
Project: Mayhem is an explosive multiplayer PvP arena game set in a futuristic sci-fi world, where your skill with grenades determines victory. Customize your loadout, navigate dynamic arenas, and survive the chaos—including friendly fire. Prepare for total mayhem!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Project: Mayhem immerses you into an electrifying multiplayer PvP showdown, fueled entirely by explosive grenade-based combat. Enter dynamic, futuristic arenas and master the art of projectile trajectory, precise timing, and interactive environments to tactically outmaneuver and overpower rival teams.
Dive into adrenaline-pumping team deathmatches where every throw counts. Strategically lob grenades, predict enemy movements, and create spectacular chain reactions to secure victory in intense, high-stakes battles.
Navigate and dominate futuristic battlegrounds designed to elevate combat. Use teleportation portals to flank foes, bounce pads for rapid repositioning, and engage with interactive hazards to turn the environment into your ally.
Tailor your playstyle with an extensive arsenal. Choose from a variety of grenades—ranging from incendiary and gravity-defying options to scatter types—supplemented by deployable drones, defensive barriers, and mobility abilities such as agile dashes and evasive rolls.
Traverse across obstacles and mantle boxes to gain the upper hand. Surprise enemies from unexpected angles, using verticality and environmental navigation to outsmart and outmaneuver your opponents.
Precision and chaos collide as every explosion threatens friends and foes alike. Coordinate carefully with teammates while managing explosive risks, pushing your strategic thinking and reflexes to their limits.
Gear up, strategize closely with your squad, and brace yourself—it's time to unleash total mayhem!
Genres
Stats
Languages: English**languages with full audio support
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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