
Prison City is a dystopian, action-packed side-scroller with tight mechanics and intricate level design. Battle Techno-Terrorists with your chakram and grenades, eat hot dogs for health, and locate contacts to help take down bosses.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−20% | 182reviews | 84% | — | $34.5K |
| $7.99−20% | 91ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Для любителей хардкора однозначно рекомендую, для меня сложжна) А если серьезно, руки на гейпаде офигеют(главное об стенку не разбить) и глубоко вдыхаем и выдыхаем
Непонятно зачем сделана механика цепляния за уступы посредством нажатия либо крестовины либо прыжка, больше раздражает. По виду похожа на Power Blade 3, но геймплейно так себе. на последнем уровне где нужно устанавливать бомбы настолько нудно что туши свет, забросил ее на этом моменте, пусть покоится с миром
"Prison City" to gra, która bardzo przypomina swoim wykonaniem leciwą serię "Power Blade" znaną na platformie NES. Podobieństwa obejmują zarówno wygląd bohatera, klimat produkcji, jak i sposób eksploracji poziomów. Lokacje są zróżnicowanie, podobnie jak bossowie wymagający opracowania odpowiedniej strategii. Gra jest bardzo wymagająca, nawet na najniższym. Zaliczenie wszystkich osiągnięć to przeprawa przez piekło. Warto wspomnieć, że pomiędzy kolejnymi lokacjami twórcy zaproponowali graczom kilka minigierek uatrakcyjniających rozgrywkę. Do przejściu prologu, gracze otrzymują dowolność w wyborze poziomu. Zaliczenie wszystkich zmierza do finału produkcji. /Linia fabularna choć bardzo standardowa i pretekstowa potrafi zaskoczyć nagłym zwrotem akcji, jak dobry film akcji klasy B. Polecam.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese
| $7.99−20% |
| 11ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра хорошая но есть пара проблем. Плохая читаемость на уровнях, не всегда понятно на что ты можешь прыгнуть и не всегда понятно что может нанести тебе урон. Еа уровнях есть места где ты просто не можешь не получить урон. Я не знаю уем надо быть что бы пройти ее на самой высокой сложности так как уже на средней она хорошо так греет пукан. А так игра клевая. Явно вдохнjвлялись Power Blade.
Amazing retro 2D action platformer, the art is some of the best 8bit I've seen in a long time!
Она мне прям очень понравилась, красивейшая графика, крутая музыка, геймплейно она тоже хороша, каждый уровень уникальный, много знакомых механик из игр на денди, бонусные мини-игры разнообразны и тоже некоторые отсылаются к старым играм на 8-битку, боссы все разнообразны, понравился мне босс в стиле Pong и финальный босс (все три формы), есть элемент исследования на каждом уровне, что тоже радует, единственное, что не понравилось это небольшая доля "душнинки" на последнем уровне, но там благо запрятано несколько жизней так что нормально; В общем я рекомендую каждому в неё сыграть, кто любит ретро игры. I really liked it. Beautiful graphics, cool music, and the gameplay is also good. Each level is unique, with many familiar mechanics from NES games. The bonus mini-games are varied, and some also reference old 8-bit games. The bosses are all varied. I liked the Pong-style boss and the final boss (all three forms). There's an element of exploration in every level, which is also nice. The only thing I didn't like was a bit of a "suffocating" moment in the final level, but fortunately there are several lives hidden there, so it's okay. Overall, I recommend it to anyone who enjoys retro games. Вона мені прям дуже сподобалася, красива графіка, крута музика, геймплейно вона теж гарна, кожен рівень унікальний, багато знайомих механік з ігор на денді, бонусні міні-ігри різноманітні і теж деякі відсилаються до старих ігор на 8-бітку, боси всі різноманітні, сподобався мені бос в стилі Pong, та фінальний (всі 3 форми), що теж радує, єдине, що не сподобалося це невелика частка "душнинки" на останньому рівні, але там добре заховано кілька життів так що нормально; Загалом я рекомендую кожному зіграти, хто любить ретро ігри
Бездушная и неинтересная игра, которая пытается казаться большим, чем является на самом деле. Отдельного упоминания стоит глючное управление, в результате чего попытки ухватиться за уступ в прыжке превращаются в пытку. Любая из частей Мегамэна (основной источник вдохновения) в разы интереснее, так что проходите мимо.
Prison City is a serviceable action platform that looks bit too 16-bit and uses a few more buttons than would be an 8-bit game. Though, it is really emulating more of an latter day NES title in most respects. And if it was released in early 90s on NES, it likely would also be considered good but not great. Prison City would fit right in with Low G-man, Power Blade and Kabuki Quantum Warrior. Early game, I found myself actually wanting the game to use less buttons. I wasn't fan of the need for up angle and down angle chakram throws the game wants. Honestly, I think I still feel that way. Even if for the most part, it is a quality of life having dedicated buttons for them. However, for boss fights in particular; I think these buttons are needed to succeed. However, the rest of the controls are mostly solid. Except maybe the fence climbing and pipe hanging... though, I will admit I could just have been terrible at that. The level design isn't always the clearest. While true to NES games back in the day, I did find myself a tad frustrated with knowing what was a platform/wall and what as background detail. Something that would be more of an oversight back in the 1990s on the NES, but really doesn't have much of an excuse in the 21st century. Even as a mediocre action platform player, I find Prison City on the easier side compared to the 'Nintendo Hard' of those actual games it is trying to be. Which I don't mind. Prison City is more about figuring out exactly what they game wants the player to do more than split second reflexes or complicated memorization of patterns. Overall, I'm not blown away with Prison City. And I don't think I would have been if this came out on the NES back in 1991, either. It's a perfectly fine game, but certainly not amazing. So, if you want to experience something that might have been on the NES pretty much as the 9-bit machine was on the decline with Super NES/Sega Genesis on the ascent, Prison City feels like a game from those days.
Level sections range from uninteresting to unfair.
Топ!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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