
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #54, worst UA #95 · 10 markets collected
About

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 737 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super fun would be sick with a co-op mode
yes
I need more ducks... I need more ducks... I need more ducks... I need more ducks... I need more ducks... I need more ducks... I need more ducks... I need more ducks... I need more ducks... I need more ducks... I need more ducks... I need more ducks... I need more ducks... I need more ducks... I need more ducks... I need more ducks...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 739 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I spent an hour and a half building a avenue for my registers, only to break it and build a more effective one ten minutes later....10/10 tbh
it is a great game to just pass the time
I make ducks for the hole. I feed the hole. I make ducks for the hole. I feed the hole. I make ducks for the hole. I feed the hole. I make ducks for the hole. I feed the hole. I feed the hole. I feed the hole. I feed the hole. I feed the hole.
Played the demo for over a dozen hours and figured I'd just buy the game. Gave the full game seven hours today and I gotta go to bed. I love everything about this game!
trop bien
I have no idea how this game works, but it works. At time of writing, I've unlocked the secret ending. I'm still a bit far from the regular ending. This is because a moment of curiosity during Phase 2 led to me tugging at strings in the environment until the nice silly idle game I thought I bought turned into a puzzle platformer with emphasis on PUZZLE, where half the puzzle solutions were hidden in weird progress-optional goof-around toys that turned out to be hidden tutorials, and the OTHER half you might accidentally miss because you were playing with the toys. Stupid sponge. The factory game stuff is amusing, because it's been made spicy with rage-inducing moon physics. Conveyor belts are for pumpkin-spice babies; in THIS game you blow uneven shapes across linoleum using desk fans. Oh you want to increase production? How about no! Get more value-per-unit by shooting them around some pinball bumpers instead! Oh you want precision and control? Sorry, all we got is "you're a physics object too, so those fans and slippy-slide surfaces affect you too!" It seems like it's just the sort of game that is designed to induce rage, but let me assure you, it's actually 6 of those games in an Edgar suit. But those 6 games know how to take turns in such a way as to relieve each others' pressure. Like I said, it shouldn't work this well, and yet it does. Big enthusiastic thumbs up from me and I'm gonna go back and get the rest of the cheevos.
Just a few items could have a little more direction, as opposed to happenstance, but very fun overall.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $458.6K | 1.2K | 73% | $11.99 | |
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| $458.1K | 613 | 90% | $21.99 | |
| $459K | 2.9K | 89% | $9.99 |