
PROJECT: PLAYTIME is a Free-to-Play multiplayer horror game where six players attempt to create one giant toy while surviving a terrifying monster that roams the toy factory. A seventh player controls the monster and is given only one goal: Find and kill everyone.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
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Stats
Languages: English*, French, German, Spanish - Spain, Russian, Spanish - Latin America, Italian, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ну хз чё по игре, мне в 3 часа ночи позвонила поппи и сказала что поймала маслину а потом ЦИКЛ БОБОВОГО ПРОКЛЯТЬЯ ЗАМКНУЛСЯ, В ВАШЕМ БОБОФОНЕ ОБНАРУЖЕНО СОВИНОЕ ГНЕЗДО
lo recomiendo para pasar el rato, es algo adictivo pero tiene sus partes malas, y al ser de gama media o baja el juego simplemente no arranca o te saca en medio de la partida
gmrutn
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 117 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
decent game, but no one plays it so its not fun
quando sair pelo menos UM small patch ou major update eu tiro a review do negativo
bom demais
хоть и играл я мало, я искренне верю в этот проект. Задумка очень имбовая. Я надеюсь разрабы вспомнят и обновят её, так сказать поднят с колен. Или хотя бы вернут во вторую фазу
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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