
这是一款3D俯视角的Roguelike射击游戏。 通过选择不同的天赋,玩家将Build出一个超强幸存者。 从而可以更好地击杀丧尸,并且活下来。 最终,玩家将会背负结束这场瘟疫的使命,为“清零”而战吧!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Simplified Chinese
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
没有局外成长我觉得是最大的遗憾。打了80分钟没过,溜了=-=
纯纯乐色,免费玩也改变不了你是乐色的事实 平衡崩坏,设计老套,爽也没见有多爽,好玩也没见多好玩 我宁愿去玩4399
就这也能特别好评?水军刷的吧... 我玩别的游戏都没觉得手指点鼠标点到有点不舒服过,既粗糙又单调...
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺好玩的,就是不能改灵敏度和画质 要是加个设置之类的功能就更好了
游戏设定的近远程攻击有点失衡了,远程武器就通关了一次,还特别危险,近战转着圈圈就能赢
bug有点多,不过拿着电锯当德玛很开心,下载游戏才81分钟就通关了,游戏寿命有点短,还有这游戏没想到挺吃配置的
I've played about 10 hours of Project Zero without checking any guides. You need to reach level 25 to unlock the "Savior" quest, and the game doesn't support saving. During my playthrough, I found a few map bugs: if you position your character in certain spots, all the zombie enemies just stand still. Even with this, it took me 30 continuous minutes of grinding just to reach level 15. I can only imagine how drastically the XP requirements will scale up in the later levels. This is essentially a pure slaughter game. You only get one life, can't save, and have to grind for dozens of hours just to unlock the main quest. It's exhausting. I'd like to offer the developers a free optimization suggestion: For normal players, simply slaughtering zombies doesn't provide much satisfaction. If the developers were to replace the zombie models with specific human archetypes—such as homosexuals, feminists, transgender individuals, and people with mental illnesses—I would absolutely give this game a positive review.
[h1]25.[/h1] .瘟疫清零计划(Project Zero)(2022) 1.起初我以为这个游戏去会有任务、剧情、更多丰富的内容,实际上做的很简单,就跟我们微信小程序、4399上面玩的刷怪类型游戏类似,关键是你选的技能卡,技能卡选对了,随便打; 2.看你自己玩枪械还是玩近战专精一个,然后聚宝盆技能可能是很重要的,就相当于其它游戏中那种吸铁石专门吸经验的,经验升的快,天赋获得快,很快通关了; 3.加特林是比较好刷的一种吧,加特林加伤害、射速技能; 换弹的话还有个bug,就是到你打完子弹之后就切近战武器挥一下,然后立刻切回来换弹自动满了,很方便; 然后关于还有个榴弹发射器嘛,榴弹发射器可以把自己炸飞,要是会卡位置的话,可以炸很远,可以飞很高,然后你在空中的时候,僵尸是没有锁敌,全部。不动的; 然后地图也不算太大,跑一圈下来基本上都能摸清楚,对于玩过该类型游戏的来说还是没什么难度、比较简单的; 然后关于喷火器,显卡和CPU如果不是很好的话会卡,渲染占了很多,因为我刚玩的时候,我喷火器一出来给我卡了一下,设置也不能调渲染质量这些东西; 4.我游戏基本上探索完了,基本上所有角色、枪械、武器都玩了一下,有无敌点位,基本上怪上不了,有的地方怪能卡模型卡上来,还是多注意一下走位,找地方多找找,榴弹或爆炸炸飞自己卡; 然后这个游戏是没有Steam成就,就游戏有三个要求:一个是速通救世主,一个是存活时间、还有一个打怪数量;我看我网上有,好像一个是8分钟之内通关、生存是20分钟、然后要打3000个僵尸; 5.后来看游戏简介,这个游戏是作者一个人制作的,还是很厉害的,如果可以希望越做越好;
如果多一些吸血鬼幸存者一樣的成長屬性會很不錯
我用电锯和爆炸的迫真组合技,欢乐的很呐(喜)
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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