
Players assume Lucien's perspective, unraveling the truth behind his coma and amnesia, while cultivating a relationship with Hugh. Throughout the game, choices shape the narrative, leading to diverse storylines and multiple endings.
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About
【Introduction】
"Project Aphotic" is a visual novel created by an individual, featuring a BL (Boys' Love) theme and a storyline set in a sentinel-guide setting.
Players assume Lucien's perspective, unraveling the truth behind his coma and amnesia, while cultivating a relationship with Hugh. Throughout the game, choices shape the narrative, leading to diverse storylines and multiple endings.
Please note that all aspects of the story are purely fictional.
【Story】
Lucien awakens from a coma, his mind a blank slate. Guided by a young man named Hugh, he learns he's a research assistant at Lab Azura, a private facility on a secluded island. Despite the memory loss, Lucien senses a unique connection to Hugh. Living on the island, Ceto, a volunteer in research, seems to harbor secrets about Lucien's mysterious 'coma event.'
【Characters】






Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese
Reviews
The story was ok some interesting sci-fi bits but honestly it was long winded and trailed off too much. There wasn't any interaction from the reader so it felt less immersive and reading a good book would be better tbh. The art was okay I liked the colors but the lips were really strange looking
The story was solid enough to keep me invested through all of the endings, though much stronger on the bittersweet vibes than anticipated so don't go into it expecting a happy romance. The art is also absolutely stunning which is what drew me initially. However it was so very painful to read when it feels like a solid quarter of the text boxes contain nothing but "........" or "!". Ymmv on how much that bothers you.
《Project Aphotic》是一款哨向题材的BL视觉小说。玩家的扮演Lucien(黄毛)大学时对助教Hugh(黑毛)一见钟情,整天跟在人家屁股后头跑,毕业后更是追进了Hugh开的研究所当助理。游戏开始时男主遭遇某种事故,昏迷多日,刚刚醒来,醒来却发现失忆了。游戏前期节奏比较慢。因为主角失忆,玩家阅读的第一视角就是懵懵懂懂什么都不明白,会让人有些提不起劲,至少要打到3h以后才会开始有趣。 共通线剧情大约4h,失忆的男主在研究所的2位同伴的照顾下慢慢找回自己。进线方式是有选项可以直接选进哪条线,有Hugh和Ceto(白毛)2条线,如果前面好感度不够会进BE,好感度够才能继续走分线剧情。正确选项会有特效,所以可以很轻松知道自己选对没,不小心BE了要重开也很简单。打完一条线大约10h,全通大约13-14h。 关于哨向设定:男主是[spoiler]哨兵[/spoiler],Hugh是[spoiler]通过某种装置能够看见精神体的普通人[/spoiler],Ceto是[spoiler]向导[/spoiler],出现在角色表中的其他人全部都是[spoiler]哨兵[/spoiler]。 以下是主观感想: 虽然分了2条线,但这游戏其实是1V1配对,2条线一共4个结局全都是Hugh结局。感情戏的“糖”大部分都来自于主角的内心戏,是主角一直在表白他有多么多么喜欢Hugh。 Lucien,他是那种很典型的阳光开朗大狗狗人设。Hugh就是内敛含蓄的东方人,很多时候Lucien不知道Hugh在想什么,但玩家从Lucien的视角能看到他“虽然不明白,但Hugh想做的任何事我都会帮他完成”的这份心意。 [spoiler]我一周目打的Hugh线,知道Ceto不是可攻略候补、以为Ceto线是亲情线的时候,其实有点不太想打Ceto线了,因为我觉得这小子挺烦人的。打完一看CG图鉴有1/3没收集,舍不得制作人的美丽CG,还是继续打了Ceto线,发现Ceto才是制作人亲儿子,他居然有2套不同的长大后的造型。[/spoiler] 从剧情精彩程度我猜测制作人最认可的真结局应该是[spoiler]让Hugh转化成哨兵[/spoiler]的结局吧,虽然不知道能不能解决Hugh的问题,我感觉解决不了。我个人最喜欢的结局是[spoiler]Lucien和Hugh在全世界旅游[/spoiler]的结局。其实4个结局没有好还是不好,都是一种选择,每个人都可以把自己最喜欢的结局当作游戏的真结局。 我的性格是选择平静的接受命运,这里面当然有“我是普通人,没有特异功能”的因素在。如果我是哨兵可能想法会有不同。这个故事讲述了普通人和哨兵的配对,除了哨向设定新奇有趣以外,人物塑造也很完整。以我玩视觉小说的经验,通常一个故事有6-8h就足以讲清楚恩怨情仇了。本作时长很足,对每个角色的性格、过往经历、对哨兵的看法和主张都讲述的很完整,是一部相当完善的作品。 期待制作人新作啦!
节奏有些慢热,除了2主角我全都喜欢!黄毛有点太舔,可能是想塑造深情的人设吧,本身我是不反感阳光小狗的。另一位嘛冷情还总很迷茫,不过也怪不得他,性格加上病理基因使然。
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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