
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #54, worst UA #95 · 10 markets collected
US · last 30 days
About

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 727 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me fastidia no poder recomendar el juego, porque empieza muy bien, pero se vuelve extremadamente tedioso a partir de cierto punto (tampoco quiero hacer spoilers pero digamos que es cuando desbloqueas el cuarto material). Hasta cierto punto puedes automatizar el procedimiento, pero a partir de cierto momento... olvídalo. Por desgracia lo tengo que dejar cuando parecía que estaba terminando, pero si no me divierto, no puedo jugarlo.
Its soooooooooooo funnnnn! The controls are simple, the movement is really good, its got a fun art style, and its has ducks!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 729 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is one of those game you can play for hours without realizing and multiple times or the game that you play once and never touch again, I happen to be the first type. I have 30 hours on the playtest version + 100 hours in the demo and now 13 and smth here. The game is worth every cent because it give you a freedom to do what ever you want.
really poor progression balance
полы кривые, физика забавно но так себе, позалипать вечерок два самое то
Most of the game is great, but the infuriating amount of running back and forth makes this quite unfun to play after a while. A toolbar or something where you can store a few items at a time is absolutely needed here. I do not understand why this is not in the game
se hace demasiado tedioso y la construccion es horrible
Entretenido, adictivo
pourquoi pas
I really did like the first half of this game it really was doing it for me, but the absolute nose dive the later half takes needs to be studied in text books. I'm genuinely baffled by how much the later half of the game destroys everything it had going for it and everything you were working up for in the first half. I looked up the secret ending as well after the lackluster slog that was getting to the main ending and I honestly don't even want to bother. Take the entire back half of the game and completely scrap it and overhaul it, the game really needs it. Also make the secret area actually something more interesting.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $458.6K | 1.2K | 73% | $11.99 | |
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| $458.8K | 644 | 91% | $29.99 | |
| $458.1K | 613 | 90% | $21.99 | |
| $459K | 2.9K | 89% | $9.99 | |
| $459.1K | 2.8K | 84% | $5.99 |