
The Project Existence Testing Environment (PETE) is an experimental multiplayer sandbox for a title being developed by Arctic Theory. This is not the game! PETE is a live space for players to interact with different tasks, features and mechanics. Break stuff, build stuff, offer feedback!
Modeled estimate, not a reported figure. How we estimate →
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Languages: English
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly, all I could do was walk around and open menus. There is no direction to anything and nothing is interactive. I finally found a house with an open door and I had to mess around with my camera angle just to see inside a small area. I tried placing an item and just got error messages. The game crashed, I logged back in, tried using a help command and got nothing.
don't like it. no general options to remove wasd and everyone looks the same.
Before you start you should know that this game is basically a playtest environment for the devs. As such the world can be wiped, expanded, added to or remade at any point. Things may not work and there maybe bugs. If you've looked at game screenshots, you'll see they don't much resemble each other. They look like different games! If you take all that on board, and accept it, then have a go at this game. I never played the earlier versions, so I only know the snow world. And that's what it is. A small-ish map, with trees, snow, a river, and a few buildings. Slowly but surely, functionality is being added. So, when I started you could cut down trees, and break some rocks. Build a sawmill and chop up your logs. It's expanded, other structures are available to buy, using your raw materials as currency, and two basic shops function. This isn't why I like it though. Sure there are a few structures, and control desks made in the world by random people, that you see when you join. There are buildings and structures that have been built and tested by the devs. Mostly though, it's just you, the snow, and the trees. It feels a bit wild and lonely, and I like that. I've never met anyone in the game, except a dev and a steam friend. I like the animations of the character (go jump off a cliff it's fun, press space to revive). I like the crunchy sound of the snow. Sometimes, there are additions I don't like. The added music is jarring and takes you away from immersion in the world. There are also some annoyances like not being able to build in a place, within your control desk's area, where you *should* be able to build, but something 'unknown' is stopping you. Pre-alpha, to be expected. At the moment I can't join the server to check out the new update, pretty frustrating. I'll stick with it though because I'm intrigued to see what will happen next. I just don't expect too much, and then I'm pleased rather than disappointed.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Literally unplayable.
I cannot wait for more updates. I am especially excited about bulk creation tools and a store with more products to buy for building. I would love to have an option for petting the animals instead of just kicking them. I do enough animal damage in Skyrim. Having fun with this game so far!
Enable arrow keys for left handers
What did i just attempt to play?
Project Existence: Multiplayer Sandbox is an abandoned Early Access attempt at making a 3D third person open world shooter/crafting/building sandbox game. The game cannot be launched as the developers pulled the plug on the back end servers, rendering it unplayable as it relies on those. The game hasn't been updated in several months. It failed. SteamDB shows the game only managed to get 16 players concurrently, just at launch day, which is a pitiful number. Those players never came back, and now the game has practically no players, with numbers around 1-2 players launching the game every week, and then presumably deleting it because it's unplayable because the developers removed the back end servers when they abandoned the game. Why did it fail? It's video game autopsy time! There was some potential for the game to be a success but it seems the primary reason is simply lack of direction and proper management from the developers. No proper game design architect seems to have been involved, as the game itself has no goal. Failed developers, when incapable of properly architecting a story, flow, or set of gameplay loops and objectives for a game, will just slap together a rudimentary game engine and then, without adding any content, call the thing a "sandbox" and walk away, job done! And that's what happened here. Early videos on the developers site show "Project Existence" as a suburban lifestyle simulator... which has nothing to do with what has been put up on Steam! Clearly the developers just had no plan at all for success. Multiplayer-only games can only succeed if they have a huge player base and "go viral". Games that fail to appeal to a large number of players, and don't have any single player content, invariably fail. There's thousands of games on Steam, people looking for a PvP or multiplayer experience have an ocean of choice. When developers get lazy and don't bother adding content or compelling reasons for people to want to play their game, then people don't bother. The developers made the terrible mistake of launching a multiplayer only game in Early Access. This is almost certain to kill the game. Most gamers will evaluate a game only once. If they do so when the game is incomplete, they will check it out, then abandon it (just like the developers did). When (IF) the game eventually does get around to release, there will be no players, because the developers burned the first impressions through their faulty Early Access experience. Players who saw the game and didn't like it because it was incomplete [i]do not come back[/i]. Multiplayer games must have a large population if they are to go "viral" and succeed, especially without single player content to fall back on. Releasing a multiplayer only game into early access kills the game population, and thus the game, before the game even launches. This wasn't even free, as the developers indicated they might charge money for it later, if they ever finished it. It seems the developers have left this in a broken state on Steam, so now it's just harmfully polluting the Steam store, taking up market space that should be given to genuine developers who did the right thing. It makes it harder for gamers to find genuine games from serious developers.
Project Existence Testing Environment (PETE), Arctic Theory tarafından geliştirilen bir oyun için deneysel çok oyunculu bir sanal alandır. Bu oyun değil! PETE, oyuncuların farklı görevler, özellikler ve mekaniklerle etkileşime girebileceği canlı bir alandır. Bir şeyler kırın, bir şeyler inşa edin, Keyifli vakit geçirin.
Interesting to see what they do with this. Beginnings of an interesting concept is there. Some notes for the devs: -Pressing tab to exit tactical mode is not very responsive and often takes several tries to succeed. -In the apartment building in the basic town (not the motel but the empty building with a stairwell in the left side of the first floor) the stairwell is too small for the player to fit through -The current requirements to fix the radar are too high. For the test build I would recommend either lowering the requirements or increasing the yield of resources so testers can move on to the next game feature.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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