
All the passion, beauty & intensity of pro motorsport merging the most iconic cars & circuits with a new benchmark in handling performance.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 26 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Project Motor Racing ignites all the passion, beauty, and intensity of professional motorsport.

The Best, Nothing Less
Race across eras in 70 meticulously recreated cars across 13 iconic classes & 28 global layouts.
Cars: From today’s radical LMDh Hypercars to history’s most iconic legends, each vehicle is a licensed masterpiece
Circuits: Scanned for ultimate precision and authenticity

Racing For All
From sim racers to first-time racers, Project Motor Racing delivers:
Single Player Career
Online Racing Modes
In-Game Events
Packed 4-Class Race Experience

Simulation Refined
First Principle Physics: New physics engine delivers unmatched handling realism and high-fidelity FFB
Benchmark-Setting Physics Engine built on mod-friendly GIANTS Engine 10
Factory Driver Program: Every car’s handling painstakingly tested and approved by brand partners and hundreds of the world's top racing pros to assure authentic levels of handling precision
Immersive Sound Design: Motorsport’s ferocity captured like never before

Feel Every Second
“Living” cockpits with visible G-forces, heat-haze, etc.
True2Track
Dynamic Weather Conditions
Adaptive Racing & Drying Line
24-hour day/night cycle

Project Motor Racing: Year 1 Bundle
Get your copy of Project Motor Racing plus all Year 1 Season Pass content with the Year 1 Bundle. Complete your ultimate motor racing experience.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.5Kreviews | 43% | — | $2M |
| $49.99 | 3Kratings | 53% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the progression gets interesting
I really like PMR. The car selection is unique with the Dodge Vipers, TVR, Moslers, Lister Storm, Group C, GTE etc etc. Exactly what I want as I grew up in 90s with these cars (modern GT cars are a bore for me, I have high end gear and doing heel toe with the oldschool cars is great). I couldent careless about the negative reviews, its a great driving sim/game. Handling feels like AC Evo/ Raceroom to me and FFB is good on my Simagic Alpha. Only issue I have had is some equipment not working (Simworx GT wheel doesent work but Simworx pedals are good to go). My Simagic stuff is great. I cant wait for more tracks though. Yeah so my verdict is that its really good. Glad to add PMR to me sim collection.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean +11 more
| $49.99 |
| 797ratings |
| 60% |
| — |
| not modelled |
| $39.99 | — | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
⭐⭐⭐ Mitigé Très bon potentiel, belles voitures et bonnes sensations de conduite, mais l'optimisation gâche malheureusement l'expérience. Avec un i9-13900K, RTX 4070, 32 Go de RAM et un SSD NVMe, je rencontre des freezes/stutters répétés en pleine course. L'image se fige pendant plusieurs secondes alors que le jeu continue en arrière-plan. J'ai testé 3 écrans puis 1 écran, ainsi que différents réglages graphiques en diminuant notamment les ombres, la distance d'affichage et la qualité générale : aucune amélioration. Les températures et l'utilisation de la mémoire sont pourtant normales. Le jeu est également installé sur SSD. Ce n'est clairement pas un problème de puissance de ma configuration. Le jeu peut être parfaitement fluide puis se mettre brutalement à freezer de façon répétée. Dommage, car le jeu a beaucoup de potentiel. Une vraie amélioration de l'optimisation et du stuttering serait indispensable pour que l'expérience soit à la hauteur.
Needs more work. I want this game to be polished, because I believe in the direction that I think it wants to go in. But the performance is awful. I can chug 60 fps, and it stays that way on ultra-low, 1080p-4k. If they keep working on the game and polish it up enough, I will change my review.
I was a bit dubious about buying this game with all the negative feedback and that I use a controller but thought I would hut it and try it and if it was no good I would refund before 2 hours are up. I've played for 2 hours now and I am keeping it. With controller I tried it at default and it wasn't that bad but tweaked it slightly to the settings of https://simracingsetup.com/project-motor-racing/project-motor-racing-controller-settings/ I am now loving it
Positives Guter erster Eindruck mit erkennbarem Potenzial. Lizenzsystem vor dem Online-Einstieg sorgt für einen strukturierten Einstieg. Force Feedback liefert grundsätzlich einige Details. Grafik ist auf einem guten Niveau und für einen Simracing-Titel aktuell ausreichend. Solide Basis, auf der langfristig aufgebaut werden kann. Einzelspieler bietet bereits erste Karriere-Ansätze. Negatives Fahrphysik & Reifenmodell Kaum spürbarer Gripverlust beim Bremsen und Beschleunigen. Nicht bei Jeden fahrzeug, ein paar die ich gefahren bin waren gut. .Reifen besitzen praktisch keinen spürbaren Grenzbereich. Dein Porsche gt3 z.b Unrealistische Fahrsituationen möglich (z. B. starkes Einlenken bei voller Bremskraft ohne größere Konsequenzen). Auch Porsche gt3 Fahrzeuge wirken insgesamt zu wenig dynamisch. Auch hier Porsche gt3 Force Feedback (FFB) Zu wenig Rückmeldung über Reifenhaftung und Fahrzeugzustand. Lag ebenfalls am Auto Grenzbereich des Fahrzeugs kaum fühlbar. Wenig Feedback über Bremsverhalten. Straßenunebenheiten werden kaum vermittelt. All das ist Auto spezifisch Sound Fehlende Geräusche bei überlasteten Reifen. Zu wenig akustisches Feedback beim Bremsen. Sound unterstützt das Fahrzeuggefühl nur eingeschränkt. Ebenfalls Auto spezifisch Online-Modus Nach der Lizenz fehlen sichtbare Fortschrittssysteme. Keine echte Online-Karriere. Daily Races vermitteln kaum Langzeitmotivation. Fehlendes Belohnungs- und Fortschrittsgefühl. Kein dynamisches System, das sich an die Leistung des Spielers anpasst. Simulation Fehlendes Gefühl für Fahrzeugdynamik und Fahrzeuggrenzen. Betrifft einzelne Autos Keine spürbare Bremsdynamik. Auch bei einzelne Autos Keine Laserscan-Strecken (für viele zwar akzeptabel, reduziert aber den Simulationsanspruch zusätzlich). Verbesserungsvorschläge Fahrphysik verbessern Deutlich spürbaren Grenzbereich der Reifen einbauen. Realistischere Traktions- und Bremsverluste simulieren. Fahrzeuge beim Überfahren des Limits schwerer kontrollierbar machen. Mehr Fahrzeugbewegung und Gewichtsverlagerung integrieren. Betrifft die Problem Autos Bremsen akustisch stärker kommunizieren. Online-Karriere einführen Langfristiges Karrieresystem mit Aufstiegen durch Fahrzeugklassen. Sichtbare Fahrerwertung und Fortschrittsanzeigen. Belohnungen für gute Leistungen statt bloßer Spielzeit. Klare Ziele und Karrierepfade schaffen. KI-System verbessern Schwierigkeitsregler hinzufügen. Adaptive KI entwickeln, die sich an den Spieler anpasst. KI-Zeiten beispielsweise 1–2 Sekunden über der persönlichen Bestzeit ansetzen. Realistische Obergrenze anhand echter Referenzzeiten definieren. Karriere-Modus ausbauen Trainingssessions zum anfang der Karriere vorm ersten Rennwochenenden integrieren. Fahrtechniken und Strecken schrittweise erklären. Aufstieg von langsameren zu schnelleren Fahrzeugklassen ermöglichen. Kontinuierliches Fortschrittsgefühl schaffen. Gesamtfazit Aktueller Zustand: Gute Basis mit viel Potenzial, aber noch deutliche Defizite bei Fahrphysik, Simulationstiefe, und Langzeitmotivation. Wichtigste Prioritäten: Fahrphysik und Reifenmodell auf ein Niveau bringen Force Feedback aussagekräftiger gestalten. Online-Karriere mit echtem Fortschrittssystem einführen. KI anpassbar und dynamisch machen. Mehr Fahrzeug- und Streckenfeedback über Sound und FFB liefern Stand heute : nur für den Singleplayer zu emphelen, und auch nur ein Teil der Autos
So far, inputting my name confuses it and trying to quit crashes it. 10/10 no notes.
Much better than I was expecting! I had originally avoided this game, given the surge of negativity surrounding it at launch, but picked it up in the recent sale and initially found it mildly engaging, some cars are reasonable, some a bit meh. Then I discovered that, as well as the global FFB settings, there are per-car FFB settings which you access via Car Setup before each race, and tinkering with them started to bring the cars to life. This encouraged me to buy the new V8 Power Pack, mainly for the historic V8s and I love how those cars handle. I've since also bought the GT Icons pack and it's similarly enjoyable, just the type of cars that I love driving in sims. Thus far, I also find racing the AI to be way better than expected. One of the main reasons is that they apparently use the same, or at least similar, physics to the human player, making the racing far more authentic than sims with overly simplified AI physics. The AI cars move naturally rather than twitch around, they can't do super-human braking, accelerating, cornering, etc, and are essentially limited by the same laws of physics that you are, which makes the racing far more engaging and satisfying. In addition, they make plausible mistakes, genuinely appear to race each other (plenty of authentic overtaking amongst them goes on, even in short races), and take a variety of lines rather than just following each other around on rails, only deviating when the human player's car is in the vicinity. They're not perfect (the can get a bit hesitant when very close to your side during overtakes) but a bit of further tweaking by the devs can hopefully improve them further. They also appear to take on damage as readily as the human player's car, although not yet sure if it has noticeable impact on their performance. I now really hope they can keep developing and supporting this game for at least a few more years, improving it an adding more content (especially historic), as I feel it's much better than it's been given credit for and it would be a shame to see it given up on.
Greatly improved from the release version. It's now actually a pretty decent racing sim, not the best certainly but very playable. FFB and general physics are good, you can actually catch the car before it spins in most instances. The game is definitely heading in the right direction, looking forward to further improvements
Tried this game for the free play weekend. It didn't make it past the first few hours. I have played LMU, AC & ACC, and AMS2 as well as iRacing. I am not anything more than a decent driver, so take it for what it's worth. I decided to run a track I am greatly familiar with: Daytona, in the Porche GT3. - AI are... odd. Blown away in practice and qualifying, but they seemed to drop 50HP on raceday. At times they are easy to bully, and others they ignore you completely. Highly inconsistent. - The car feel. Spent a fair bit of time dialing in my G29. And the car STILL felt numb, no real feedback into what the tires or brakes were doing. Made driving difficult to say the least. - Graphics. Not bad, certainly not great, but WHY is there microstutters periodically *ON A 4090*??? Lighting at night is odd and mildly distracting. During the day, cars look entirely too washed out, like a bad reflection mapping in NR2003 (IYKYK). The UI and overall interface is not great either. I wanted this game to be significantly more enjoyable. But if I can't even enjoy a single race at a track I use to relax, there's problems. With all the other platforms available currently, I would pass on this one, and go check out the others that are out there.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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