
All the passion, beauty & intensity of pro motorsport merging the most iconic cars & circuits with a new benchmark in handling performance.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 26 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Project Motor Racing ignites all the passion, beauty, and intensity of professional motorsport.

The Best, Nothing Less
Race across eras in 70 meticulously recreated cars across 13 iconic classes & 28 global layouts.
Cars: From today’s radical LMDh Hypercars to history’s most iconic legends, each vehicle is a licensed masterpiece
Circuits: Scanned for ultimate precision and authenticity

Racing For All
From sim racers to first-time racers, Project Motor Racing delivers:
Single Player Career
Online Racing Modes
In-Game Events
Packed 4-Class Race Experience

Simulation Refined
First Principle Physics: New physics engine delivers unmatched handling realism and high-fidelity FFB
Benchmark-Setting Physics Engine built on mod-friendly GIANTS Engine 10
Factory Driver Program: Every car’s handling painstakingly tested and approved by brand partners and hundreds of the world's top racing pros to assure authentic levels of handling precision
Immersive Sound Design: Motorsport’s ferocity captured like never before

Feel Every Second
“Living” cockpits with visible G-forces, heat-haze, etc.
True2Track
Dynamic Weather Conditions
Adaptive Racing & Drying Line
24-hour day/night cycle

Project Motor Racing: Year 1 Bundle
Get your copy of Project Motor Racing plus all Year 1 Season Pass content with the Year 1 Bundle. Complete your ultimate motor racing experience.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.5Kreviews | 43% | — | $2M |
| $49.99 | 3Kratings | 53% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 897 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
wow terrible even 2.0 feels like a early access we gotta wait till 5.0 or 6.0 for this to be taken into review again... i remember when nfs shift came out this is just project cars shift. i feel bad for console folk but then again they kept buying the console and not a pc
It's not as bad as people say it is. For the price it's at now, worth the money!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 2.9K | 93% | $29.99 | |
| $2M | 3.5K | 93% | $24.99 | |
| $2M | 4.6K | 82% | $11.99 | |
| $2M | 5.9K | 81% | $14.99 | |
| $2M | 4.4K | 79% | $16.99 | |
| $2M | 5.4K | 76% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.7M | 21.4K | 59% | $31.99 | |
| $12.2M | 48.4K | 93% | $9.99 | |
| — | 0 | — | — | |
| — | 14.4K | 79% | — | |
| $33.1M | 37.3K | 94% | $34.99 | |
| $24.4M | 44.2K | 92% | $19.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean +11 more
| $49.99 |
| 794ratings |
| 60% |
| — |
| not modelled |
| $39.99 | — | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 899 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
so far the the best xml file for oculus rift s delete content in your projectmotorracing.xml and paste this <?xml version="1.0" encoding="utf-8" standalone="no" ?> <startup> <cmdline>ProjectMotorRacingGame.exe -name ProjectMotorRacing</cmdline> </startup> <Reflection> <class name="BRTTIRefCount" base="root class"/> <class name="BPersistent" base="BRTTIRefCount"> <prop name="Name" type="String"/> </class> <class name="GraphicConfigData" base="BPersistent"> <prop name="Build" type="U32"/> <prop name="Version" type="Fct"/> <prop name="Mode" type="Fct"/> <prop name="Vsync" type="Fct"/> <prop name="FrameLatency" type="Fct"/> <prop name="AntiAlias" type="Fct"/> <prop name="TemporalAntiAliasEnabled" type="Fct"/> <prop name="SMAAFXAA" type="Fct"/> <prop name="Windowed" type="Fct"/> <prop name="TextureFilter" type="Fct"/> <prop name="TextureResolution" type="Fct"/> <prop name="Brightness" type="Fct"/> <prop name="CarDetailLevel" type="Fct"/> <prop name="MaxVisibleVehicles" type="Fct"/> <prop name="TrackDetailLevel" type="Fct"/> <prop name="ShadowDetailLevel" type="Fct"/> <prop name="MotionblurLevel" type="Fct"/> <prop name="EffectsDetailLevel" type="Fct"/> <prop name="ParticlesDetailLevel" type="Fct"/> <prop name="EnvmapDetailLevel" type="Fct"/> <prop name="MirrorEnabled" type="Fct"/> <prop name="MirrorEnhanced" type="Fct"/> <prop name="EnvmapReflectionDetailLevel" type="Fct"/> <prop name="GraphicsLevel" type="Fct"/> <prop name="SuperSampling" type="Fct"/> <prop name="LowSuperSampling" type="Fct"/> <prop name="VRSuperSampling" type="Fct"/> <prop name="SharpeningStrength" type="Fct"/> <prop name="SharpeningClamp" type="Fct"/> <prop name="OffsetBias" type="Fct"/> </class> <data class="GraphicConfigData" id="0x426BECC0"> <prop name="Name" data=""/> <prop name="Build" data="3398"/> <prop name="Version" version="2"/> <prop name="Mode" adapter="0" width="3840" height="2160" refresh_num="60" refresh_dem="1"/> <prop name="Vsync" vsync="1"/> <prop name="FrameLatency" framelatency="1"/> <prop name="AntiAlias" antialias="2"/> <prop name="TemporalAntiAliasEnabled" temporalantialiasenabled="0"/> <prop name="SMAAFXAA" smaafxaa="0"/> <prop name="Windowed" windowed="0"/> <prop name="TextureFilter" texturefilter="2"/> <prop name="TextureResolution" textureresolution="2"/> <prop name="Brightness" brightness="10"/> <prop name="CarDetailLevel" cardetaillevel="2"/> <prop name="MaxVisibleVehicles" maxvisiblevehicles="0"/> <prop name="TrackDetailLevel" trackdetaillevel="2"/> <prop name="ShadowDetailLevel" shadowdetaillevel="2"/> <prop name="MotionblurLevel" motionblurLevel="0"/> <prop name="EffectsDetailLevel" effectsdetaillevel="2"/> <prop name="ParticlesDetailLevel" particlesdetaillevel="2"/> <prop name="EnvmapDetailLevel" envmapdetaillevel="2"/> <prop name="MirrorEnabled" mirrorenabled="1"/> <prop name="MirrorEnhanced" mirrorenhanced="0"/> <prop name="EnvmapReflectionDetailLevel" envmapreflectiondetaillevel="2"/> <prop name="GraphicsLevel" graphicslevel="4"/> <prop name="SuperSampling" supersampling="4"/> <prop name="SuperSampling" supersampling="4"/> <prop name="LowSuperSampling" lowsupersampling="2"/> <prop name="VRSuperSampling" vrsupersampling="2"/> <prop name="SharpeningStrength" sharpeningstrength="3.100000"/> <prop name="SharpeningClamp" sharpeningclamp="1.590000"/> <prop name="OffsetBias" offsetbias="3.100000"/> </data> </Reflection>
Même avec les mises à jour le jeu reste injouable, la voiture part en tête a queue un virage sur deux. Seul la catégorie GT3 est correcte. Le jeu donne l'impression qu'il est en carton pate, et qu'il a été fait avec des bouts de ficelles. Après la rédaction de ce commentaire, je désinstalle définitivement ce jeu.
Habe es genutzt um es kostenfrei anzuspielen, jedoch ist es mit einem Tripple screen nicht zu empfehlen... egal was man einstellt es passt einfach nicht. Sound ist einfach bei allen Autos gleich, und bei der Grafik ist man mit meiner 4060 bei 30-40fps... macht keinen Spaß, und darum werde ich den Speicherplatz wieder freigeben.
From what I played before to what I played now, I do believe it is headed in the right direction. Runs Good. More feel to the cars in the steering wheel. More weight to the vehicles would compliment the nice feedback they are starting to build. If they continue as they are it will only get that much better and I have been having fun with the Career mode. (Side Note: I turned up my Dampening setting on my wheel and it helped make the steering that is improving feel that much more alive.) For anyone willing to try to see if it helps them
je veux aimer ce jeu mais y a rien a faire,je suis sur pc triple screen qui est toujours pas pris en charge donc j'ai une resolution a chier,pour ceux qui dise que le ressenti est vraiment mieux j'aimerais bien avoir vos setting de volant de toute évidence c'est un jeu consol et mannette pas pc, je ne recherche pas une simu parfaite juste un jeu plaisant a jouer mais la c'est plus que plate
the game does not recognise my sim racing input devices like my pedals and button box. added to that multiple crash to desktop issues when launching the game and i do not even know what the game play is like because its so bad i never got to it.
It started off kinda iffy, got better with every update, still think the older cars are the best as far as feel. Looking forward to the next update, and hope we get some more tracks, like; Road Atlanta Road America Watkins Glen
Update 2.0 - and still no VR support. Guys, I bought this game because I believed in you. I bought Project Cars (the very first one) long before it was being released. The first version I installed had a car and a big square to drive on. Nothing more. I watched it grow and I loved it. Sadly PMR is not evolving at all. You promised us VR and even with version 2.0 you did not deliver. Therefore you get what you deserve: a big thumbs down. I still regularly play with PC2 and I love AM2 which evolved quite nicely. PMR is dead - at least for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.