
All the passion, beauty & intensity of pro motorsport merging the most iconic cars & circuits with a new benchmark in handling performance.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 26 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Project Motor Racing ignites all the passion, beauty, and intensity of professional motorsport.

The Best, Nothing Less
Race across eras in 70 meticulously recreated cars across 13 iconic classes & 28 global layouts.
Cars: From today’s radical LMDh Hypercars to history’s most iconic legends, each vehicle is a licensed masterpiece
Circuits: Scanned for ultimate precision and authenticity

Racing For All
From sim racers to first-time racers, Project Motor Racing delivers:
Single Player Career
Online Racing Modes
In-Game Events
Packed 4-Class Race Experience

Simulation Refined
First Principle Physics: New physics engine delivers unmatched handling realism and high-fidelity FFB
Benchmark-Setting Physics Engine built on mod-friendly GIANTS Engine 10
Factory Driver Program: Every car’s handling painstakingly tested and approved by brand partners and hundreds of the world's top racing pros to assure authentic levels of handling precision
Immersive Sound Design: Motorsport’s ferocity captured like never before

Feel Every Second
“Living” cockpits with visible G-forces, heat-haze, etc.
True2Track
Dynamic Weather Conditions
Adaptive Racing & Drying Line
24-hour day/night cycle

Project Motor Racing: Year 1 Bundle
Get your copy of Project Motor Racing plus all Year 1 Season Pass content with the Year 1 Bundle. Complete your ultimate motor racing experience.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.5Kreviews | 43% | — | $2M |
| $49.99 | 3Kratings | 53% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 898 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Intéressant, mais se plante par moment. Toutes les performances sont perdues. Il y a encore du travail.
Needs more work. I want this game to be polished, because I believe in the direction that I think it wants to go in. But the performance is awful. I can chug 60 fps, and it stays that way on ultra-low, 1080p-4k. If they keep working on the game and polish it up enough, I will change my review.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean +11 more
| $49.99 |
| 797ratings |
| 60% |
| — |
| not modelled |
| $39.99 | — | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The thematic presentation is actually quite marvelous! The tightly curated selection of track-going driving machines is indeed rich enough to provide a sense of variety, yet concise enough as to maintain a focused feel as opposed to the "hey, drive whatever you want" smorgasbord that perhaps leads many good car games to sorta just bleed into each other. So, then, what's the big problem here? The so-called "Giants" engine is, frankly, [i]horrendously inept[/i] for the pace of the game that Project Motor Racing attempts to be. It literally was built for a [i]farming simulator[/i] of all things! When the fastest thing going around was a tractor, it was fine because the engine didn't need to crunch numbers any faster than the leisurely same-said tractor had time to go. But when multi-facet cars with so many mechanics such as tire wear or seat belt tightness are into account, it lugs really badly. Seriously. Other games, such as the long-since delisted Project CARS, can easily boast full grids of 20 or even 30 or more cars with modest hardware [i]and[/i] hardly feel the effects on the CPU, but daring to include even just a middling [i]half-dozen[/i] cars on the track at once for PMR strains one's hardware even on the most bleeding edge of consoles -- they even have the number of opponents deliberately capped to a significantly lower amount for precisely this reason! And for what? Are the AI drivers a tad too [i]smart[/i]? Nah, they have Forza Drivatar Syndrome, they wouldn't even attempt to dodge an obvious IED on the road if they can help it. At least Forza limits the impact of inattentive battering rams by daring to have a physics engine that works even under pressure, but PMR, dear heaven -- what part of it actually [i]works[/i]? Applying just a [i]little[/i] too much gas while steering results in the entire car losing all grip and spinning around like a top, having an opponent's car scrape against yours results in the entire car losing all grip and spinning around like a top, and -- believe it or not -- driving over a curb, more often than not, results in one's car losing all grip and spinning around like a top because heaven forbid the slightest nuance between complete control and utter chaos is ever applied in a premier "sim" racer. Time will tell how much more of the tremendously overwrought Giants engine will have to be tuned and upgraded in order to make it the slightest bit competent for the game it was haphazardly grafted into, [i]if that happens at all[/i].
Очень много косяков, но на удивление на геймпаде вполне играбельно (если не брать совсем быстрые брички).
suite a la mise a jour 2.1 , le jeu est plaisant ! le FFB est bon , il faut passer par chaque voiture pour la configurer la tenue du volant, des fiches explicatives peuvent trouver sur le discord de pmr France , la qualité graphique est tres bonne en restant en TAA (ultra) , je ne trouve pas le FSR satisfaisant a mes yeux !! . le jeu demande a ce que les joueurs travaillent leurs voitures , cela prend du temps mais c'est gratifiant !! Peu de personne en multi et c'est dommage !! il faudrait que l'éditeur repasse une free week du produit car je pense que les gens se sont arrêtes à leur premières impressions a la sortie du jeu et ce n'est plus même !
I'm newbie to Sim Racing. I tried play this game and I find this game quiet interesting. Just got my online racing license for the ranked multiplayer race and I find the penalties system sometimes hit and miss. Updated: As I wrote my review, the game crashed more and more on my PC recently with Mid to High Setting.
Game is getting better with every update. Still needs work on force feedback. rubber banding when following a car. but things are looking up
Wheres the vr ??
trash plain and simple should not have been released in this state
no way dont waste your money
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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