
PROJECT: PLAYTIME is a Free-to-Play multiplayer horror game where six players attempt to create one giant toy while surviving a terrifying monster that roams the toy factory. A seventh player controls the monster and is given only one goal: Find and kill everyone.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Genres
Stats
Languages: English*, French, German, Spanish - Spain, Russian, Spanish - Latin America, Italian, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ich liebe dieses spiel aber Ich hoffe das man ihrgendwann lily lovebraids spielrn kann und wenn ich spiele bekomme ich meine verdienten tickets nicht aber der rest ist toll
do not purchase this game it is bad like very bad so please do not waste your money
Эта игра настолько баганная, что даже шутку не придумать. Обновления раз в два года и геймплей душненький.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 117 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was a good game back about 3 years ago but it died so fast i want it back. I wish i was still going me and maybe 10 other real players still are on if any content creators are seeing this please try to bring back so devs will update it again.
It was abandoned since chapter 3. now its full of bugs, dont waste your time
good
bardrzo fajna skibidi giereczka
Lo mejor solo que esta descontinuado
Игра была просто балдежной до 3 фазы, после которой разрабы зачем то нахрен все поубирали и назвали обновой. Надеюсь мультиплеер обновится после конца основной игры. Поиграть можно пару разиков, но обычному челику не интерисующимся франшизой быстро наскучит. Пока что особо не советую(максимум поиграть ярым фанатам и то не факт)
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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