
Project Boost is a third person action shooter game. It is a single player experience, where you have to skillfully clear your way. You’ll be unlocking new abilities as you progress and use them to your advantage. Unravel the cause behind all this Mayhem.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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[table] [tr] [th]👍Positive aspects[/th] [th]👎Negative aspects[/th] [/tr] [tr] [td]Simple yet effective level design that will keep you interested for the entirety of the story.[/td] [td]Some minor stability issues.[/td] [/tr] [tr] [td]Fast-paced and challenging TPS gameplay.[/td] [td]Short story.[/td] [/tr] [tr] [td]Multiple difficulty modes that will test your skills.[/td] [/tr] [/table] [h2]This review contains no spoilers.[/h2] [h1]▶️Introduction[/h1] [b]Project Boost[/b] is a fast-paced third-person shooter game. The game emphasizes fast-paced challenging gameplay as well as a thrilling story that slowly unfolds while progressing. PB was developed and published by a small studio named [b]Immersion Plus[/b]. [h1]🎩First impressions:[/h1] [i]Only one rule, don’t get killed[/i] When first launched PB has a rather presentable menu. It was easy to navigate through and choose the settings that fit my playstyle. After playing some minutes in-game I instantly got the feeling that this game is a mix of Hotline Miami with the use of powers, all of that in a third-person setting. [h1]🎮Gameplay:[/h1] Here is some footage playing in the “2020” difficulty. https://youtu.be/6nqi3NJHp54 [h3]Shooting mechanics and power-ups:[/h3] As mentioned, this game is the TP variation of Hotline Miami, an unforgiving fast-paced shooter. While playing you will find multiple weapons dropped by eliminated enemies. The variety of guns is rich compared to similar games as you can pick up multiple weapons from each category ranging from [b]SMGs[/b],[b]ARs[/b],[b]LMGs[/b],[b]Pistols[/b] and some [b]Special[/b] ones as well. Every gun category has a different feel and recoil to them, some guns will have a higher damage rating with a lot more recoil while other guns have an impressive DPS rating. The second huge aspect in the combat is the fact that a plethora of powers ups is available to you. I will have to say that the powers are not some kind of gimmick, they are actually extremely helpful and needed in one way or another to effectively beat the game. They do allow you to use your full creativity for some easy kills. The abilities are ranging from [b]Timed-Shield[/b],[b]Confusion[/b],[b]Mind-Swap[/b],[b]Stun-Wave[/b], and the overpowered [b]Decoy[/b] ability that spawn three clones of you that attack the enemies. [i]The combat truly feels like a breath of fresh air for fast-paced shooters.[/i] https://steamcommunity.com/sharedfiles/filedetails/?id=2473113358 [h3]Map-design:[/h3] As seen by the store page screenshots someone can tell that this game takes place in an office complex. I would consider this game as a “minor” corridor shooter as most of the combat sections take place in narrow areas. The design itself is rather mediocre as the entire narrow office complex thing will get boring after some stages, although this gets fixed in the second half of the game, it still is something to be noted. [i]Shooting multiple enemies in the head in an tight area can be fun but it will get boring after some time.[/i] [h1]🎭Story:[/h1] The game follows the "I came here for revenge" type of setting. The length of the story is pretty lackluster but the game does succeed in keeping you entertained for its entirety. Considering the duration, someone can tell that this will be a pretty short storyline with many old and new characters presenting themselves in a very short time. I wouldn’t say that this is something negative as due to the lack of content within the story, the developers were truly able to create some compelling characters with deep backstories and meaningful decisions. To sum everything up, I do consider the duration of the story to be lacking, but the content and writing shown in that timetable are more than enough. [h1]🌇Graphics / Audio:[/h1] The game uses the Unity game engine. [*] [b]Graphics:[/b] Although this game is not a prime example of graphical fidelity I would estimate that this type of art style helps and will help the game in the future quite a lot. The minimalistic look it tries to achieve helps it out in looking unique and fresh and stand out from its competitors. https://steamcommunity.com/sharedfiles/filedetails/?id=2473112927 [*] [b]Audio / Soundtrack:[/b] Voice acting and overall background/ secondary noises are all clear and understandable. I would argue that the male voice actor does perform a lot better in showing emotion compared to the female one. The soundtrack is rather forgettable simply because it's just a loop of rock music. [/list] [h1]⚙️Performance:[/h1] [b]In Game:[/b] [*]AMD Ryzen 7 3700X, 32GB Ram, Nvidia RTX 2070S: I was running the game in Maxed out settings in 1080p at around 144fps [*]In detail: Project Boost benchmark completed, 16319 frames rendered in 113.860 s Average framerate : 143.3 FPS Minimum framerate : 108.6 FPS Maximum framerate : 144.6 FPS 1% low framerate : 112.1 FPS 0.1% low framerate : 32.6 FPS [*] [b]Bugs / Glitches / Crashes:[/b] In 3 hours of shooting heads and evading bullets, I experienced no bugs or glitches at all. I did experience three crashes when starting up the game, but that was a simple driver issue on my part. [/list] [h1]⚖️Conclusion:[/h1] [b]Project Boost[/b] is a nice fast-paced shooter with a compelling story. The game performs very well on most devices, and it does have some sort of competition with the addition of leaderboards of multiple stats. On the other hand, due to the asking price of 10,99 Eur. and the bland hour-long story does not offer anything that would blow you away. I will have to say that the game would make a lot more sense during a sale. [h1]📉Overall rating: LATER (50%-70%)[/h1] [i]Reviewed Project Boost v5.3.4[/i] [quote]Visit [url=https://saveorquit.com/]SaveOrQuit[/url] for detailed game reviews, posted daily![/quote]
First of all, i have been privileged to be a tester for Project Boost. This game is not your ordinary shooter; hereby it is not for everyone. Project Boost is hard and it requires, at least speaking from my own 6 in-game hours, a learning curve. Although it does possess the basic mechanics of most shooters, it comes pack with gameplay elements which i will refer as uncharacteristic for the genre. Project Boost is frankly both a frustrating but satisfying experience in the end. I will recommend Project Boost for it delivers for an indie shooter game but i stress once again - it is not for everybody. If you like a difficult game, this game will certainly please you!
[quote][url=https://store.steampowered.com/curator/6142328/][b]Like this Review? Follow The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] Project Boost ~~~~~~~~~~~~ Project Boost is a brand spanking new fast-paced, third-person shooter. Right off the bat, the game starts on a chaotic rampage without much context. As I started to progress the game slowly limped together the whole plotline. The way it’s done and presented could’ve been improved. The game had already lost me in its chaotic, fast-paced shooter scenario before I figured out the plotline. Plot: As you were drifting between sleep and rest, your pet rabbit started to cause mayhem on your desk. You woke up annoyed and found a shocking email on your screen begging to be read. The email is from Hoi Polloi Technologies, an infamous tech farm that you’ve been trying to get into. The odd email reads, “thank you for applying to the position of Research Assistant”. You are filled with shock and awe, and don’t know what to expect. But you cannot let this opportunity slip by, so you respond and take the job. This job is all you hoped for, until reality kicks in. It turns out that reality is not all glitter and glamor; reality is naked and cruel. Going after the boss and company is the only way to know for sure what the hell is going on. But there are no easy answers and no one to ask except for the people who are trying to shut you up. But you will not be going down without a fight today, no matter the human cost. Gameplay: Project Boost presents a fast-paced, third-person shooter and mostly focuses on one particular thing and nothing much else. And that is shoot ‘em up; right off the bat it’s pure death and carnage. As you progress, Hoi Polloi’s army of guards will appear out of thin air trying to stop you with all their might. With puny little 9mms to hand-held Grenade launchers, no expense is spared trying to knock you down in your tracks. Your main goal is to reach the boss, trying to unlock one room at a time on a floor. Each floor can only be unlocked if you clear the rooms full of guards and collect the key card to do the same for all the other rooms. Simple gameplay, but it took me a little while to get used to it until I figured out that by hitting Q, the game shows you where to go next. After that, it’s pretty straightforward gameplay; just don’t die. And oh ya, I forgot to mention . . . there are Zombies. Gunplay: Pretty awkward at the moment, which I believe is the whole point of the game, to have goofy gunplay, but it seems it's not quite there yet. I think someone turned the goofy gunplay up to 100 and now they are slowly tuning it down to an enjoyable level. But it works; the guns have an insane amount of bullet spread but it's pretty manageable since there is no recoil. Which worked out fine for Project Boost’s fast-paced run and gun - ‘’almost’’. Coming to that ‘’almost’’ in a bit. The game features a pretty awesome assortment of weapons, which I’m pretty glad about, but they really didn’t need to put in this many different guns before fixing all the issues. Ability wheel: By hitting the middle mouse button you will get to use some of the most unique abilities I have found in a game. Although it seems like it was supposed to be the star attraction of the game, and it does play an important role, but the game totally missed a good opportunity on this one. The abilities are cool and workable but very underpowered and the game doesn’t really have any need for these if you're decent at videogames anyways. Now let's focus on some issues that need to get some dev attention: - Remember that ‘’almost’’ I left out on the gunplay section; the game has a fun gunplay with a good number of unique weapons but has an unreliable automatic corner cover which is totally ruining it. - Random dialogues; out of nowhere random dialogues breakout between the boss and my character, or I just blabber to myself, which totally ruins a good moment of immersion. - During these awkward and annoying dialogue sections, you won’t get to see any cut scenes or anything like that. Oh no, that would be too easy. When the dialogue happens you will be walking heavily, unable to run and unable to shoot, and it was supposed to be a shooter! - Got stuck on one of one of those dialogue holdups and got into a loop in a toilet; couldn’t finish the game. World design: Nothing much to say here, but I will give Project Boost this - the rooms and floors were pretty well designed for the type of gameplay they are offering. Long walkways for some mid-ranged inaccurate shootouts, small rooms for chaotic CQC, and so much more. Positives: + Pure Death and carnage + Unique plot could’ve been better presented + Fun gameplay + Goofy yet manageable gunplay + Good number of unique weapons + Fitting world design + Most unique abilities I have found in a game Negatives: - Got into a dialogue loop and couldn’t finish the game - Random interruptions for brief pointless dialogues - Automatically and randomly takes cover around walls - The featured abilities could be improved A fun casual fast-paced shooter, with a lot of potential. 5/10 Key provided by the developer/publisher for review purposes. Any opinions expressed are entirely my own! [quote][url=https://www.zeepond.com/reviews][b]READ EPIC REVIEWS FROM “THE CPT FROGGY” AND MATES, UP NOW ON ZEEPOND, THE HOME OF THE ALMIGHTY FROG![/b][/url] [url=http://steamcommunity.com/groups/thecptfroggyclub#curation][b]FOLLOW THE CPT FROGGY CURATOR PAGE HERE[/b][/url][/quote]
Yeah, the positive reviews for this game must be fake because this game is absolute garbage. This should clearly be in early alpha stage, not even ready for early access. This is a very janky unoptimized mess of a game made with the awful Unity engine. The camera stutters heavily when the player is moving and there are consistent frame rate drops no matter which of the only graphic options you select of low, medium, high. Every time you exit the game to the main menu, it reverts back to windowed mode. The screen also bounces when you get close to certain objects and walls and there are lots and lots of empty bare rooms. There are also major major bugs such as being thrown into an empty map with absolutely no people or enemies when selecting to "continue" the game. This is just an awful experience and needs a lot more work.
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] 完美的诠释了爽快射击的第三人称根本不需要什么剧情,甚至不需要五官。甚至成为了这款游戏的特色。 画面虽然表现简单,但是场景几乎没有重复之处,甚至里面穿插了大量超清世界名画作品,简直置身画廊般的享受。 操作简单爽快,几乎没有死亡惩罚,很容易顺利通关。敌人密度饱满,从头到尾杀个不停。 加上像是耻辱2一样超能力的男女主角,着实令人大呼过瘾。 虽然有不少BUG,但是瑕不掩瑜,值得推荐。 2021年4月19日整理的BUG: 看了分数排行榜之后无法读取游戏进度,可能是因为我名字中有无法显示的中文字,乱码导致。 杀死剧情BOSS后,选择继续游戏,BOSS战的UI全部消失,杀死BOSS后过场动画没有文字,无法继续。 手榴弹显示5,但是用过2次之后就显示-1。 遇到过僵尸和敌人像是迈克杰克逊一样倒着走路靠近主角,像是在走太空步。 遇到过一个彻底打不死的僵尸,只能读档重来。 技能CD进度条显示不准确,有时候满了也不能使用,有时候没满竟能使用。 有一些穿模或者贴墙打不到敌人或者敌人能穿墙打主角的问题。 被控制的敌人手里没有武器。 建议: 加入中文字幕。 加快引爆物的爆炸速度。 被爆炸击杀的敌人增加炸飞效果,增加距离。 ============ 2021年4月20日补充: 有的门无法打开,读档后正常开启。 有个人身上掉落的识别卡,无法拾取,但是不影响直接进入电梯继续剧情。 最终BOSS战时死太多次,可能会导致最终BOSS消失。读档也不行,重启游戏后正常。 最终BOSS战时,有时BOSS身后的飞机消失。 目前似乎有很多成就没法正常点亮,可能是技能击杀计数器出了问题。 之前排行榜乱码的问题已经修复,现已正常显示。 ============ 目前我已经通关三次。后面再发现的问题我会更新到回复里面。
Great game !!! Very challenging (even on the normal mode). The thing I like the most is that it's based on THE DARK SOULS TPS INDIE. Died 69 times already as enemies don't like me :(
Challenging TPS + gameplay - optimization = Fast paced shooting with various special abilities as you go to higher building levels. You'll die over and over, then spawn at the last checkpoint. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] [table][td][url=http://live.bilibili.com/825456]讨厌君与小蜗酱的B站直播间[/url][/td][td]直播粉丝群:1125337103[/td][/table] [h1]讨厌君个人主观评分 7.5/10[/h1] 短平快爽的游戏代表,TPS第三人称射击玩法上吸取了业内众多成功作品的设计,如掩体,子弹时间等,整体游戏基本就是避开平民努力杀敌即可,拿到门卡,刷卡,继续干,枪械种类不少,射击手感很不错,游戏整体节奏相当快,让你一旦突突突起来就根本停不下来的类型,游戏没有官中,全程剧情是靠无字幕的纯语音回忆与漫画分页形式讲述,漫画分页还好说,可以借助翻译软件搞定,听力就有点蛋疼了,不过这类游戏剧情都不是主要的,爽就完了。
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table]《项目推进》这是一款点三人射击类游戏,游戏采用极简的画风,没有任何的角色面部刻画,只有充满各种有趣的动作,为游戏添加了不少的乐趣,与其相应较棒的射击手感,和极快的游戏节奏,在爽快的体验当中反而恰到好处,享受至极。玩到最后好像发现有什么被忘记了,奥对游戏的剧情,虽然说没有中文,但是整体游玩也会略懂大概,当然相比爽快的流程更是微不足道。 整体来讲游戏非常适合休闲时刻爽一爽,不过还是有些不尽人意,如果不追求双结局的话,多周目都是相同的东西,没有了第一次的那种新鲜感,再加上只有1个多小时较短的流程,真的是让人意犹未尽。
This game is very fun. It plays as a fast paced shooter but you also need to be careful of not getting too overconfident as you may take more damage than you should (especially on higher difficulties) and just die. Its a run and gun style but you also need to be strategic in terms of positioning in gunfights. Its offers about 4 hours of gameplay and is perfect for those wanting a break from the games they usually play. The story is also well presented with a nice twist at the end. (No spoilers here, just play them game to find out) The gameplay mechanics get more fun as you play the game. You have an array of abilities that you can use (unlocking them one at a time through playing the game) and a super ability that reinforces the run and gun style gameplay while doubling down as a lifeline. The game also has potential for a continuation. All in all it was a great first game by the indie team and am looking forward to their next game.
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