
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #54, worst UA #95 · 10 markets collected
US · last 30 days
About

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 727 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
(Question for devs) would you make a bundle with Wormies, Sort Them Ducks!, Worming From Home, Untitled Goose Game and Wirm? How about we call it "Worms and Ducks".
Dear god
Lo odié. Cuando quise cancelar mi compra me encontré con que me había pasado 1 hora para poder pedir reembolso. Quería automatización y me encontré con un caos
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $458.6K | 1.2K | 73% | $11.99 | |
| $458.6K | 1.6K | 73% | $13.99 | |
| $458.8K | 644 | 91% | $29.99 | |
| $458.1K | 613 | 90% | $21.99 | |
| $459K | 2.9K | 89% | $9.99 | |
| $459K | 914 | 90% | $12.99 |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 729 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm OBSESSED!! Make ducks and other products to put down a hole, earn money and buy upgrades and build crazy contraptions to help make the work easier. Work smarter not harder! I'm still in the process of trying to find out the secrets and spend waaay to much time making really complex things instead of focusing on what I should be doing. The first time playing it I ended up playing it for 14 hours non stop instead of the intended 6 hours.. Was worth messing up my sleeping pattern.
Fun jame
I think the game was awesome and I would recommend this game to my friends this game. It is definitely top 5 in my book
Insane. Had a blast while playing. Played it in mostly one sitting. Got a bit slow at the end. Great game.
DEVELOPER HAS REMOVED THE DESTRUCTIVE DEBRIS I saw the reviews and was hesitant about purchasing the game till I saw that this feature was removed. Good game.
Унылость
hmmm update lets see it
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.