
PROJECT: PLAYTIME is a Free-to-Play multiplayer horror game where six players attempt to create one giant toy while surviving a terrifying monster that roams the toy factory. A seventh player controls the monster and is given only one goal: Find and kill everyone.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Stats
Languages: English*, French, German, Spanish - Spain, Russian, Spanish - Latin America, Italian, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 782 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nem tem como jogar mais.
人太少了
La leche de mommy es lo mejor
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1K | 51 | 55% | $1.99 | |
| $351 | 6 | 0% | $3.99 | |
| $196.9K | 556 | 81% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Hours played at review time, across 783 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
W
c bien
Good to paly and fun with friends and i hpe that the creators so (mob entertainment) would update and fix this game
мне нравилось играть с друзьями в эту игру но мне жаль что не смогу никогда не играть в эту игру
Игра забытая разрабами(
Requires a 64-bit processor and operating system OS *: Microsoft Windows 7 or later PROCESSOR: 2.6 GHz Dual Core MEMORY: 8 GB RAM GRAPHICS: Intel HD Graphics 520 or a dedicated graphics card with 2 GB memory and DirectX feature level 10.1 DIRECTX: Version 11 NETWORK: Broadband Internet connection STORAGE: 15 GB available space
как игрок форсакена я себя чуствую униженым
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.