
The game balances team-fighting, with up to five heroes per team, and the use of various skills and abilities. The player is challenged by many enemies in more than 100 unique scenes accurately depicting the society and architecture of the Qin dynasty.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−80% | 106reviews | 87% | — | $3.3K |
| $1.99−80% | 55ratings | 80% | #159 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Prince of Qin is a classic action RPG that stands out for its uncommon historical setting and ambitious blend of mythology, politics, and adventure. Developed by Object Software, ZOOM Platform Media, and Jordan Freeman Group, and published by Strategy First, the game transports players to the turbulent final years of the Qin Dynasty. Rather than relying on traditional fantasy worlds filled with elves and dragons, it builds its narrative around ancient Chinese history, creating an experience that feels both educational and entertaining. Even years after its original release, the game remains notable for offering a perspective rarely seen in role-playing games. The story follows Fusu, the eldest son of China's first emperor, as he becomes caught in a web of political intrigue and betrayal following his father's mysterious death. What begins as a personal search for answers gradually develops into a sweeping journey involving conspiracies, power struggles, legendary artifacts, and battles that could determine the future of an empire. The narrative successfully combines real historical elements with fictional storytelling, creating a world that feels grounded while still embracing the dramatic scale expected from an epic RPG. The plot unfolds through numerous quests and character interactions, encouraging players to become invested in both the political conflicts and the personal struggles of the heroes. One of the game's strongest qualities is the way it presents ancient Chinese culture and locations. Players travel through a wide variety of environments inspired by historical landmarks, including sections of the Great Wall and the famous Terracotta Warriors site. These locations help establish a strong sense of immersion and differentiate the game from countless Western fantasy RPGs. The world feels expansive and filled with opportunities for exploration, rewarding players who take the time to investigate side quests, discover hidden treasures, and interact with the many characters scattered throughout the journey. Combat combines real-time action with strategic party management. Instead of controlling a single hero, players can recruit companions and form a group capable of handling increasingly difficult encounters. Different characters bring unique abilities and combat styles, encouraging experimentation and tactical planning. Battles require more than simply attacking enemies repeatedly, as positioning, skill usage, and party composition often determine success. While the mechanics may not feel as smooth as modern action RPGs, they provide a satisfying level of depth that rewards careful decision-making. Character progression is another area where Prince of Qin shows considerable ambition. The game features a variety of equipment, weapons, skills, and enhancement systems that allow players to customize their party members. The inclusion of mechanics inspired by the Chinese Five Elements philosophy adds another layer of complexity to character building and combat effectiveness. Finding rare gear and developing stronger heroes creates a steady sense of progression that keeps the lengthy campaign engaging from beginning to end. Visually, the game clearly reflects its early-2000s origins. The isometric graphics, character sprites, and interface lack the refinement expected from contemporary RPGs. However, the artistic direction remains appealing due to its attention to cultural detail and environmental variety. Ancient cities, temples, mountains, and battlefields help create a memorable atmosphere that compensates for the technical limitations of the era. Players who appreciate classic role-playing games will likely find charm in the presentation despite its age. The game's biggest weaknesses stem from those same aging systems. The interface can feel cumbersome, pathfinding occasionally causes frustration, and certain mechanics are not always explained clearly. Some players may also find the pacing uneven during portions of the adventure. Nevertheless, these issues rarely overshadow the strengths of the experience. Beneath the dated presentation lies a surprisingly rich RPG filled with exploration, meaningful progression, and an engaging story rooted in one of history's most fascinating civilizations. Prince of Qin ultimately succeeds because of its uniqueness. It offers a compelling alternative to traditional fantasy role-playing games by embracing Chinese history and mythology while delivering a substantial adventure filled with memorable characters, strategic combat, and extensive exploration. Although modern players may need patience to adapt to its older design philosophy, those willing to do so will discover a rewarding and distinctive RPG that still holds considerable appeal today. Rating: 8/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
reinstalled and crashes after the title sequence, kind of sad as I loved this game back in the day
WE NEED A PRINCE OF QIN REMASTERED EDITION. If you too lack discipline, etiquette and meaning in your life, look no further, immerse yourself in ancient Chinese culture (210 BC) through this game. Rock Paper Scissors? We got 5 Elements baby! Water counters Fire, Earth counters Water and so on. Background music is pretty much top shelf if you ask me. If you too are a returning player to the game, make sure to utilize Steven W. Cater's guide to this game to maximize character potential with minimum time invested. I'm glad I played this game from a store purchased CD in 2011, just to replay it in 2021 on Steam.
Nice story, nice music, nice gameplay, only bad thing is the graphic but i enjoy retro games so it's okay
here This is a hidden diamond in the rough, sure it may be buggy at times, but it is a unique diablo clone inspired by ancient Chinese history and culture
great game under rated
The game just stopped working after 8 hours.
GAME SOUND IS NOT WORKING.....
Вот бы ремастер этой игры сделали
To my surprise, I've found "Prince of Qin" an impressively attractive game. It has downsides (e.g., lack of a map between regions, hints regarding the attributes and skills, boring crossing battles), but the overall script, mechanics, and plot remain solid throughout the whole game. There are a lot of curious stories about Qin around the world, and that's the biggest upside of the game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $417 | 2 | 100% | $9.99 | |
| $255 | 1 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 2 | 100% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3K | 50 | 74% | $2.99 | |
| $3.3K | 100 | 57% | $1.99 | |
| $3.3K | 83 | 83% | $1.99 | |
| $3.3K | 83 | 65% | $1.99 | |
| $3.3K | 63 | 97% | $2.99 | |
| $3.3K | 90 | 90% | $2.99 |