
Prologue: Go Wayback! is a single-player open-world emergent survival roguelike where every journey is unique. Traverse a new wilderness that is generated for you every time you play. Chart your path, overcome the elements, and write your own story of exploration.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
In Prologue: Go Wayback! no two journeys are ever the same.
A brand new 64km2 world is generated on your PC every time you start the game. Our in-house machine-learning technology empowers our artists and designers to create a system that lets you generate billions of beautiful, natural worlds that are waiting to be explored.
Chart your own course through the rugged terrain toward the distant Weather Tower. How you get there, and whether you survive, is entirely up to you.
Dynamic weather and time of day shape your every decision.
Rain can soak your clothes and drench your fires. Thunderstorms can wreak havoc on the terrain. Blizzards bring snow and the danger of hypothermia.
Forage for edible food, seek sources of drinkable water, and chart your path from shelter to shelter.
No guides. No markers telling you where to go next. Just your instincts, your tools, and your choices.
You will need to read your map, use your compass, keep an eye on the sky, and adapt to the terrain and the weather if you want to survive.
Will you stick to the valleys, searching for shelter? Or climb the ridges for a clear line to the Weather Tower? Will you brave the storm at night, or hunker down and wait it out?
Your story is what you make it.
A new map every time you play
Explore vast, procedurally generated landscapes created through the fusion of our in-house machine learning technology and human talent.
Survive against the elements
Manage your body temperature, thirst, and hunger while battling rain, wind, snow, and freezing temperatures. The weather can change at any moment.
Emergent player freedom
No quest markers, no scripted path. How you play and what you do is up to you.
Realistic navigation
Use a compass, a map, and your gut feeling. With no mini map to tell you where to go, every step is a test of your awareness and orientation.
Define your next run
Design your own map, choose a game mode, and select custom game settings to create your own unique run.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Turkish, Spanish - Latin America, Ukrainian +3 more
Engagement
Hours played at review time, across 77 reviews with recorded playtime.
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
под трек (hate - kofun)
П'ять забігів, п'ять смертей від голоду, з повним інвентарем їжі... Механіка зачіплення, наполовину пусті хижки з мінімальними гнилими яблуками, рисом що дає 20 ккалорій, персонаж що (бігає) ходить в таку ж швидкість споживаючи річний запас їжі з погребу, все це жахливий експіріанс, як для мене, так і для людей що віддали гроші за цей продукт на етапі раннього релізу. З плюсів, це затягує, графіка хороша та звикається, планів на наступні оновлення - навалом, якщо подумати, гру можна було розвинути до не поганого симулятора виживання, та цьому не бувати, гра завершилась сирим продуктом, хоч і непоганою задумкою
Интересная выживалка, но игра непонятно в каком направлении будет развиваться, сейчас это бета, когда, вернее, если эта игра выйдет из беты когда-нибудь, в чем будет сюжет, какие миссии, так игра интересная, пока в игре цель одна — доберись до метеовышки, и всё, игра пройдена, но по факту надо еще постараться, если прям нормально ориентироваться на местности по компасу и строго идти и не жерать всё попало, чтоб не сдохнуть от отравления, ну где-то часа
challenging, fun, impressive world generation, had no game-breaking bugs, well-implemented and thought-through mechanics, fine performance, gives the player an actual goal to achieve (instead of making them walk around aimlessly like The Long Dark) i recommend filtering reviews by playtime > 1 h, the amount of players who barely touched the game nitpicking here is crazy
Did not enjoy this at all. Should've made some things easier. Way to hard to get a fire starting. Haven't survived one day. Maybe I suck, but it's too hard to figure things out..
Beautiful game! I do need to learn how to play though!
Пошел прогуляться, захотел попить, попил из лужи, умер. Советую
УЭУЭУЭУЭУЭ
Супер сырая неоптимизированная игра. Хорошо что бесплатной сделали, она никак не стоит 700~ рублей. В целом процесс выживания интересный, генерация карт отвратительна, бесит постоянный дождь или посреди ясной погоды внезапная что? Метель? Да, ♥♥♥♥♥♥ метель - лови смерть от переохлаждения.
Одна из лучших игр в которые я играл, сделано очень хорошо геймплей сильно затягивает. Единственное я бы добавил урон он огня если близко подходишь к нему
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Trends
Modeled estimate over time.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.