevcut tüm bilgileri anlamaya çalıştığınız, bilim kurgudan ilham alan bir ortamda dolaşıyorsunuz. Diyalog dallanan yolları ve biraz mizahı içeriyor. Kahraman olarak sizin, belgeleri okuyarak ve NPC'lerle konuşarak çalıştığınız Syn Arşivleri hakkında daha fazla bilgi edinmenin tadını çıkarın.
Very unfinished/unpolished. Might be the only person to even play this, I see what they were trying to do but it was just not done well. Got soft locked on a terminal and just stopped playing. Should be free or demo.
免费 有成就 没中文 临时侦探 建议使用键盘鼠标游玩,仅部分支持手柄 在辛恩档案馆辛苦工作的一天,警报突然响起!你和同事们被困在了大楼里。主管让你查明情况并向他汇报。是时候戴上侦探帽,查清究竟发生了什么! 《临时侦探》是一款推理解谜游戏,你将借助一件古老神器,查明设施内发生的事件!游戏灵感来自《天堂杀手》《弹丸论破》等作品。你将在科幻风格的场景中探索,与各类 NPC 对话,搜集所有信息,解开当前的谜团。对话包含分支选项,并带有一丝幽默。你可以通过阅读文档、与 NPC 交流,深入了解主角工作的辛恩档案馆。 在最终指认事件真相与来龙去脉时,感受真正的侦探体验!你需要凭借线索与直觉,展示调查中的发现,但务必小心!逻辑上的一点失误,都可能让你向主管提供错误信息,甚至冤枉无辜之人!
Provisional Detective is a compact, narrative-driven mystery that leans more toward experimentation than convention, offering a stripped-down investigative experience built around interpretation rather than mechanical complexity. Developed and published by SteefMakesGames, it places you inside a small, contained sci-fi setting where a sudden lockdown turns an ordinary workday into a puzzle of missing information, conflicting accounts, and quiet suspicion. The game doesn’t rely on spectacle or elaborate systems; instead, it asks a simpler question—how well can you observe, connect details, and decide what really happened? The structure of the game revolves around exploration and conversation. You move through a limited environment, speaking with coworkers, reading documents, and piecing together fragments of a story that is never presented in a straightforward way. Rather than guiding you through a linear chain of clues, the game allows information to surface organically, often depending on where you choose to go and who you choose to speak with first. This gives the experience a sense of openness, even within its small scale, and reinforces the idea that you are not just uncovering a mystery but actively constructing your own understanding of it. What makes Provisional Detective stand out is its emphasis on player interpretation. The game does not push you toward a single “correct” solution; instead, it culminates in a moment where you must draw your own conclusions based on the information you’ve gathered. This design choice gives the experience a sense of personal investment, as the outcome reflects your reasoning rather than a predefined path. However, this approach also comes with a trade-off. Because the game does not always clearly signal which details are critical, it is possible to miss important clues, leading to conclusions that feel more like guesses than deductions. The narrative itself is intriguing but intentionally understated. The premise—a locked-down facility with hidden tensions and unanswered questions—provides a solid foundation, but the story unfolds in fragments rather than through a fully developed arc. Characters serve primarily as sources of information, each offering their own perspective on events, but they rarely evolve beyond their immediate role in the investigation. While there are moments of personality and subtle humor in the dialogue, the game does not spend much time developing deeper emotional connections or exploring the broader implications of its setting. Visually, the game adopts a minimalist 3D style that prioritizes clarity over immersion. The environments are functional and easy to navigate, with a clean design that keeps the focus on interaction rather than atmosphere. While the sci-fi setting provides a basic thematic backdrop, it lacks the detail and environmental storytelling that might make it feel more alive. This simplicity aligns with the game’s overall design philosophy, but it also limits its ability to create a strong sense of place. The gameplay sits somewhere between a walking simulator and a visual novel, with most of the interaction centered on dialogue and observation. There are no traditional puzzles or complex systems to engage with, which makes the experience accessible but also somewhat passive. The enjoyment comes from following the threads of the mystery and deciding how they fit together, rather than from overcoming mechanical challenges. For players who enjoy narrative-driven experiences, this can be engaging, but those looking for more active gameplay may find it lacking. Pacing is one of the game’s more effective elements. Its short runtime ensures that the experience remains focused, avoiding unnecessary filler and maintaining a steady sense of progression. At the same time, this brevity limits how much the game can explore its ideas. Many aspects of the story and setting feel like they could have been expanded further, leaving the impression that the game is more of a prototype than a fully realized narrative. Replayability is modest but present. Because the outcome depends on your interpretation, there is some incentive to revisit the game and approach the investigation differently, paying closer attention to details you may have missed. However, the overall structure remains largely the same, and additional playthroughs tend to feel like refinements rather than entirely new experiences. What ultimately defines Provisional Detective is its focus on the act of deduction itself. It strips away many of the systems typically associated with mystery games and concentrates on the core idea of piecing together information and forming conclusions. This gives it a clear identity and a certain elegance, but it also exposes its limitations, as there is little else to support or expand on that central concept. In the end, Provisional Detective is a thoughtful but limited experiment in interactive storytelling. It succeeds in capturing the essence of investigation through observation and interpretation, offering a satisfying sense of agency within its small scope. However, its minimal depth, lack of polish, and underdeveloped narrative prevent it from reaching a more impactful level. It is best experienced as a short, focused exploration of an idea rather than a fully developed mystery. Rating: 7/10
At some point I got stuck at a walking path, I was unable to move, and there is no way to start a new game. There was just no way to get unstuck.
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i love this game play i hope they do more with it, on the edge of my seat i wish it was more it is very interesting and addictive! Great job Dev(s)! Love the concept of this game. If you could add instructions of artifact easily accessible incase we don't get back to the game for a bit and forget how to use it properly. Some areas have glitches when talking to janitor for example you can't back out, you have to end game and go back in a couple of other actions as well the same thing. All in all this is a great idea graphics are awesome, gripping game. Thank you for letting us be a part of it!
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