
Project: MIRROR! is a world full of magic, there souls of beautiful girls have broken into several pieces during a violent and powerful storm. You are the only one who can help the beauties revive their souls!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−60% | 486reviews | 77% | — | $31.2K |
| $2.99−40% | 28ratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
А можно мне поиграть?, а не смотреть как изумрудики сами по себе взрываются по пол часа
Хорошая игра, ну арты еще лучше )
👎🏼
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French, Italian, German, Spanish - Spain, Bulgarian, Portuguese - Brazil, Hungarian, Vietnamese, Danish, Simplified Chinese +9 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Вполне неплохо 7/10
This game is "meh." Pros: -The puzzles aren't bad, it's no Huniepop. -The lewds are pretty good. Cons: -The not being able to disable the move suggestions sucked. -It crashes a lot.
Art
可以一键通关的三消小游戏,图示步兵
Project: Mirror is a casual anime-themed puzzle game that mixes colorful fantasy visuals, simple but addictive gameplay mechanics, and collectible progression into a relaxing experience designed primarily for shorter play sessions and low-pressure entertainment. Developed and published by 430Games, the title combines match-based puzzle solving with light visual novel elements and gallery unlock systems, creating a game that focuses more on atmosphere and accessibility than mechanical complexity. While it does not attempt to reinvent the puzzle genre, it succeeds at delivering a visually appealing and consistently relaxing gameplay loop supported by charming anime-inspired presentation. The game takes place inside a fantasy world damaged by a mysterious catastrophe that shattered the souls of numerous girls across multiple dimensions. Players step into the role of a survivor tasked with restoring these fragmented souls by completing puzzle stages spread across different worlds. The story itself remains relatively simple and mostly functions as a thematic backdrop connecting the gameplay and collectible artwork. Narrative depth is clearly not the main focus, but the fantasy setting and magical atmosphere help create enough context to support the progression systems and overall visual presentation. One of the more interesting aspects of Project: Mirror is the way it divides gameplay into two separate puzzle styles. The first revolves around connecting points and constructing specific patterns through linked lines, requiring players to think carefully about shape formation and movement paths. The second gameplay mode shifts into a more traditional match-three structure where players combine crystals and symbols to clear objectives and earn points. Alternating between these systems helps prevent the game from becoming overly repetitive because each mode emphasizes slightly different types of thinking and pacing. The match-three sections are especially easy to learn and immediately approachable for casual players. Matching crystals and triggering larger combinations creates a satisfying rhythm that gradually becomes more engaging as level layouts increase in complexity. The game introduces new stage designs and scoring requirements steadily enough to maintain progression without overwhelming players with difficulty spikes. The gameplay remains focused on comfort and accessibility rather than intense strategic challenge, making it ideal for players looking for stress-free puzzle solving. The line-connection mode offers a slightly more thoughtful experience by emphasizing spatial awareness and puzzle structure over rapid combinations. These stages require players to carefully examine layouts and plan connections efficiently in order to complete objectives. While still relatively simple overall, this mode provides enough contrast to keep the pacing fresh between crystal-matching levels. The constant switching between both systems helps maintain player interest throughout the large number of stages available. Progression is heavily tied to unlockable rewards and collectible content. Completing levels grants stars and unlocks additional artwork, gallery images, achievements, and new puzzle stages. The collectible gallery serves as one of the game’s primary motivational systems, encouraging players to continue progressing in order to unlock additional anime-inspired illustrations and fantasy-themed character art. Players who enjoy achievement hunting and collectible progression systems will likely appreciate the steady stream of unlocks throughout the game. Visually, Project: Mirror is easily one of the stronger entries among smaller casual puzzle games. The anime-inspired character designs, glowing fantasy environments, and colorful visual effects give the game a bright and inviting atmosphere. The artwork itself is clearly one of the major attractions, and the fantasy aesthetic helps reinforce the calm and relaxing tone the game consistently aims for. Although the environments are relatively simple from a technical perspective, the vibrant colors and clean presentation help the game maintain a pleasing visual identity throughout long sessions. The soundtrack complements the gameplay effectively. Relaxing fantasy-inspired background music and soft ambient tracks create a peaceful atmosphere that fits the slower pacing of the puzzles. The game avoids overly dramatic or distracting music, instead focusing on maintaining a calm environment that encourages casual play and relaxation. Combined with the colorful visuals and smooth transitions between levels, the audio design helps make the overall experience feel comfortable and easygoing. Accessibility is another major strength. The mechanics are easy to understand almost immediately, and the inclusion of stage skip options ensures that players rarely become permanently stuck on difficult puzzles. This design philosophy reinforces the game’s casual identity because progression remains smooth even for players unfamiliar with puzzle games. Rather than punishing failure harshly, the game encourages players to continue advancing and unlocking rewards at their own pace. The large number of achievements also adds extra longevity for completion-focused players. Combined with unlockable gallery content and multiple puzzle worlds, the game offers a consistent sense of progression despite the relatively straightforward mechanics. There is always another stage, illustration, or achievement waiting to be unlocked, which helps maintain engagement over extended play sessions. However, Project: Mirror also has several clear limitations. The puzzle mechanics, while enjoyable, remain relatively simple throughout most of the experience. Later stages increase difficulty gradually, but the game rarely introduces dramatically new gameplay ideas or major mechanical twists. Players seeking highly strategic puzzle systems or deeply innovative gameplay may eventually find the experience repetitive after enough levels. The story is also extremely lightweight. Although the shattered souls and magical world setup create an appealing atmosphere, the narrative itself rarely develops beyond basic thematic framing. Character development is minimal, and emotional storytelling takes a backseat to puzzle progression and collectible rewards. Players hoping for a deeper narrative experience may find the story forgettable once the game is completed. Replay value can also become somewhat limited after unlocking most of the gallery content and achievements. While the large number of stages initially provides plenty of content, the gameplay loop eventually settles into a predictable rhythm that may struggle to maintain long-term engagement for players seeking greater complexity or competitive challenge. Despite these shortcomings, Project: Mirror succeeds because it understands exactly what kind of experience it wants to deliver. The game combines accessible puzzle gameplay, attractive anime visuals, relaxing music, and collectible progression systems into a casual package focused entirely on comfort and entertainment. It never attempts to become a highly competitive or mechanically demanding puzzle game, instead prioritizing accessibility and visual charm. Project: Mirror ultimately works best as a relaxing and visually appealing casual puzzle experience designed for players who enjoy anime-inspired aesthetics and low-pressure gameplay. While it lacks major innovation and deeper strategic systems, its colorful presentation, varied puzzle modes, and rewarding progression structure help create a consistently enjoyable experience for fans of casual fantasy-themed puzzle games. Rating: 7/10
Project: Mirror В королевстве Аэлинор, окутанном вечной дымкой волшебства, красота была валютой, а юность – мимолетным даром. Но над этим благословенным миром нависла тень. Души прекрасных эльфиек, некогда сияющие, как звезды, потускнели, их сердца остыли, а глаза утратили блеск. Хранительницы древних знаний, мудрые жрицы, испробовали все – от лунных эликсиров до шепота забытых заклинаний. Но лишь в легендах таился ключ — артефакт, известный как "Зеркало Душ". Легенды гласили, что только тот, кто обладает искренним сердцем и чистыми намерениями, способен пробудить силу Зеркала. И именно вам, ныне известному как Рамиэль, служитель Светлого Ордена, выпала эта судьбоносная миссия. Ваши руки, искусно владеющие не только мечом, но и целительными травами, способны сотворить чудо. Путь ваш пролегал через земли, где реальность переплеталась с грёзами. В таверне "Дырявый котёл" в Опочках, где воздух был густым от запаха эля и сплетен, вы впервые столкнулись с отголосками беды. Одно из зеркал, хранящих эльфийские души, треснуло, выпустив на волю клубы туманной печали. Это было явным признаком пробуждения древнего зла. В глубине сумрачного леса, где переплетались корни вековых деревьев, вы обнаружили источник проблемы. Уединенная хижина, окутанная призрачным сиянием, принадлежала старой колдунье, чьи зелья, казалось, были скорее гномьим пойлом, чем нектаром для возрождения. Одно зелье пьянило, погружая в летаргию, другое – будоражило кровь, но не исцеляло. její заклинания были грубы, а намерения – темны. Среди пыли и паутины вы нашли то, что искали – второй осколок Зеркала. Но рядом с ним, притаившись, словно тень, был "маленький разбойник" – дух, питающийся чужой болью и отчаянием. Он был порождением тьмы, что иссушала души эльфиек, и теперь он жаждал вашей. Ваша задача – не просто восстановить зеркала, но и изгнать зло, поглотившее свет. Только так вы сможете вернуть прекрасным эльфийкам их души и вновь зажечь звезды в их глазах. Mirror'! суть, 'бей кристалл, наяривай Пенсил'. На первый взгляд, "Mirror" обещает погружение в мир соблазна и острых ощущений. Однако, за броским названием и обещаниями скрывается совершенно иной опыт, который, увы, далек от совершенства. Игра, по сути, сводится к незамысловатой механике: "бей кристалл, наяривай Пенсил". Это и есть весь геймплей, если такое слово вообще применимо к этому недоразумению. В итоге, "Mirror" — это яркий пример того, как не стоит делать игры. Это продукт, который обещает многое, но не дает ничего. Потраченные на него средства можно с большей пользой вложить в покупку чего-то действительно стоящего, а не в эту "♥♥♥♥♥ за копейки", которая лишь разочарует и оставит неприятный осадок.)(
Muito bom
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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