
You are an intelligent robot created by scientists for the best annual tournament "Project: R.E.B.O.O.T".
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 5 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Stats
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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kart düşürmelik oyun
☀️
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
baya zor bi 2d platform kontroller fena değil türü seven buyursun
Нормас
Yes.
Ein richtig nerviges und Schweres Geschicklichkeits Game was ich je gespielt hab, entweder man Springt zuweit oder ein tacken zu wenig an der Kante ist es gleich aus im Level wenn wir von der Säge oder dem Lasern getroffen werden. Aber man kann es schaffen es ist nur Wirklich sehr sehr Schwer.
Even though the game started well, it was a game that erased the things it did well in my eyes because it was too difficult and required a lot of time and there were problems in the save section.
Project: R.E.B.O.O.T, developed and published by Volens Nolens Games, is a tightly focused 2D platformer that builds its entire experience around precision, timing, and relentless difficulty. It presents itself with a simple premise—guiding a small robot through a series of increasingly hazardous test environments—but quickly reveals a design philosophy that prioritizes mechanical mastery above all else. There is little emphasis on narrative or world-building beyond the basic concept of a competitive trial, and instead the game channels all of its energy into creating a demanding, skill-driven progression that expects players to learn through failure and repetition. The gameplay is centered on navigating compact levels filled with traps such as spinning blades, lasers, and sudden environmental hazards that punish even the slightest mistake. Movement is tight and responsive, which is essential given the level of precision required, but it also means that every error feels entirely on the player rather than the controls. This creates a very deliberate loop: observe, attempt, fail, adjust, and try again. Over time, players begin to internalize patterns and refine their timing, leading to moments where previously impossible sections suddenly become manageable. When the system works, it delivers a genuine sense of accomplishment, rewarding persistence and careful execution in a way that feels earned rather than handed out. Level design plays a significant role in maintaining engagement, as each stage introduces new configurations of hazards that force players to adapt. Rather than simply increasing speed or density, the game often recontextualizes familiar elements in ways that demand fresh approaches. The levels are short and focused, which helps keep individual challenges from becoming overwhelming, but the cumulative difficulty builds steadily. However, this structure also exposes one of the game’s key weaknesses: the lack of modern conveniences such as flexible checkpoints or a more forgiving progression system. Being required to repeat sections due to small mistakes can quickly shift the experience from challenging to frustrating, particularly during longer play sessions. Visually, the game adopts a minimalist style that emphasizes clarity and function. The environments are clean and easy to read, ensuring that hazards are always visible and that players can focus entirely on execution. While this approach supports the gameplay effectively, it also results in a somewhat sterile presentation that lacks distinct personality or visual variety. The audio design follows a similar path, offering functional sound effects and understated music that complement the action without standing out. Together, the visuals and sound create an atmosphere that feels utilitarian, reinforcing the game’s focus on mechanics rather than immersion. One of the more divisive aspects of Project: R.E.B.O.O.T is its narrow scope. There are no significant progression systems, unlockables, or narrative incentives to keep players engaged beyond the intrinsic satisfaction of overcoming its challenges. For some, this purity is part of the appeal, offering a distraction-free experience that focuses entirely on skill. For others, it may feel lacking in motivation, especially when repeated failures begin to outweigh the sense of progress. The game does little to soften its edges, and this uncompromising design can limit its long-term appeal to a broader audience. In the end, Project: R.E.B.O.O.T is a game that knows exactly what it wants to be and makes no attempt to be anything else. It delivers a concentrated dose of precision platforming that rewards patience, persistence, and a willingness to embrace trial and error. While its lack of variety and unforgiving structure may push some players away, those who enjoy mastering difficult mechanics will find a focused and occasionally satisfying challenge. It is not a game that seeks to please everyone, but within its niche, it offers a clear and consistent experience. Rating: 6/10
meh
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Players by region
Where this game's players are, estimated from review languages.
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